In this fantastically retro explorer platform game created in PICO-8, you play as our pink haired hero who was drawn to this strange cavern filled with spikes and mystery. Sophie Houlden's Dusk Child is a short adventure game where you find alluring orbs, holey buckets, and strange statues that either have a puzzle to be solved or are trying to kill you. One thing's for sure you're in for a pixelated treat as Sophie brought us Linear RPG, BOXGAME, Sarah's Run and a few others we all loved. While Dusk Child isn't as polished as some of the other titles it's still one to be enjoyed. Just be careful, because while there are save points for when you die there isn't any save for when you close out of the game. However, this game isn't that long and can be finished in one sitting. It also does some things differently than other platformer games, one being that you don't have to worry about the ceiling when you jump as your head goes right through it, so no unexpected sharp descents to your frustrating death. And while spikes are deadly when falling from above, you can easily walk through them without giving up the ghost. With some other great and clever devices, Dusk Child is sure to have its place among Houlden's wonderful games.
Dusk Child is played with the [arrow] keys, including the up and down [arrows] for jumping and crouching/crawling, respectively. [Z] is the main action button which is used for picking up and dropping items, as well as inspecting signs and objects, and in doing so you'll sure to notice a flaw this game has. You have to be situated just right on an item for the hot spot to work. Now, "just right on it" usually means standing mostly on top of it, but if you're like me you're trying to squeeze by when at least some part of your pixels is covering the object. With the signs it's not that big of a deal as you move over a smidge and can then read it, but it becomes a sizable deal when you're trying to jump on top of blocks... if your foot hits the bare edge instead of landing firmly on it, you're falling through. For most of the game, this just keeps you from being lazy, but the last section is going to really test all you've got. The difficulty curve really jumps straight up with the final area, but with some clever thinking and swift fingers it's a test you'll cheer after conquering. Even with this small hiccup Dusk Child is an innovative platformer you'll be tickled pink to play.