Dead Zed 2
This isn't getting easier. You're alone on a rooftop, staring out at the trees. Your gun is loaded, your vision is clear. The field before you is dotted with the decaying bodies of yesterday's kills. Day and night you clear houses, make repairs, and do your best to keep morale high. You lost a search party yesterday. The loss weighs heavy on your mind but there's no time to ponder. They're coming, lurching out of the treeline like drunks, slobbering and bleeding across the grass. There's more of them today. A lot more. This isn't getting easier. This isn't getting easier at all... It's the unbearable tension that makes 3KG Games' Dead Zed 2 stand out from the deluge of lesser zombie titles. As a shooter it's rock solid, featuring steady aiming that's easy to learn but difficult to master.
The basic gameplay has you defending yourself in first-person perspective against waves of zombies stumbling towards you, using the mouse to aim and fire, hitting [R] to reload, [Q] to swap weapons, and so on. This gets even harder at night, when you'll have difficulty seeing the zombies in the gloom. Downtown between these shooting sequences is spent managing your most valuable resource, manpower. Using Time as a resource, earned from killing zombies, you can "spend" what units of it you have by directing people to perform different duties, or on permanent upgrades. It's up to you as the group's leader to divvy up survivors between three groups... shooters, melee, personal assistant, and the search party. It's the latter group that will be scouring buildings across town for supplies and fresh faces to join your ranks. Be warned. They can be lost without warning, and your whole crew can lose morale as a result. And trust us, when the horde's charging in dozens at a time, you'll want your people at the top of their game. Search all places in one area of the map to unlock the next part of town!
It's this basic "search, repair, fight, repeat" structure that's going to earn this game some comparisons to Con Artist's classic Last Stand or the Rebuild series of browser games. That's hardly an insult when those games are fantastic, but it does feel derivative at times. The 3D graphics and first-person perspective grants it some of its own identity, however. Each headshot feels deliriously satisfying, and each microsecond spent reloading will feel like an eternity as the horde inches closer over the field. There are a variety of weapons on display, ranging from bows and arrows to assault rifles, and each one feels well-balanced and unique. And whatever way you look at it, this is a near-perfect experience for browser gamers craving a zombie fix. Because if it ain't broken, why fix it?