In Mugein, a room(s) escape point-and-click puzzle game from LimitHouse, you get to relive the thrill of discovering you've locked yourself out of your house over and over without the luxury of a window to try to force your butt through. (Also not included; neighbours watching and laughing from behind their curtains.) Your goal is to figure out how to open each door to proceed to the next by examining your environment and working with the limited tools you have available. While the doors may look identical, the more you open the trickier they get. Just click to interact, and double click objects in your inventory when you've picked them up to examine them closer. It may start out simple, but if you don't pay attention to your surroundings (and what you've got in your pockets-es) you may find yourself trapped for a long, long time.
What sets Mugein apart from other games in the genre is how much it does with so little, keeping each room deviously simple in appearance without ever making the whole thing feel too repetitive. The lack of a changing cursor to denote an interactive area can get potentially frustrating here, since you're never really sure if there really isn't anything left to discover in the room, or if you just haven't messed around with your items enough. Fortunately, at ten rooms, Mugein doesn't wear out its welcome, and in general if you're willing to experiment with your inventory and pay attention to your surroundings you'll usually find the clue you need to turn on the proverbial lightbulb. Mugein is tricky but not obnoxiously so, and if you're an escape fanatic looking for a rapid-fire dose to see you through the week, this is one door you won't mind knocking at, complete with a celebratory fanfare you'll wish more games employed for your efforts.