Weekday Escape - Retro Edition N°10
Sweet game by Sanpoman locks you in a room with dangerous looking flower. Don't be afraid of it, it can't bite you and not being a triffid, it stays in its flowerpot. With Hottategoya you get lost in a maze for a while and after you leave it, there is a labyrinth by Gatamari where awaits you a battle with evil spirit. Very late Christmas present waits for you at the end!
Have a good time and enjoy!
Lovely Sanpoman's room is one of those which you don't want to escape from. You feel like in a doll's house and if there was a bed it would be a perfectly safe and cosy hideout.
The angry plant in the room's corner is dokudami (Houttuynia Cordata). Don't judge by its look, the poor plant is only trying to seem poisonous (probably mimicry) to distract humans from harvesting. Its uses are many. Leaves, roots and flowers can be used for culinary purposes and also for healing; the beverage dokudami cha is made from the dried leaves and remarkably sharpens your senses (according to the game, Wikipedia is silent about it).
There are some hints visible in plain sight and don' worry, you can pass the game without understanding notes in Japanese on message board. Just start, it's a fun!
The cursor is changing, save button, one ending.
Welcome in Hottategoya's concrete maze. It's not a big one but quite confusing, luckily you find a map soon (or later if you get lost a bit). However, the place is not hopeless even without the map, there are letters and signs on its walls here and there, and also direction of sunrays can help, it's open-air maze and the sun casts sharp shadows on high bare concrete walls. The architecture is beautiful as in all Hottategoya's rooms, pure and stylish, especially the room with red floor tiles! You have enough time to enjoy it as getting out takes more time than you would expect for a game with three puzzles only.
The cursor is not changing, no save button, one ending.
Once again you return to Gatamari's world. After short skippable intro you find yourself somewhere nearby the North Pole and all the warriors summoned during seven trials are here, too. In the lower right corner of the gamescreen is a map and yellow blinking arrow marks your position. You can't return, can't do anything in this room (yet) so you follow the only possible direction... suddenly thick white fog appears and you face black reindeer with huge bat wings and very sharp antlers! Warriors start disappearing one after another from your inventory! The reindeer's nose starts glowing red and the creature also disappears...what was it? Rudolf the Red-Nosed Reindeer, possessed by a demon?!
What now - one door is grilled and closed, the other secured by two different screws, your inventory empty - but there is also this pentagram-like thing with writing 'driver' - can you activate it (feeling a little bit déjà vu...)? Can you get to the centre of the maze, summon all the warriors on your path and help Rudolf by exorcizing evil spirits possessing him?
At the end summoned Presenter offers you a present. You can take only one from six. Before you leave (with or without any) use the save button, because each choice leads to different ending!
The cursor is not changing, save button, seven endings.
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