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Weekday Escape N°43


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Weekday Escape

elleI envy you if you lead a quiet homebody sort of life where your interactions with strangers are kept to a bare minimum; I mean like, maybe once every other week or so you see a person you don't know pass by on the street. That's the way to live. But meet, exchange howdoyoudos, make small talk? This isn't fun. Conversations are highly overrated things. Especially if I'm the one who has to do the, um, conversating. Sometimes I just want get in real close and demand: "Why do you look at me to fill your day with entertainment? I won't regale you with stories of my 'big weekend plans'. Just hand me my groceries, please, and we'll call it a good day." But I suppose some people might call that "rude". I can't help it if I'm in a hurry to get home and play more awesome escape games. Maybe if more people spent their time here at JIG, they wouldn't be anxiously asking perfect strangers, "Looks like rain, eh?" At least there's this week's grab bag of Weekday Escape goodness, just the thing to tune out the nosy world and unwind with—because games like FunkyLand's girly candies, Flash512's dreamy garden sojourns and Yomino Kagura's big picture can help anyone feel a little more sociable...

Candy Rooms No.16: Mint Green GirlyCandy Rooms No.16: Mint Green Girly - I'll be truthful here, I'm running out of new things to say about Candy Rooms and you're probably already familiar with this routine: search the funky-furnished room and solve some puzzles to acquire five candies. That's the basic gist of it, after all, when the point of a game is to get a key and leave. But I will add that the pretty pink and fresh green decor is enjoyably enticing while the creatively presented clues and puzzles elevate this offering to something more. In fact, there is no way you're walking out of here with a frown. But remember that it sometimes takes more than a simple point-and-click to operate certain devices in this room. And while there isn't anything particularly surprising or fresh if you're used to FunkyLand's oeuvre, it's a whimsical room full of sweets and playful sights: what more do you want to be happy?

The Dream GardenThe Dream Garden - Chinese game developer, Flash512, has set this escape inside a walled off garden, apparently a place you loved to play in as a kid. Open the game window by clicking any of the three "PLAY" links about midway down the page, then enter a nickname so Flash512 can give you props if you earn a high score (for quickest time). If you don't know Chinese, don't fear: if you get the game to load, you'll find it's helpfully translated to English. Once inside, point and click your way around to investigate the garden and its features, finding ways to solve your way out. Although it might put some folks off, personally I like the interface: it reminds me of days of old. It's the way many early escape games operated and Flash512 has been around as long as most. Without a changing cursor, it could be prone to pixel hunts, and you'll want to retrace your steps (anything happens in a dream), but its appeal won't be lost on adventure fans of all ilks.

Escape from the Big Picture RoomEscape from the Big Picture Room - I love Yomino Kagura, don't get me wrong. Herein these four walls, as always, there is an ineffable quality that bespeaks: "I love puzzles, I love escape games, so let's play together!" But I'm a bit disappointed that so much is, quite literally, spelled out for me here. Give me abstract, give me abstruse. Go ahead! I'll take it. No? Okay, I'll go with what you got then, Yomino Kagura, because I still see your potential. Someday...some day you are going to move beyond the basic explore/gather clue/solve puzzle/get item/use item/escape formula you've got going on in this rather banal four-walled room. When you do, I'll be able to proudly call myself die hard fan, there from the beginning. And we'll bond over coffee talking about the early days. Yeah, that'll be good. But for now, the pure puzzle-based escaping will do just fine, bestie.

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.

Walkthrough Guide


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Figured I would give this walkthrough thingy a shot.

Big Picture Room Escape Walkthrough

Click on the bookshelf

Click on the blue tile on the left side

Click on the books

Notice the roman numerals and the colors they represent

Back out and click on the cabinet below and then click on cabinet marked “books”

Remember the books with roman numerals and colors?

Red, blue, red, blue, yellow, red

Grab the item from the cabinet

It’s a decoder you use later

Go the screen with the white couch.

Grab the red tile from the couch

Click on the table with all the colored cups.

