Weekday Escape N°179
Amajeto's living room has slightly changed, but otherwise awaits you solid spring mood game. The second game by Lutaru, on the other hand, hardly can be called solid - it's crazy and weird, strange and bizzare. And fun. We get back to normal with Dassyutu and their room escape - apart from usual content (puzzles and clues) are here ten golden coins to be found!
Have a good time and enjoy!
Amajeto's game has a surprise for players - there is one door more than usual! We are used to their typical living room, where is balcony and exit door, two armchairs, bookshelves and the ivy framing TV - and suddenly an unexpected door! I won't tell you where it leads, just go, deal with all these birds themed puzzles, find a key and open it!
The cursor is changing (its color), no save button, one ending.
At the beginning push GAME START - then three signs fall - push blinking START again - and then again START in the lower right rectangle. Phew. You are in!
Now you need to find and push seven buttons to open seven doors before you escape. It's possible to freely move between "rooms" already opened, just click its number in the upper black bar - you'll appreciate the feature as clue(s) are often in different room(s) than the puzzle(s).
The cursor is not changing, no save button, one ending.
Nice and clean Dassyutu 's room is hiding ten coins - but you don't really need them for escape, only for fun. It's a key what you are looking for, of course, and you won't get it until you solve some puzzles, open few drawers...you know the routine. Puzzles are not active before finding the clue (Tomatea used this system too), so no cheating, brute forcing or solving by luck is allowed.
The cursor is not changing, save button, one ending.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.