Flash Forward Austin report
Lately I've been working on several projects for the site as well as scouring the Web and going through all the game submissions looking for something truly exceptional to share, though nothing has really jumped out at me yet.
However, yesterday I did look through all the results from the recent Flash Forward Film Festival that were just announced last week in Austin, Texas, and there are some exceptional items that simply should not be missed.
First off, in the game category, award-winning design studio, Preloaded in the UK, took home the prize for their stellar work on Death in Sakkara, a game you should play immediately if you haven't yet. Kudos to everyone involved there at Preloaded and at the BBC for commissioning the piece. And yet that game was released almost a year ago(!) BBC and Preloaded: come on, you've whet our appetites, we want something new! =)
Ferry Halim's latest game, Bugs, was a finalist. That's another name we haven't heard much from in many months. I hope to see a new Orisinal game soon.
Also landing finalist spots were two intriguing Web games you may want to check out: Guardians of Altarris, an elaborate Flash fighter with a rich and deep control scheme and very pretty graphics and effects; and Playdo Jam, a browser game played with a Webcam that tracks player movement and motion, and uses that for the basis of its gameplay.
Besides the highly revered "game" category, there is still much to peruse through all the other categories as well. Just to get you started, be sure to see Bendito Machine, a finalist in the "cartoon" category. And while you're there at Zumbakamera check out some of Jossie Malis' other work, especially Good Morning Isamu and also Pacha. Absolutely brilliant style and design. Gorgeous.
Samorost 2 was a winner in the "original sound" category. Thanks for reminding me about that one, as it definitely deserves another play.
And in the "technical merit" category the Flash Commodore 64 Emulator deserves a mention for it's authentic emulation of a playable Galaga game, even though the controls for the game were technically messed up on my Mac—pressing the [right] arrow moved the ship left—though that didn't stop me from scoring over 50,000 points. =)
And that should keep you occupied for a while. I'll try to get another game reviewed later today. Cheers!