Notice the direction the handles are going

The handles facing left are the ones you need to remember

Go back to the cabinet with the picture of the cup on it. The sequence is:

Blue, Purple, Green

Open the cabinet and grab the item.
Go the screen with the big painting and click on it.

There is a scrap of paper stuck in the left corner

Use the item you got from the cabinet with the cups on it to pry the paper loose

Something is written on the paper

There are numbers on the paper

Look at paper and use the decoder on it to get a code

Go the cabinet located below the television

Type in the code you received from the decoder

961

Open the cabinet and get the item

It’s a remote control to use on the television

Turning the TV on with the remote control produces a code

Pay attention where the numbers are on the grid

Go the screen with the white couch and bookshelf in the background
Click on the bookshelf

Match the numbers from the TV to the items on the bookshelf

Plug the numbers into the formula and do math

Go the cabinet marked tv and enter the code

807

Grab the item from the cabinet
Go to the screen with the clock and click on it

Notice the colors on the clock

Count each color

Go back to the cabinet marked books

Put the keycard into the box marked Clock

Type in the code corresponding with how many of each color from the clock

731

Grab the item

Last tile - Triangle

Click on cabinet marked “TV”
Click on blue box

Put each shaped tile in its place

Grab the key and you’re outta there!

FunkyLand's Mint Green Girly
Walkthrough

First collect the following:

Ruler, on the table, sticking out from under the papers
Teacup, on the right cart beside the door, second shelf
Wafer, above the teacup shelf, under the apples
Truffle, on top of the piper panel (the big panel to the left of the big window)

Now Solve some puzzles:

Nesting Doll Numbers

Zoom in on the table to the left of the door. Note that the four numbers on the box correspond to the four different sized silhouettes of the dolls. Now go to the smaller window (the one to the right of the door). Open the doll, then each nesting doll inside, until all the dolls are sitting on the shelf separately.

Use the ruler to measure each one. The height of each doll is the number for its digit on the box.
Solution:

7935

Collect the lollipop.

Mouse safe

Zoom in on the large window, zoom in on the large panel to the left. Push the start button and hold it.

Watch the pipers marching from the left and the right, and count the mice that follow them. :) Apply the clue to the safe directly below this panel.
Solution:

Right button twice
Left button 4 times
Right button 3 times
Left button once

Collect the coin

Use the coin on the gumball machine to collect the gumball.

Coffeetime

Look on the left of the large window. Look at the pink espresso machine closely. It's off. Turn it on.

Brew coffee into the teacup. (Okay, so maybe this is supposed to be tea, not coffee, but it looked like an espresso machine to me, so...) Take the teacup to the frog.

Collect the spoon.

Go back to the big window, reach for the candy tin underneath the espresso machine.

Use the spoon to get the lid off. Collect the mint.

Collect the magical candy key, and escape!

26 Comments

stuck in the dream garden! I've got 6 items and I can't figure out where to use them, nor can I work out any of the codes/sequences on the few things that actually do something when I click on them. I've gotten plenty of "There's nothing special" messages, and found a lot of close-up views of things that I can't take or that do nothing when I click on them.

the items I have are:

rice
knife
pear
wire
stick
pliers

the things I can see but can't do anything with are:

a small helicopter that needs a propeller
a chicken who doesn't know where its kids are
two separate beige things in the grass that I think are baby chicks
two ducks (one needs something to help it figure out how to fly away, the other tells me that I can block a hole with an egg)
a cobweb
a bug I can't catch
a kite I can't reach
a chest with a numerical code I don't know
a panel with an alphabetical code I don't know
a stump with five stones that I can change the color of
a lantern minus wire
a rectangular planter/garden with a lump of soil and a few brown blades of grass sticking out

if ANYONE can give me ANYTHING i can work with, I would be greatly appreciative! I'd be happy to share (with spoiler tags) where I found any objects or views you haven't found yet.

