I'm sort of over this whole "work week" thing. In fact, I'm really feeling more of an "it's almost the weekend, suckers!" vibe. How about you? This week we've got a physics-based supermarket defense simulator, a game where you're the world's most questionable door-to-door saleswoman, a dungeon where the glitches are part of the appeal, and a whole universe at your fingertips... at least until people come along and ruin it.
- Bonsai Worlds - Enric Llagostera's simple sim isn't just relaxing... it's got a great beat, too! You're in charge of a brand new world, created by plopping down tiles of different types of terrain, which cost you mana, and seeing how the humans you introduce to it change things... which, uh. Typically seems to involve cutting down all forests to spread across every available surface and then immediately dying out in a poetic reminder of humanity's inherent flaws... or maybe I'm just awful at it. I'm sure you can do better!
- Glitch Dungeon - Created for GlitchJam, this retro-tastic puzzle platformer features you, as you might surmise, traversing a dungeon that's glitching around you... though you're not without flaw either, as when your character changes, so does the way they interact with their environment. Throw in some reality-manipulating spells, and you have a recipe for confusing entertainment, but at least it doesn't make me cry about bugs like Alphaland.
- Lord of the Aisle - Ever wonder why some people take up so much space in the supermarket that you can't get by them, no matter how passive-aggressive you get with your pointed silence and staring? (I'm Canadian, I don't do direct confrontation.) Well, Andyman has one idea, and here you're in control of an elderly fellow with a walker who really is not about to let anyone get by him in this silly physics-based action game that's... actually a little depressing if you think about it too hard.
- A Tough Sell - Snow White has never been my favourite fairytale character, if only because I find "is super pretty" and "gives Snorlax a run for its money" to be rather dull character traits. So Lablablab's conversation-based game where you're trying to get her to chow down on the poisoned apple is weirdly enjoyable in a morbid way. Just type whatever you want to say, and use her responses to try to win her over. Which can lead to some unintentionally hilarious exchanges when the AI fails to respond realistically. "These apples are organic and grown by my mother." "I wish my mother wasn't trying to murder me." "... oh... kay."