Tucked away in a secret corner of Sega's Japanese website is the dangerously named Woody Pop, a Shockwave adaptation of a particularly well-executed Game Gear Breakout clone.
Move the mouse to move the paddle, a smiling piece of wood. The levels in Woody Pop include a number of surprises, such as enemy-releasing trick blocks, ball-warping tunnels on the side of the screen, and a ball-deflecting train. As in Arkanoid, you must choose a direction after each level, opening up a great deal of replay value for completists. Powerups include an unstoppable diamond ball, the familiar sticky paddle, and a fiery ball that burns blocks and, if held too long, can even damage Woody.
Almost twenty years old, Woody Pop isn't as visually stunning or innovative as recent titles such as BreakQuest, but the collision detection and level design is solid, and the bright, chunky pixels still look good.