Weekday Escape N°43
I envy you if you lead a quiet homebody sort of life where your interactions with strangers are kept to a bare minimum; I mean like, maybe once every other week or so you see a person you don't know pass by on the street. That's the way to live. But meet, exchange howdoyoudos, make small talk? This isn't fun. Conversations are highly overrated things. Especially if I'm the one who has to do the, um, conversating. Sometimes I just want get in real close and demand: "Why do you look at me to fill your day with entertainment? I won't regale you with stories of my 'big weekend plans'. Just hand me my groceries, please, and we'll call it a good day." But I suppose some people might call that "rude". I can't help it if I'm in a hurry to get home and play more awesome escape games. Maybe if more people spent their time here at JIG, they wouldn't be anxiously asking perfect strangers, "Looks like rain, eh?" At least there's this week's grab bag of Weekday Escape goodness, just the thing to tune out the nosy world and unwind with—because games like FunkyLand's girly candies, Flash512's dreamy garden sojourns and Yomino Kagura's big picture can help anyone feel a little more sociable...
Candy Rooms No.16: Mint Green Girly - I'll be truthful here, I'm running out of new things to say about Candy Rooms and you're probably already familiar with this routine: search the funky-furnished room and solve some puzzles to acquire five candies. That's the basic gist of it, after all, when the point of a game is to get a key and leave. But I will add that the pretty pink and fresh green decor is enjoyably enticing while the creatively presented clues and puzzles elevate this offering to something more. In fact, there is no way you're walking out of here with a frown. But remember that it sometimes takes more than a simple point-and-click to operate certain devices in this room. And while there isn't anything particularly surprising or fresh if you're used to FunkyLand's oeuvre, it's a whimsical room full of sweets and playful sights: what more do you want to be happy?
The Dream Garden - Chinese game developer, Flash512, has set this escape inside a walled off garden, apparently a place you loved to play in as a kid. Open the game window by clicking any of the three "PLAY" links about midway down the page, then enter a nickname so Flash512 can give you props if you earn a high score (for quickest time). If you don't know Chinese, don't fear: if you get the game to load, you'll find it's helpfully translated to English. Once inside, point and click your way around to investigate the garden and its features, finding ways to solve your way out. Although it might put some folks off, personally I like the interface: it reminds me of days of old. It's the way many early escape games operated and Flash512 has been around as long as most. Without a changing cursor, it could be prone to pixel hunts, and you'll want to retrace your steps (anything happens in a dream), but its appeal won't be lost on adventure fans of all ilks.
Escape from the Big Picture Room - I love Yomino Kagura, don't get me wrong. Herein these four walls, as always, there is an ineffable quality that bespeaks: "I love puzzles, I love escape games, so let's play together!" But I'm a bit disappointed that so much is, quite literally, spelled out for me here. Give me abstract, give me abstruse. Go ahead! I'll take it. No? Okay, I'll go with what you got then, Yomino Kagura, because I still see your potential. Someday...some day you are going to move beyond the basic explore/gather clue/solve puzzle/get item/use item/escape formula you've got going on in this rather banal four-walled room. When you do, I'll be able to proudly call myself die hard fan, there from the beginning. And we'll bond over coffee talking about the early days. Yeah, that'll be good. But for now, the pure puzzle-based escaping will do just fine, bestie.
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