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Heroes of Sokoban


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Rating: 4.3/5 (57 votes)
Comments (9) | Views (14,905)

Heroes of Sokoban

ArtbegottiOnce upon a time, a brave warrior, a crafty thief, and a mysterious wizard went on an adventure. Their mission: to find precious doors. Doors are fantastically useful things that are made of wood and can keep things in or out of closed spaces. The three adventurers crawled through the labyrinths of dungeons, pushing, pulling, and magicking obstacles out of the way, but when they thought they captured their beloved doors, they found themselves in another dungeon with more doors to claim. That's probably not the story behind Heroes of Sokoban, a puzzle by Jonah Ostroff, but it's one possible interpretation. Using Sokoban-like mechanics, you've got to navigate the three adventurers to the exit, but sometimes dealing with their quirky behaviors is the greater challenge.

Heroes of SokobanThe first adventurer you meet is the red warrior who, like your typical Sokoban protagonist, can push blocks around the map, although uniquely, more than one at a time. Next, you'll meet the green thief, who can't push blocks at all, but will always pull blocks behind him when walking away from them. Eventually you'll meet the blue wizard who swaps places with the first obstacle in the direction you're moving in. When active, you can move each adventurer using the [arrow] keys, or switch the active adventurer using [X]. It'll take some juggling to navigate crowded hallways, push buttons, and open closed paths to the doors, all of which must be covered by an adventurer in order to beat the level.

As a side note, Heroes of Sokoban was developed using PuzzleScript, an online puzzle game editor created by Stephen Lavelle (aka increpare). If you're interested in seeing how the game was made, take a look under the hood. Almost all of the rules that make up this game are written in about 25 lines of code (not counting all the level and sprite designs and whatnot). If you're looking for a starting point for trying your hand at creating games, PuzzleScript might be an interesting choice to consider.

But back to the game. Can you help the warrior, thief, and wizard find their way around the maze (and themselves) to help them collect sweet, sweet doors?

Play Heroes of Sokoban

9 Comments

matt.slaybaugh October 9, 2013 10:34 AM

This is a very good game - good, careful level design - and is easily the best HTML5 game I've seen. It's a great sign for the future of HTML5 games.

Reply

Hey, thanks for the writeup!

I should mention that this game was largely inspired by Fiends from a CGDC you guys ran a few years ago, although the more obvious influences ended up being a little too complicated for this version and got pushed into the sequel.

Reply

This game is great!

Reply
donhuando October 9, 2013 2:12 PM

A very good game.
How do I know which level I'm on? How many levels are there total?

Reply

Heard about PuzzleScript just a day ago, and now this gem!

Never played a game with the thief type movement before. Not sure if it is original, but the interaction of all three characters allows for some interesting possibilities, and Jonah explores them well in the excellently designed levels. The dungeon hack theme works really good too, I'd just like to have some more contrast between boulders and doors.

Be sure to try the sequel too, it brings in more mechanics that keep true to the dungeon puzzle spirit of the original. We can only hope for more sequels to come :)

@donhuando: If you click the 'hack' link you can count them: there are 12 tutorial levels and 10 more after them.

Reply

bradonja, I sorta stole the thief movement from Corrypt, which is really brilliant and you need to go play it now. I imagine it has been used elsewhere too? I dunno, it seems like something other people have thought of before.

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Thanks for Corrypt, missed that one, and off course, thanks for the Heroes!

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It's like Sokoban meets The Lost Vikings. And holy cow, I got through the whole thing on my own in a reasonable amount of time!

Reply

Awesome couple of games! The level design really shines, it's amazing what you can do with just a simple set of rules. I found the sequel to be a tad easier than the original, despite the extra character, maybe because you end up getting used to the other guys in the first game. Especially the blue guy.

As for the green thief being from Corrypt, totally mentally called it =D

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