An adventure of epic proportions. Perfect for young readers.

Help the Hero!


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Rating: 4.2/5 (119 votes)
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DoraHelp the HeroHeroes are overrated. Sure they take care of your odd rampaging Robo-Ogre, but they tend to be pretty full of themselves, and in general their inventories tend to be messier than my grandmother's handbag. (Is... is this lint on this Werther's Original or.. ?) Fortunately, you don't need organisational skills when you have cheap labour, and that's where you come in! Just imagine; all the menial tasks your heart desires with none of that pesky recognition or appreciation junk! Such is the case in Help the Hero from Antony Lavalle and Armor Games' super team of talent. In this quirky puzzle game, you follow in the hero's footsteps (literally) and make sure the great(?) and honorable(?!) Count Thrashwoode is properly outfitted for battle by gathering up all the treasure he uncovers.

RPG subordinates these days seem to be taking a cue from Leon Scott Kennedy circa Los Plagas, because all item management is handled by arranging as many items as you can on a grid that represents the hero's limited inventory space. As your hero adventures, he gathers items that scroll by at the bottom of the screen; click and drag them to your inventory, and use the [arrow] keys to rotate the item while you're holding it until you can figure out a way to fit it in. You likely won't be able to carry everything he finds, so try to prioritize based on item type and what you know about the monster he'll be coming up against. Before battle, you'll be given a chance to outfit your hero with the equipment he's gathered, boosting various stats, or sell off what you don't need to upgrade the hero's number of equipment slots or inventory space. The Count fights automatically, but his success depends on whether you've chosen the proper types of items to equip him with.

With its stellar presentation and clever premise, Help the Hero is a welcome change from the flood of samey games out there. From the passive-aggressive remarks made by the apprentice, to the old-timey theatrical soundtrack, and to the quirky character designs its a joy to behold on virtually every level. (Although you will feel somewhat cheated the first time the curtain falls on a battle.) Unfortunately, once you've played the first stage, you've basically seen everything the game has to offer apart from a few enemy design and a snarky comment or two. There's a lack of variety to the gameplay that means the longer levels get, the more they seem to drag, and it feels like throwing in a different sort of minigame in there, or even just altering the background with each stage so that you have something to look at, would have done a lot to keep the game feeling fresh. Still, it's a clever take on an RPG puzzle game, and a peek behind the curtains at what would probably be a pretty handy feature. (Do you know how much I would pay for an assistant like that for Commander Shepherd and crew?!)

Play Help the Hero

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Re-written item list:

Attack Weapons:

Rock: What is this? Useless. (Sells for 0 gold, No Attack)

Dagger: Weak, but easy to store. (Sells for 100 gold, 1 Attack)

Axe: A simple effective cheap axe. (Sells for 10 gold, 3 Attack)

Club: Brute Force Medium Attack. (Sells for 10 gold, 1 Attack)

Sword: Good slashing power. (Sells for 40 gold, 3 Attack)

Katana: Sleek Slicing Shape. (Sells for 100 gold, 3 Attack)

Halbeard: Ultimate Attack Weapon! (Sells for 100 gold, 5 Attack)

Defense:

Armor: Large increase to defense. (Sells for 100 gold, 5 defense)

Helmet: Medium increase to defense. (Sells for 100 gold, 2 1/2 defense)

Greives: Small increase to defense. (Sells for 100 gold, 1 defense)

Range Weapons:

Slingshot: Weak Power, Fires stones. (Sells for 20 gold plus 1 per stone, Attack is 1/2 per Stone, Combines with Catapult Pouch and Catapult Stone)

Catapult Pouch: Can store stones. (Sells for 1 gold per stone, Combines with Slingshot and Catapult Stone, 10 Capacity)

Catapult Stone: Fire from catapult. (Sells for 1 gold, Combines with Slinshot and Catapult Pouch)

Crossbow: Medium power, fires arrows. (Sells for 100 gold plus 10 for each arrow, Attack is 1/2 per arrow, Combines with Crossbow Quiver and Crossbow Arrow, 6 Capacity)

Crossbow Quiver: Can store arrows. (Sells for 10 gold per arrow, Combines with Crossbow and Crossbow Arrow, 6 Capacity)

Crossbow Arrow: Increase Crossbow power. (Sells for 10 gold, Combines with Crossbow and Crossbow Quiver)

