Lunar Rainbow Room Escape
Some escape games are exercises in pure logic. Some escape games are exercises in hidden object hunting. Some escape games are exercises in being in touch with your inner MacGyver, necessitating the combining of many different items to create something that will enable you to escape. Which type of game is preferred is up to the player, but a nicely balanced game seems to hold all three aspects, logic, hunting, and construction. So for this week we are eschewing atmosphere, back story, and all other extraneous aspects and going back to the basics. Welcome to Lunar Rainbow Room Escape.
Created by Strawberry Cafe, makers of Strawberry Cafe Escape, Lunar Rainbow Room Escape is a simple, basic, fun room escape with no hidden story or agenda. You're in a room, and you want to get out. This can be accomplished by the usual tasks of peeking into every nook and cranny, solving several puzzles, and, yes, putting together found objects to create something else.
Navigation through the space is accomplished with the obligatory arrows on the sides, top, and bottom of the screen. Inventory control is a breeze with the handy "about item" button allowing you to pull up anything you have for a close up. There is, however, no changing cursor so there will be a small amount of pixel hunting. Fortunately the game designers have compensated for this by creating large clickable areas, so you shouldn't have to do much hunting.
As with any Strawberry Cafe game, the visuals are lovely and largely done in shades of pink and red. Nicely done in 3D with appropriate lighting and shadows, Lunar Rainbow Room Escape is a feast for the eyes. Not for the ears, though, as there is no music accompaniment. Sound effects, but no music. A soothing tune would have complemented the atmosphere perfectly.
Analysis: Lunar Rainbow Room Escape is one of those light, frothy, cure the mid-week blahs room escapes that will stretch the brain without breaking it. With its cool, airy graphics and multitude of small and large logic puzzles, this is the very definition of casual gameplay. 20 minutes or less should see the average gamer through to the end.
The game is not without its flaws, of course. Some music would have been nice, and would have added to the relaxed feel. Lunar Rainbow Room Escape leans a little heavily on color-based puzzles, which makes it difficult if not inaccessible for the small percentage of the population that suffer from color-blindness. The "construction" aspect is more complex than usual, which might make it frustrating for those who don't like that sort of thing. And, since this is the English version of a Japanese room escape, there is some awkwardness with the translation.
Nevertheless, don't let the minor flaws put you off what is still fun, relaxing, casual gameplay. Although dark, brooding, atmospheric, scary, or slam-your-head-against-the-desk hard room escapes are always fun, in the middle of the week it's nice to kick back and enjoy something simpler. A nice break from the everyday that won't take up the entire day (or even the entire break, if you're really quick). So sit back, relax, and enjoy a cappuccino of an escape game. With colorful sprinkles!
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Lunar Rainbow Room Escape Walkthrough
Navigation can be a bit tricky as there are no "up" arrows when you can look up.
Pay very close attention to the drawings in the book when you find it. There's more than one page.
Click on an item in the inventory then click on the "about item" button to see it in close up.
Objects disappear from your inventory when you are done using them. If you have used them and they stay, you may need to use them again.
Some knowledge of baking might be helpful.
You start by facing a set of double doors (locked, with a code) and some shelves and cabinets.
What is that furry thing?
Ignore it for now and go back down.
Zoom in on the code by the door.
It's a three digit number code which we don't have yet. Back up.
Zoom in on the picture on the lower shelf.
Hey, it's that furry creature (bunny? cat? guinea pig?) from the rafters, and it's eating something.
Click on the bowl to the right of the picture to take it. Back up.
Zoom in on the cabinets below.
The left cabinet wants a code, but we don't know if it is numbers or letters. The right cabinet is locked and needs a key.
But hey, there's a book in the middle. Take the book.
Click on the book to open it. If you keep clicking on the right page of the book you will see several instructional drawings and a three letter code: OJP. Wonder what it's for?
Back up and turn right.
Click on the left picture (rainbow colors) for a close up.
Is that a bunny?
If you click on the left light fixture you'll notice it's out. Back up.
If you click on the striped lamp shade you will notice that it is missing a lightbulb.
Click on the left side of the bench seat (below the rainbow picture) for a close up.
Gee, another lock and a pair of scissors! Take the scissors and back up.
Wow, lots of stuff here.
If you click on the faucet twice you will notice that the handle is missing.
You can click on the box on the floor to the left. Notice the pretty colored buttons and the mysterious arrow on the wall.
If you click on the plant to the right of the hutch you will see a power outlet.
If you click on the hutch to the right you will see some wine glasses and some mysterious holes. You will also be told that the wine bottles are too high to see.
Click on the lower cabinets of the hutch and then click on the right door for a close up. Hey, a letter code!
Where have we seen a letter code?
Enter the code from the book: OJP and click the button on the right.
