You know what? Ghosts get a bad rap. Everyone always assumes they are just there to scare the daylights out of you. Well ghost have other things on their agenda than just coaxing a scream out of you. In fact, some of them just want to get on with their day. Your piercing shrieks are annoying to them, you selfish jerk. Why don't you think about them? Well, thankfully ghosts are a lot more considerate than us selfish living humans, but now we can extend our help to them and ease them into eternal darkness away from our off key shrieks. In this physics based game, Colorful Ghosts, by Ozdy (who brought us Vampire Physics) your goal is to avoid any humans at all cost and push, roll, and fling the ghosts off the screen so they can enjoy their peaceful afterlife and you can feel good for doing such an charitable service.
There are a few ways to remove the ghosts. The basic is matching the fuzzy looking ghosts' color to the color of platform they are on, letting them slip right through it as is par with ghost's natural abilities. Another type of ghost doesn't just rely on floating/falling through the platforms but eating them, as long as they match up with the color he is. The last one can be flung through the air like an angry bird. Only instead of trying to squash pigs, he's used to shove other ghosts off or even move boxes, set off bombs, and work with a few other things bouncing around the board. Colorful Ghost isn't the most complicated or intense physics game, but it is good for an enjoyable time. Part of the challenge is clicking on the ghosts fast enough and getting your reflexes warmed up for the day. It certainly brings a different set of solutions than most puzzle physics games and makes you think a bit more different as you try to dodge around the humans. Because if there is one thing you don't want to hear, it's their loud bloodcurdling screams. Sometimes humans can be so thoughtless when they are scared to death. So thoughtless.
OK, cute idea, I liked it. The music is a little... a lot repetitive, but fortunately (for me at least) I dig that tune. Some more advanced sort of logical situations would provide a better challenge, but overall, a great little simple physics puzzler. EXCEPT. Level 20. Level F***ING 20. Quick-click, perfect timing, no room for error at ALL F***ING LEVEL 20. I really didn't enjoy that. If precision timing/clicking "high difficulty" games are your thing, great, but if you're expecting more gentle physics puzzles, and the only way the author can come up with to increase the difficulty/complexity is to throw some of these levels in there, then that is not a good thing.