EBI! may not be the most informative name Yonashi has ever chosen, but when the accompanying escape game is this cute and happily silly, who cares? You find yourself (of course) locked in a room, with the usual puzzles, cryptic clues, items to gather... and... a giant prawn on the wall? Hmmm. The bars that pop up when your cursor passes over certain sides of the screen can be used to navigate around the room, and if your cursor changes when it passes over something, that means you can interact with it. While Yonashi reuses a lot of familiar escape game puzzle concepts, like picture corners, the clever and quirky presentation more than makes up for it... though you might not expect all object uses to be immediately logical. But even if it isn't a serious challenge, EBI! has such a goofy theme and a few funny surprises throughout, making it a perfectly sized, welcome respite from the drudgery of the real world, which is decidedly (and unfairly) lacking in buff crustaceans.
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Start by taking the glass from the ground in the corner, next to the window. Go to the bottom drawer, next to the lobster pictures.
Place the glass inside and click on the lobster on the other side to catch it.
Place the lobster on the fishing hook and grab the fish.
The fish box can be opened with the key hanging from the door.
The picture on the paper, indicates different edges of the lobster paintings. Notice that there are different number of lobsters on each edge.
For the lobster without claws, we have 1 on the top left corner, 2 on the top right and 3 on the bottom left.
Thus the pattern for the painting will be:
Top left, top right, bottom left. Repeat two times and the painting will open.
For the clawed lobster, following the same logic, the pattern will be:
Bottom left, top left, bottom right (2 times).
Once you have the binoculars, go to the window and use them to take a closer look at the yellow tank. Take a screenshot if you don’t think you’ll remember the exact order of the lobsters there.
Go to the 3 lobster heads hanging from the wall. The head on the left has three buttons, each with a different color. We need to insert the pattern for both A and B.
For A, the colors are sequenced from right to left. For B, the sequence goes from left to right.
Thus the pattern for unlocking the left head will be:
Grey, pink, blue, grey, blue, gray, pink, blue.
For the lobster head on the right,
just look at which way the lobsters are turned and following the same sequence, use the corresponding buttons.
Left, left, left, right, right, left, right, left.
To open the security lock for the window, we’ll have to gather all the numbers from around the room and put them together. The numbers are located in the following places:
the corner, next to the window; the back of each lobster painting; inside the fish box we pulled out of the water earlier.
Once put together they should look like this:
6 3 8
4 9 1
2 5 7
Go to the lobster head, with the colored buttons and click on the plate inside it. What you see here is the pattern for the window lock, or
Use the dumbbell on the button behind the lobster painting and grab the wanted lobster from the giant burger.
Inside the top of the giant bottle, you’ll find a stamper.
Put the piece of paper under it, to identify the color of each sign.
Go to the round locker, next to the window and simply click on the respective buttons:
pink square, white star, pink circle, white circle, pink triangle, pink star.
Check the “wanted” sign on the floor and you’ll see “GRY” written on its other side.
Each letter represents a lobster color – Green, Red, Yellow. Simply put the lobsters in this order and grab the key for the front door.
Posted by: Stinky | June 8, 2015 8:48 AM