Reply
bavnah October 1, 2014 9:31 AM replied to bavnah

oh wait, the 2nd duck

is telling me that "the thing in the sky needs something that can fly to take" ... maybe that means that something needs to fly up and get the kite?

btw, POP has failed me! grrr!

Reply

You can use at least two items in your inventory on others, and the rice has a use with objects you've noticed already.

Now where the heck did you find that stick, because that's clearly what I'm missing.

Reply

the stick is

against the wall behind the wagon wheel

And apparently, I will NEVER remember that Flash512 requires you to click and drag the item to the place you want to use it in order to use it. Dang it! I thought I was going crazy. I should make some major progress in the next two minutes with this handy information.

Reply

Hm. Or you could be stuck in exactly the same place I am.

Have the dragonfly, a pair of scissors, a remote that's clearly used for the helicopter once I find a propeller, and no clue what to do next.

Reply

Aha, POP. That was subtle.

Reply

actually, just learning the gameplay mechanics was the only thing in my way (though I did still try a few times to select an inventory item and then click on the scene to use it... like I said, I'll never remember!). I'm out!

have you taken a closer look at the

dragonfly???

Reply

Aaargh!

I hate when developers use drag and drop. Just like bavnah, I was stuck for too long simply because I didn't think to try dragging. What makes it even worse is that you can select and highlight items. Why??

If I was rating this game it would lose one mushroom for this. Which is a shame, because otherwise it is a very good one.

Reply
aceadventurer October 1, 2014 2:40 PM

Small talk aside, Dream garden was fun and challenging, but once I started dragging items around and on to each other, when I would get stuck, I began to figure things out and move forward.

Reply
aceadventurer October 1, 2014 6:05 PM

Figured I would give this walkthrough thingy a shot.

Big Picture Room Escape Walkthrough

Click on the bookshelf

Click on the blue tile on the left side

Click on the books

Notice the roman numerals and the colors they represent

Back out and click on the cabinet below and then click on cabinet marked “books”

Remember the books with roman numerals and colors?

Red, blue, red, blue, yellow, red

Grab the item from the cabinet

It’s a decoder you use later

Go the screen with the white couch.

Grab the red tile from the couch

Click on the table with all the colored cups.

Notice the direction the handles are going

The handles facing left are the ones you need to remember

Go back to the cabinet with the picture of the cup on it. The sequence is:

Blue, Purple, Green

Open the cabinet and grab the item.
Go the screen with the big painting and click on it.

There is a scrap of paper stuck in the left corner

Use the item you got from the cabinet with the cups on it to pry the paper loose

Something is written on the paper

There are numbers on the paper

Look at paper and use the decoder on it to get a code

Go the cabinet located below the television

Type in the code you received from the decoder

961

Open the cabinet and get the item

It’s a remote control to use on the television

Turning the TV on with the remote control produces a code

Pay attention where the numbers are on the grid

Go the screen with the white couch and bookshelf in the background
Click on the bookshelf

Match the numbers from the TV to the items on the bookshelf

Plug the numbers into the formula and do math

Go the cabinet marked tv and enter the code

807

Grab the item from the cabinet
Go to the screen with the clock and click on it

Notice the colors on the clock

Count each color

Go back to the cabinet marked books

Put the keycard into the box marked Clock

Type in the code corresponding with how many of each color from the clock

731

Grab the item

Last tile - Triangle

Click on cabinet marked “TV”
Click on blue box

Put each shaped tile in its place

Grab the key and you’re outta there!

Reply

ace adventurer, good walkthrough. you made 1 small error though. read below.

for the clock code you said it was 7 red 3 blue and 1 yellow. there are 2 yellow ones.

other then that awesome job :)

Reply
marshalljpeters October 1, 2014 8:05 PM replied to Chris Ingersoll

How did you get

the dragonfly?

Reply
marshalljpeters October 1, 2014 8:12 PM replied to marshalljpeters

POP! I still had an item that I thought I had used up. I'm out.