Musket: Very Powerful! But uses lots of room. (Sells for 100 gold plus 5 for each bullet, Attack is 1 per Bullet, Combines with Musket Bullet, 6 Capacity)

Musket Pouch: Can store bullets. (Sells for 5 gold per bullet, Combines with Musket and Musket Bullet

Musket Bullet: Fired from Musket. (Sells for 5 gold, Combines with Musket and Musket Pouch)

Magic:

Huge Potion: Huge increase to magic power. (Sells for 100 gold, 5 Magic)

Medium Potion: Medium increase to magic power. (Sells for 100 gold, 1 Magic)

Small Potion: Small increase to magic power. (Sells for 100 gold, 1/2 Magic)

Money:

Coin: Some bonus money. (Sells for 10 gold)

Coinbag: Stores money in one place. (Sells for 10 gold per Coin, 25 capacity)

Piggybank: Stores lots of money. (Sells for 10 gold per Coin, 99 capacity)

Thanks to everyone:

Bren for correcting my typo, and my missed range item.

JIGuest for attack mistakes and info about ammo.

DJBlayde and JIGuest for reminding me about the sword.

Help The Hero! guide

How To Play

The game has two parts:

  • In the first you have to take equipment and place it in your inventory. The trick is to rotate the items (using the arrow keys or WASD) and combine items (for example, arrows go in quivers and both go with the crossbow). If an item can combine, its background will turn purple. Try and fit as much gear into the grid.

  • In the second you must equip your hero by dragging equipment to his slots. When he goes to battle, each of the four stats - attack, defense, magic and range - will be matched against the enemy's. The aim is to have a higher stat and win at least three out of four stat categories. So if you want a high attack, equip more attack items such as swords. An enemy is rated on what they are strong and weak at. Always aim to outdo the strong stat and then every other stat before getting to the weak.

Tips

  • Focus on what a monster is strong on, not weak.

  • Aim to balance at least three stats.

  • There is no need to take everything, but selling excess items will get you more gold. Primarily focus on the stats you want to bolster.

  • Clicking on an item on the conveyer belt will send it to the back of the visible queue.

  • Remember to rotate and combine items.

  • The amount of ammo you equip to a range weapon affects its rating.

  • Before starting a battle, sell everything you haven't equipped.

  • Gold can be used to buy more equipment slots and inventory space.

