Bars of Black and White
New from Gregory Weir, eternally inventive creator of The Majesty of Colors, comes the enigmatic and unsettling Bars of Black and White. It is an escape game, but the point is not to escape the room; it is a social commentary—or maybe it's really just an exploration of one person's mind? The possible interpretations are endless, which is assuredly what Weir intended. One thing is certain, however: you'll leave the game with far more questions than answers.
You begin on your couch in your apartment. Everything initially looks normal enough, though you're a bit confused…when was the last time you went out? You can't even remember. Soon, with the arrival of a very special device, the true surreal nature of your situation becomes apparent. I think that this is definitely a game best played with as few preconceived notions as possible, so while I'd love to expound upon my own ideas of what the game represents, I'll let you develop your own.
Gameplay is simple and intuitive point-and-click, with only a couple of items to collect and one or two fairly easy puzzles. The simple but not sloppy line drawing-type graphics perfectly enhance the game's mood; they hover on the boundary of the real and the imagined, much like the game's protagonist. Weir has done everything right, and Bars of Black and White is truly compelling and emotionally evocative.
Time to escape...but into what?