Reply

can't wait for candy rooms and dream garden. no hurry. I appreciate all the ones that have been done. you guys are cool :)

Reply
aceadventurer October 1, 2014 11:25 PM

Paul, "doh!" Good thing you figured it out!

Reply

np ace. you da man :)

Reply

Where is the Dream Garden knife? I've managed to get pretty far without it, but now I'm stuck.

Reply
nnnou October 2, 2014 12:03 PM replied to nnnou

nvm I'm out

Reply
bankroller October 2, 2014 1:23 PM replied to bavnah

When I try to play Dream Garden I get a screen written in Japanese. No place that I can see to play or open a game. I had this same problem last week with another one of their games. Any hints???

Reply
Itt October 2, 2014 2:14 PM replied to bankroller

@ bankroller:

In the center section of the screen, there is a section that is a game description. Just below that there should be a google ad. Just below the add you should see three links. Any one of these three links should take you to the game.

Reply
JudyJetson October 3, 2014 2:38 AM

Big Picture Room was the usual short fun simplicity.

Dream Garden was a bit frustrating, not only from the drag-drop method of inventory usage, but also from the unchanging cursor combined with how "busy" the graphics were: sometimes it felt like one of those "find the hidden object" picture searches from a children's magazine. Add some rather un-intuitive puzzles and obvious explanations

Putting an egg over a mouse hole is so random. And did you really need to tell me to use the propeller on the helicopter?

and you have something of a letdown. But despite all of that, the satisfaction of solving a puzzle is still there, and the appeal of the garden and childhood memories were not lost.

For my personal taste in escape games, Funky Land has been fun and appealing enough to play, but tended to be a tad under-challenging, and the "cutesy" factor tended to feel overdone (I'm not big on froggies and gumball machines). But I loved this particular installment. The mouse clue was delightful and clever, and I have soft spots for Russian nesting dolls and for espresso. Mint Green Girly hit all of the right buttons for me, and it was hands down my favorite of this week's three mini-escapes, even over Yomino Kagura! I hope to see more like this. :)

Reply
JudyJetson October 3, 2014 4:10 AM

FunkyLand's Mint Green Girly
Walkthrough

First collect the following:

Ruler, on the table, sticking out from under the papers
Teacup, on the right cart beside the door, second shelf
Wafer, above the teacup shelf, under the apples
Truffle, on top of the piper panel (the big panel to the left of the big window)

Now Solve some puzzles:

Nesting Doll Numbers

Zoom in on the table to the left of the door. Note that the four numbers on the box correspond to the four different sized silhouettes of the dolls. Now go to the smaller window (the one to the right of the door). Open the doll, then each nesting doll inside, until all the dolls are sitting on the shelf separately.

Use the ruler to measure each one. The height of each doll is the number for its digit on the box.
Solution:

7935

Collect the lollipop.

Mouse safe

Zoom in on the large window, zoom in on the large panel to the left. Push the start button and hold it.

Watch the pipers marching from the left and the right, and count the mice that follow them. :) Apply the clue to the safe directly below this panel.
Solution:

Right button twice
Left button 4 times
Right button 3 times
Left button once

Collect the coin

Use the coin on the gumball machine to collect the gumball.

Coffeetime

Look on the left of the large window. Look at the pink espresso machine closely. It's off. Turn it on.

Brew coffee into the teacup. (Okay, so maybe this is supposed to be tea, not coffee, but it looked like an espresso machine to me, so...) Take the teacup to the frog.

Collect the spoon.

Go back to the big window, reach for the candy tin underneath the espresso machine.

Use the spoon to get the lid off. Collect the mint.

Collect the magical candy key, and escape!

Reply

hi judy. thanks foir the walkthrough on candyland. the only problem I really had was

when you said to turn on the machgine but I didn't see the on switch, but after clicking to the right I saw it.

other then that I enjoyed it. you rock :)

Reply
JudyJetson October 4, 2014 12:06 AM replied to Paul

You're welcome, Paul. I'm glad you enjoyed it.

