While everyone here at JIG agrees that the artwork contained within is well-conceived and the atmosphere is enticingly moody, we weren't as impressed with the gameplay. Hard-to-find hotspots turn this game into a disappointing exercise in frustration. The art just seems to get in the way of an entertaining experience, and it makes the game more difficult to play. Sometimes you can't differentiate between stylistic scribbles and objects you really need to pay attention to.
Sacrificing the interface for the sake of art was a poor design choice. The lack of direction also feels a little sloppy, since unlike Scene of the Crime, in which you have a reason to be searching around, this one just sort of plonks you into the countryside where you might not have any reason to think of peeping inside a tree trunk or picking up a random pot. A bit more story direction would have helped things along, instead of leaving us to stumble about clicking on seemingly random places.
Play both games in the Morbid series:
But decide for yourself (and please let us know what you think in the comments). We were on the fence about whether to feature this one, so I decided instead to compromise with a blurb that expressed the reasons for our disappointment. My hope is that it sparks some worthwhile discussion about it for this talented group of game designers.