Equipment

Attack

  • Sword: +2

  • Samurai Sword: +3

  • Dagger: +1

  • Axe: +3

  • Club: +2

Defense

  • Armor: +5

  • Greives: +1

  • Helmet: +2

Range

  • Musket: +3

  • Crossbow: +3

  • Catapult: +4

Magic

  • Huge Potion: +5

  • Small Potion: +0.5

  • Medium Potion: +1

Containers

  • Crossbow Quiver: 6

  • Musket Pouch: 6

  • Catapult puch: 6

  • Coinbag: 25

  • Piggy Bank: 99

Combinations

  • Musket + Musket Ammo + Musket Pouch

  • Catapult + Stones + Catapult Pouch

  • Crossbow + Arrows + Crossbow Quiver

  • Piggy Bank + Coins + Coinbag

Enemies

The Ogre

  • Strong against: Range

  • Weak Against: Defense

  • Attack: 1

  • Defense: 1

  • Range: 2

  • Magic: 1

Woodie

  • Strong Against: Attack

  • Weak Against: Magic

  • Attack: 3

  • Defense: 2

  • Range: 2

  • Magic: 1

Snapdragon

  • Strong Against: Defense

  • Weak Against: Range

  • Attack: 3

  • Defense: 4

  • Range: 2

  • Magic: 3

Ogrus Maximus

  • Strong Against: Range

  • Weak Against: Magic

  • Attack: 4

  • Defense: 4

  • Range: 5

  • Magic: 3

Lancewoode

  • Strong Against: Magic

  • Weak Against: Attack

  • Attack: 4

  • Defense: 5

  • Range: 5

  • Magic: 6

Dragonsmith

  • Strong Against: Attack

  • Weak Against: Defense

  • Attack: 6

  • Defense: 5

  • Range: 6

  • Magic: 6

Robogre

  • Strong Against: Defense

  • Weak Against: Attack

  • Attack: 5

  • Defense: 8

  • Range: 7

  • Magic: 6

Hackwood

  • Strong Against: Magic

  • Weak Against: Range

  • Attack: 6

  • Defense: 5

  • Range: 6

  • Magic: 8

Dragonoid

  • Strong Against: Range

  • Weak Against: Magic

  • Attack: 7

  • Defense: 7

  • Range: 8

  • Magic: 5

13 Comments

Anonymous May 23, 2011 7:30 PM

It has a glitch. In the final fight I sold my stuff for more grid space and went in with nothing but magic beans (potion). I got duly slaughtered but the game finished, telling me I'd won. But I enjoyed the game up until that point. Wish you could turn the music off.

Reply
ChaoSpectre May 23, 2011 9:48 PM

I thought the music was very tasteful.

But yes, I have had the same experience where the victory screen ending the game is shown regardless of the outcome of the final fight.

Major bug which could potentially make or break the climax of the final fight for some people. Those people would have to be at a certain point on the learning curve of the game and lower, so I would expect a fix if it is a widespread problem.

Reply
Aknaton May 23, 2011 10:27 PM

Pretty straightforward; I won on the first try, losing no battles (though with one lucky tiebreaker early on). The Tetris/OCD aspect of packing just one more big item is reminiscent of loading a dishwasher -- in a good way!

Man, what unappealing voice acting. And boy was it annoying having it guess wrong where I was clicking. It would be nice if, when you drop a new object on top of old ones, instead of saying "doesn't fit" and sending the new item back to the conveyor belt, it kicked out the old ones. It's silly to have to drag items to sell to the rectangle on the left -- let us hit "S" on them or something.

A stratagem:

Since you only need to win 3 out of 4 categories, skip one entirely; I always gravitated away from "Range". Makes me think there should be a game about gerrymandering.

Reply

This was a really unique and interesting game.

I came across another bug in the equip screen where I'd unequip an item from the hero and put it back on the grid, but it would be unselectable afterwards and looks slightly askew, not snapping to the squares of the grid. It didn't hurt me too much, but I can imagine it might be bad if it kept happening with strong items I wanted to equip or valuable items I wanted to sell.

Reply

Whaa... ?!? You don't get to see the fight so you have no idea what is or isn't working. There is no carry-through between levels so just sell anything you're not using now - what kind of strategy is that???

Boooring is the word. I gave up after the second battle. Bleah.

Reply

Item list:

Attack Weapons:

Rock: What is this? Useless. (Sells for 0 gold, No Attack)

Dagger: Weak, but easy to store. (Sells for 100 gold, 1 Attack)

Axe: A simple effective cheap axe. (Sells for 10 gold, 3 Attack)

Club: Brute Force Medium Attack. (Sells for 10 gold, 1 Attack)

Katana: Sleek Slicing Shape. (Sells for 100 gold, 3 Attack)

Halbeard: Ultimate Attack Weapon! (Sells for 100 gold, 3 Attack)

Defense:

Armor: Large increase to defense. (Sells for 100 gold, 5 defense)

Helmet: Medium increase to defense. (Sells for 100 gold, 2 defense)

Grieves: Small increase to defense. (Sells for 100 gold, 1 defense)

Range Weapons:

Slingshot: Weak Power, Fires stones. (Sells for 20 gold plus 1 per stone, Attack is 1/2 per Stone, Combines with Catapult Pouch and Catapult Stone)

Catapult Pouch: Can store stones. (Sells for 1 gold per stone, Combines with Slingshot and Catapult Stone, 10 Capacity)

Catapult Stone: Fire from catapult. (Sells for 1 gold, Combines with Slinshot and Catapult Stone)

Crossbow: Medium power, fires arrows. (Sells for 100 gold plus 10 for each arrow, Attack is 1/2 per arrow, Combines with Crossbow Quiver and Crossbow Arrow, 6 Capacity)

Crossbow Quiver: Can store arrows. (Sells for 10 gold per arrow, Combines with Crossbow and Crossbow Arrow, 6 Capacity)

Crossbow Arrow: Increase Crossbow power. (Sells for 10 gold, Combines with Crossbow and Crossbow Quiver)

Musket: Very Powerful! But uses lots of room. (Sells for 100 gold plus 5 for each bullet, Attack is 1 per Bullet, Combines with Musket Bullet, 6 Capacity)