Reply

can't wait for the dream garden walkthrough if there will be one.

Reply

Walkthrough for The Dream Garden

First, as others have pointed out, you need to drag items from your inventory in order to use them, not just highlight them. That being said...

List of things that can be picked up from the beginning:

  • Knife - On the exit door view (the starting view), click on the lattice to the left of the door to zoom in, and the knife is resting on the rightmost edge of the sill.

  • Rice - On the duck view, click on the green chaff separator on the ground to the left to zoom in, then click on the rice to take a handful.

  • Pliers - On the rosebush view (between the bench swing and the tyre swing), click on the vines on top of the wall to zoom in, and the pliers are tucked in just to the right of the pillar.

  • Wire - On the tyre swing view, click on the lantern hanging from the tree to zoom in, and then click on the wire wrapped around the lower part of the lantern to take it.

  • Pear - On the wagon wheel view (between the tyre swing and the chicken), click on the tree poking over the wall to zoom in, and pick the pear.

  • Stick - Still on the wagon wheel view, click on the wagon wheel on the ground to the right to zoom in, and the stick is right behind the wheel.

And now the puzzles! It's getting late here and I'm feeling tired, so I'm just going to write this more or less as a straight walkthrough. The whole game breaks down into three puzzle chains as follows.

Getting the helicopter remote control:

Examine the pear in your inventory, and then use the knife on it to reveal a four-digit code. The code changes each time you play the game.

Move to the duck view, and click on the leaf-obscured chest sitting on the left-hand lattice sill. Enter the code into the chest to get the trowel.

Move to the rosebush view, and click on the brown planter box on the ground to the left to zoom in. Use the trowel on the suspicious lump of dirt to reveal a picture of some flowers. This is a clue to the correct colours we need to select for the next step.

Move to the chicken view, and click on the tree stump to the right to zoom in. Click on the stones to cycle their colours, until they match the colours from the flower picture.

If we ignore the upper-left flower (there is no stone in the puzzle that corresponds to this position; I believe that the brown colour represents an empty space), then the three flowers in the left column are, from top to bottom, black, red, and white, while the two flowers in the right column are, from top to bottom, white and green. Just click the top-most stone once, and the upper-right stone once.

The stump will disappear to reveal the remote control.

Getting the propeller:

Examine the wire in your inventory, and then use the pliers on the wire to make a loop. Now examine the stick, and use the loop on the stick. Finally, on the rosebush view, click just to the right of the rosebush to zoom in, and then use the stick/loop combo on the spiderweb to make a net.

On the chicken view, click the vines on top of the wall to zoom in, and then use the net on the dragonfly. Examine the dragonfly in your inventory to see the four-letter code written on its wings.

The code is "XOGA"

On the bench swing view, click below the bench swing to zoom in on a strongbox. Enter the code from the dragonfly to get the propeller.

Getting out of the garden:

First, feed the two chicks by giving them some rice. One is beneath the tyre on the tyre swing view, while the other is to the right of the stone on the stone view (between the chicken and the exit door). Once both chicks have been fed, go back to the chicken view and click on the chicken to reveal an egg.

On the stone view, click to the left of the stone to zoom in on a mouse hole. Use the egg on the hole to block it. Now back out and then click to the right of the stone to zoom in on the other end of the hole, and give the pear to the mouse to get the scissors.

On the wagon wheel view, click on the grass to the left to reveal a radio-controlled model helicopter. Use the propeller on the model to repair it, and then use the remote control on the model to make it fly up and knock the kite out of the tree (you can look up from the tyre swing view to see it before it's knocked down).

On the tyre swing view, pick up the kite. Now examine the kite in your inventory, and use the scissors on it to get the key.

On the exit door view, use the key on the door to open it, and then click on the door to leave this wretched hell-hole!

Once you know the solutions to the puzzles, it's possible to skip a lot of the game, although you do still have to open the chest before the game will allow you to give the pear to the mouse, to make sure that you've used the code before you lose it.

Reply

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