Escape from the Meeting Room
This week's feature is something we can all identify with, escape from a meeting/lecture/class room. Who hasn't wanted to get out of a meeting or lecture? Escape from the Meeting Room gives us the opportunity to flee before boredom or sleep overtakes even the most dedicated worker/student. Designed by Tesshi-e, makers of Escape from the Living Room and Escape from the Underground Space, Escape from the Meeting Room is a wonderful way to escape the humdrum office existence most of us must endure.
You begin locked in a room that looks like it could serve for a meeting or a lecture (anyone else have nightmares like this?). You need to find the items and break the codes that will allow you to escape before—heaven forbid—you are forever stuck in the meeting. Navigate the room, find useful items, and get yourself out!
Tesshi-e's designs are always lovely and 3 dimensional, but this time they've gone even further. Everything is bright, glossy, and polished to a high shine. Look at the walls and see the infinite reflections from everything else in the room! If you didn't want to get out of going to the meeting/lecture so badly, you could just hang around and admire the scenery.
Gameplay is pretty smooth, but there are some kinks in the navigation. You have to be standing at the right place in the center aisle to be able to access things on the sides, so navigation can be slightly confusing at first. Bars on the sides and a handy arrow will point you in the direction you need to go. Most objects are in plain sight, so there's very little pixel hunting involved.
Analysis: Escape from the Meeting Room is one of those fun escape games where you are in a room that you really, desperately want to escape from, unless you're one of those types that enjoys sitting and listening to someone talk for hours on end. For those who work in an office this is especially a joy, as in real life there is no escape from the dreaded meeting/lecture/training, unless you feel like faking an illness of some sort.
Although Tesshi-e designed games are usually heavy on construction, there is very little in this one. Rather than building a car out of a cell phone or repairing a toy airplane you are simply manipulating a few random objects to make them more efficient. Most of the "use of found objects" is very intuitive and easy to grasp. The code puzzles, on the other hand, are very easy. Almost too easy, in fact. Experienced gamers should blow through this one quickly.
The artwork is top-notch, beautiful, and a joy just to look at. There's a nice little jazz soundtrack, but as usual Tesshi-e has provided both a sound scale and a mute button to turn it down or to completely turn it off if it gets too annoying. There's no save button, but no real reason for one.
It's not a complicated life-or-death struggle to escape, but Escape from the Meeting Room is perfect for mid-week casual gameplay. Short enough to fit in a lunch break (or even a coffee break), escape from responsibility, escape from the everyday, and most importantly Escape from the Meeting Room!