Musket Bullet: Fired from Musket. (Sells for 5 gold, Combines with Musket)

Magic:

Huge Potion: Huge increase to magic power. (Sells for 100 gold, 5 Magic)

Medium Potion: Medium increase to magic power. (Sells for 100 gold, 1 Magic)

Small Potion: Small increase to magic power. (Sells for 100 gold, 1/2 Magic)

Money:

Coin: Some bonus money. (Sells for 10 gold)

Coinbag: Stores money in one place. (Sells for 10 gold per Coin, 25 capacity)

Piggybank: Stores lots of money. (Sells for 10 gold per Coin, 99 capacity)

Reply

CJ, in your listing I noticed the lack of Musket Pouch in the ranged. Essentially a Slingshot Pouch or a Quiver for a Musket. Also, there's a typo in the Slingshot Stone. It says it combines with Slingshot Stone rather than Slingshot Pouch.

Reply
Anonymous May 24, 2011 3:45 AM

You got a few things wrong CJ:

Halberd is 5 attack. You forgot the sword which is 3. I think Club or dagger is 1/2. Katana might be 2 or 2 1/2? Think Helmet is also 2 1/2.

Ammo by itself CAN boost your power. The effect is minimal, but try it with a full musket bag or catapult bag and you should notice a difference. I believe it's 1/4 as effective.

A fun game, but too easy, especially the last few levels which don't really increase in difficulty. I'd thought the final boss would have all 1 away from max or something. Why even have the max that high if you never even need it? Also, you can purchase out on upgrades far before the end without having to replay anything.

Reply

I feel like this game has a lot of potential could be a lot bigger, maybe on par with good match-3 games.

Reply
DJBlayde May 24, 2011 11:35 AM

CJ, nice list. I will note, however, you also left off the sword from the the attack items.

Sword: Good slashing power. (Sells for 40 gold, 2 Attack)

Reply

Re-written item list:

Attack Weapons:

Rock: What is this? Useless. (Sells for 0 gold, No Attack)

Dagger: Weak, but easy to store. (Sells for 100 gold, 1 Attack)

Axe: A simple effective cheap axe. (Sells for 10 gold, 3 Attack)

Club: Brute Force Medium Attack. (Sells for 10 gold, 1 Attack)

Sword: Good slashing power. (Sells for 40 gold, 3 Attack)

Katana: Sleek Slicing Shape. (Sells for 100 gold, 3 Attack)

Halbeard: Ultimate Attack Weapon! (Sells for 100 gold, 5 Attack)

Defense:

Armor: Large increase to defense. (Sells for 100 gold, 5 defense)

Helmet: Medium increase to defense. (Sells for 100 gold, 2 1/2 defense)

Greives: Small increase to defense. (Sells for 100 gold, 1 defense)

Range Weapons:

Slingshot: Weak Power, Fires stones. (Sells for 20 gold plus 1 per stone, Attack is 1/2 per Stone, Combines with Catapult Pouch and Catapult Stone)

Catapult Pouch: Can store stones. (Sells for 1 gold per stone, Combines with Slingshot and Catapult Stone, 10 Capacity)

Catapult Stone: Fire from catapult. (Sells for 1 gold, Combines with Slinshot and Catapult Pouch)

Crossbow: Medium power, fires arrows. (Sells for 100 gold plus 10 for each arrow, Attack is 1/2 per arrow, Combines with Crossbow Quiver and Crossbow Arrow, 6 Capacity)

Crossbow Quiver: Can store arrows. (Sells for 10 gold per arrow, Combines with Crossbow and Crossbow Arrow, 6 Capacity)

Crossbow Arrow: Increase Crossbow power. (Sells for 10 gold, Combines with Crossbow and Crossbow Quiver)

Musket: Very Powerful! But uses lots of room. (Sells for 100 gold plus 5 for each bullet, Attack is 1 per Bullet, Combines with Musket Bullet, 6 Capacity)

Musket Pouch: Can store bullets. (Sells for 5 gold per bullet, Combines with Musket and Musket Bullet

Musket Bullet: Fired from Musket. (Sells for 5 gold, Combines with Musket and Musket Pouch)

Magic:

Huge Potion: Huge increase to magic power. (Sells for 100 gold, 5 Magic)

Medium Potion: Medium increase to magic power. (Sells for 100 gold, 1 Magic)

Small Potion: Small increase to magic power. (Sells for 100 gold, 1/2 Magic)

Money:

Coin: Some bonus money. (Sells for 10 gold)

Coinbag: Stores money in one place. (Sells for 10 gold per Coin, 25 capacity)

Piggybank: Stores lots of money. (Sells for 10 gold per Coin, 99 capacity)

Thanks to everyone:

Bren for correcting my typo, and my missed range item.

