The next entry to our 3rd Casual Gameplay Design Competition is a game by Komix.
Speck Oppression is another unique an creative entry, qualities that are becoming standard expectations when learning of a new Komix game on the loose. The idea is to gather energy to fully charge a collector that unlocks the next level. You do so by manipulating the beautiful 'specks' that inhabit this game world.
Komix is no stranger to these competitions, as he was only just edged out of a prize with his previous entry Rings and Sticks. This time you may have to look a little harder for the competition theme.
As usual, please provide your feedback and constructive criticism in the comments.
More entries to follow, check back a little later!
Note: All comments originally posted here have been moved to the Speck Oppression review page. Please use that page to post your comments and questions about the game. Thank you!
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