In the future, all of us are as lights. Perfect, shining beacons in the dark, calling out to one another across the endless reaches of eternity. And to get around, we'll all ricochet off walls through glowing neon portals and keep track of how good we are at it with a golf scorecard. Yes, really. We know these things, don't question us. So you should probably prepare yourself by playing the newest physics puzzle ("phuzzle"?) title from John Cooney and Armor Games, Warp Shot. Also, in the future, all currency will be replaced with awesome indie guitar solos, so I'd start taking lessons if I were you.
The objective of the game is simple. You: glowing white dot, hot with destiny. Exit: shining white portal that beckons you ever onward with luminous promises of glory. Click and hold on the white dot with the left mouse button, and then drag your cursor in the direction you wish to shoot. The game handily provides you with a gray line that shows the path you're likely to take, so you can plan your shots better. When you're ready, release the button and watch yourself go zinging across the screen, and plunk yourself within the exit to win the level.
If it sounds simple, that's because it is. Mostly. More often than not you'll have to use portals to get around, bright neon circles that connect to a matching colour somewhere else on screen. Jump in one, and you'll pop out the other. Later on, you'll need to work against black holes determined to wreck havoc with your gravity, tokens to open the door, spikes, anti-gravity fields and more. The game is surprisingly good at introducing a new element into the play just when the old ones are starting to get... well, old. It was enough to keep me playing as the levels got increasingly complex. I just wish there had been an option to disable the sound effects instead of the sound in its entirety. Guitar? Lovin' it. Cymbals? Not so much.
With thirty levels, Warp Shot is just the right length for its concept, and the simple, sleek graphics make it a visually tasty treat, too. Once you beat it there isn't a whole lot of incentive to go back and do it all over again, unless you really feel the need to refine your score to flaunt it in your best friend's face. But it's a bouncy, stylish way to spend a coffee break or two, and will keep your toes tapping the entire time.
Thanks to Arikiko, India and Popper for sending this one in! =)