JIGuest for attack mistakes and info about ammo.

DJBlayde and JIGuest for reminding me about the sword.

Reply
fuzzyface May 26, 2011 3:09 AM

@Aknaton, there is!

http://www.redistrictinggame.org/

Reply

Help The Hero! guide

How To Play

The game has two parts:

  • In the first you have to take equipment and place it in your inventory. The trick is to rotate the items (using the arrow keys or WASD) and combine items (for example, arrows go in quivers and both go with the crossbow). If an item can combine, its background will turn purple. Try and fit as much gear into the grid.

  • In the second you must equip your hero by dragging equipment to his slots. When he goes to battle, each of the four stats - attack, defense, magic and range - will be matched against the enemy's. The aim is to have a higher stat and win at least three out of four stat categories. So if you want a high attack, equip more attack items such as swords. An enemy is rated on what they are strong and weak at. Always aim to outdo the strong stat and then every other stat before getting to the weak.

Tips

  • Focus on what a monster is strong on, not weak.

  • Aim to balance at least three stats.

  • There is no need to take everything, but selling excess items will get you more gold. Primarily focus on the stats you want to bolster.

  • Clicking on an item on the conveyer belt will send it to the back of the visible queue.

  • Remember to rotate and combine items.

  • The amount of ammo you equip to a range weapon affects its rating.

  • Before starting a battle, sell everything you haven't equipped.

  • Gold can be used to buy more equipment slots and inventory space.

Equipment

Attack

  • Sword: +2

  • Samurai Sword: +3

  • Dagger: +1

  • Axe: +3

  • Club: +2

Defense

  • Armor: +5

  • Greives: +1

  • Helmet: +2

Range

  • Musket: +3

  • Crossbow: +3

  • Catapult: +4

Magic

  • Huge Potion: +5

  • Small Potion: +0.5

  • Medium Potion: +1

Containers

  • Crossbow Quiver: 6

  • Musket Pouch: 6

  • Catapult puch: 6

  • Coinbag: 25

  • Piggy Bank: 99

Combinations

  • Musket + Musket Ammo + Musket Pouch

  • Catapult + Stones + Catapult Pouch

  • Crossbow + Arrows + Crossbow Quiver

  • Piggy Bank + Coins + Coinbag

Enemies

The Ogre

  • Strong against: Range

  • Weak Against: Defense

  • Attack: 1

  • Defense: 1

  • Range: 2

  • Magic: 1

Woodie

  • Strong Against: Attack

  • Weak Against: Magic

  • Attack: 3

  • Defense: 2

  • Range: 2

  • Magic: 1

Snapdragon

  • Strong Against: Defense

  • Weak Against: Range

  • Attack: 3

  • Defense: 4

  • Range: 2

  • Magic: 3

Ogrus Maximus

  • Strong Against: Range

  • Weak Against: Magic

  • Attack: 4

  • Defense: 4

  • Range: 5

  • Magic: 3

Lancewoode

  • Strong Against: Magic

  • Weak Against: Attack

  • Attack: 4

  • Defense: 5

  • Range: 5

  • Magic: 6

Dragonsmith

  • Strong Against: Attack

  • Weak Against: Defense

  • Attack: 6

  • Defense: 5

  • Range: 6

  • Magic: 6

Robogre

  • Strong Against: Defense

  • Weak Against: Attack

  • Attack: 5

  • Defense: 8

  • Range: 7

  • Magic: 6

Hackwood

  • Strong Against: Magic

  • Weak Against: Range

  • Attack: 6

  • Defense: 5

  • Range: 6

  • Magic: 8

Dragonoid

  • Strong Against: Range

  • Weak Against: Magic

  • Attack: 7

  • Defense: 7

  • Range: 8

  • Magic: 5

Reply

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