Grow the Robot
Some would say the idea of using robots to take over the world is insane. However, most agree that it's completely insane. But there is one man with a vision so audaciously bold, so boldly audacious, and so intrepidly mindboggling that it just might be insane enough to work! That man is none other than Doctor Phineas Waldorf Steel, self-acknowledged insane person. If only he had some minions to do his grunt work for him—he really loathes grunt work.
Ah, gentle Jayisgames enthusiast, that is where you come in! For Dr. Steel has enlisted the talents of Starkraven Madd to take the task of growing his robot army and transform it into a stimulating puzzle game for the masses! It's a simple matter of placing the fuses in the proper slots to provide energy to the mysterious robot growth chamber. In the process, you are delighted and entertained, and Doctor Steel receives an army of giant robots to facilitate his goal of a utopian playland. Doctor Steel was so impressed with the result that he persuaded Starkraven Madd to enter it into the Casual Gameplay Design Competition #2!
Playing Grow the Robot is a simple matter of deducing which fuse slots need to be filled to light up the energy levels which power the robot growth chamber. Your job is to interpret the array of Boolean logical gates to see just where to put the fuses. I can see on some of your faces that you're perturbed by the words "array" and "Boolean," but fear not, Starkraven Madd has made the game accessible to the computer programmer and the casual gamer alike by providing a short instructional animation and by the use of special shapes for each logical operation. The rounded boxes (AND) will only activate if the two inputs to it are active. The triangles with the curved bases (OR) will activate if either of the two inputs to it are active. Finally, the small triangles (NOT) will activate only if the input is not active. Although there may be multiple ways to activate the energy levels, Doctor Steel has only provided a limited number of fuses, so you should try to find the optimal solution
Analysis: In order to be both fun to play and useful towards Doctor Steel's goal of creating a giant robot army, Starkraven Madd has designed the puzzles so that they solvable with moderate mental effort. Thus, some might find the game lacking in challenge. However, do not despair, for the creator has incorporated special elements designed to keep the player interested. One is the player's choice of two very pleasing music tracks, each lovingly created by Doctor Steel himself. So pleasing, in fact, that you may find yourself wanting to hear more of it. To do so, simply visit Doctor Steel's website.
If the player does happen to fail at a certain level, Doctor Steel does not want them to feel discouraged, and so each level has its own highly amusing animation that is shown when the player fails to grow the robot.
Though one would never question the motives of someone who is so quite deliciously insane, there are a few things about the game that don't quite sit right. The first is regarding the theme of the competition: Grow. Sure, the robots need to be grown to an epic size, but the game itself had nothing to do with growth—the same puzzles could have been adapted to fit any theme. Another concern is the lack of a skip button for the animations when you lose. Impatient players may not want to sit through the animation more than once, and having to do so wastes precious time that might otherwise be used to grow more robots. Also, the reduced difficulty of the puzzles may disappoint players seeking more of an advanced challenge, especially because the potential is there—linking gates to two or more other gates, for example. Nonetheless, I'm sure the Doctor has his reasons.
So, player, what are you waiting for?
Additionally, you may want to learn more about Doctor Steel by exploring his website.