The existence of life after death is a tricky debate that has spanned across the world and across time. Are we spirits? Are we angels? Do we become trees? Does my spirit linger around to haunt my poor younger brother in his dreams and request he find my soul? Maybe not me but the girl in Sequester, an experimental puzzle platform game created by Tony (Antony Lavelle), is pleading with her brother to brave Limbo and its eerie entities, gather her soul, and give her peace at last. A tall order, especially for a little kid, but caution be damned! If he can't do it then what other hope is there?
You start the game in your bed. The [arrow] keys are all you'll need in terms of movement. Press [left] or [right] arrows to move left or right and use your [up] arrow to jump. When you reach a door press the [down] arrow and you'll exit the level. There are levers through the game that you must stand on to trigger. Each lever will responsible for a different colored cloud that is solid until you hit the lever. You'll know when a cloud is no longer solid because it won't sparkle. Spikes and getting caught by the dead souls means death and you will start the level over again. The game is one large cube that allows you to run left or right through open paths to come upon a new area of exploration. Falling also allows you to get to the next face of the cube. Your biggest goal is to get to the doorway and move on to the next area.
Fans of Cardboard Box Assembler and K.O.L.M will feel a small touch of nostalgia when seeing the style of Sequester. While it is very similar to both games Sequester is not as packed with the need to obtain items (like legs, or random gems) as it is about accomplishing a goal. At times all the falling into the unknown can be irksome, but it's nothing that can't be handled if you pay attention to your surroundings. With a story that will make you want to call up your sibling (or possibly that best friend who might as well be a sibling) and profess how much you care about them this game is a poignant reminder of how quickly life can be taken and how important it is to cherish the moments you do have. With equal parts eerie and touching, Sequester is not a game that will easily be forgotten. Nor is the lesson that you shouldn't touch dead things.
Thanks to Unknownymus, Zach, Asaf, and Adom for sending this one in!