When you open the lower right cabinet you get a hammer. Yay, smashing time!
Back up and turn right.
You are now facing a single door and a bunch of squares on the wall.
Click on the squares for a close up, then click on that orange thing to the left of them.
Hey, a button covered with glass.
Well, we do have a hammer...
Smash the glass with the hammer then push the button.
Now the squares have colored stars which look suspiciously like the colored star buttons on the box over by the sink.
It would probably be a good idea to note the positions of the stars.
Back up and turn left.
Click on the box with the colored stars for a close up.
Let's look at that mysterious arrow line on the wall.
Perhaps it has something to do with the order the buttons are pushed?
Imagine taking the arrow line and overlaying it on the squares over by the door.
Following the direction of the line from the beginning to the arrow gives you the order to push the buttons.
Push the buttons in this order: blue, red, purple, cyan, yellow, green, orange.
For the colorblind: number the stars from 1 to 7, left to right. Push: 6, 1, 7, 5, 3, 4, 2.
Once you push the buttons in the proper order the box will pop open and give you a light bulb.
Back up and turn left.
Click on the striped lampshade for a close up.
Place the lightbulb in the socket.
Hey, a number code appears!
Where have we seen something that needs a three digit number code?
Back up and turn left.
Click on the three digit code thing to the right of the doors.
Once it is in close up enter the three digit code you discovered on the lampshade (737).
Cool, a terrace!
Go onto the terrace.
Click on the right chair for a close up.
Cool, a spatula! Take the spatula and back up.
Click on the wine bottle on the table. There's a metal object lurking behind the wine bottle, take it. Back up.
Click on the plant to the left of the table.
If you look closely you will see a key stuck in the plant. Take the key (bronze key). Back up.
Back up again until you are off of the terrace, then turn right.
Click on the left side of the bench to see the little locked cubbyhole in the wall.
Use the bronze key on the cubby.
Gee, all sorts of things in here!
Take both of the objects (triangular shaped thing and a valve) then push the exposed red button. Back up.
Take a look at the rainbow painting again and you will see that the left light is now on, and that there is an arrow that runs from the cyan stripe to the orange stripe. The color order is cyan, blue, purple, red, orange. I wonder if that is significant?
Back up and turn left.
Pull up the triangular shaped object from your inventory (that you just found in the cubbyhole).
This is a piping bag, used by pastry chefs everywhere to decorate cakes and to create decorative dough patterns.
If you click on either of the upper corners of the bag it will turn around.
Look, there's something stuck on the back!
Take the object, it appears to be a half of a note with letters on it.
Time to refresh our memories with the book.
Click on the book to pull it up.
The first page of instructions shows two things, the tip of the bag being cut off and the little metal insert being put inside the bag. This is how piping bags work. Go to the next page.
The next page shows water and some other stuff being added to the bowl and then mixed with the spatula. Go to the next page.
The next page appears to tell us to add the mixture from the bowl to the piping bag. Go to the next page.
We are now back at the three letter code we used earler. However, there is something strange about this code.
Notice the brackets underneath?
Brackets like that usually mean to place something there.
Place the half note that we found on the piping bag onto the book code.
Look, a new code, QIB!
Close the book, back up, and turn left twice until you are at the sink.
First, let's fix the faucet.
Click on the faucet for a close up, then click on it again and you will see where the handle is missing.
Place the metal valve from your inventory in the open square and you now have a handle.
Back up and click on the faucet again.
When you click on the handle water will run into the sink.
Hey, we need water in the bowl, don't we?
Go ahead and put the bowl under the water to fill the bowl.
At this point we have nearly everything we need to follow the instructions in the book. We have the bowl (with water), a spatula, a piping bag, a metal insert, and scissors. Now all we need is the mysterious mix that needs to be added. I wonder where it could be?
Now click on the lower right cabinet of the hutch.
I wonder what will happen if we enter the new code in there?
Enter the new code obtained from combining the half note with the book: QIB then push the silver button.
Cool, if you enter the proper code stairs will appear on the left. Maybe we can use them to look at the wine bottles on the top shelf?
Before we do that, though, click on the stairs for a close up.
Oh look, a key! Take the key (silver key).
Back up twice until you are looking at the middle of the hutch.
Click on the upper left of the hutch and you will see the wine bottles.
Note the colored labels! Gee, another color puzzle.
Click on the bottles for an even closer look.
Notice when you are in extreme close up that the labels on the bottles have numbers on them. You can also only see 3 - 4 of them at a time.
On the left the bottles are: red = 7, orange = 2, yellow = 4.
On the right the bottles are: green = 6, cyan = 1, blue = 5, and purple = 3.
Back up until you have the long view of the sink and hutch.
Turn right twice until you are back at the double doors (terrace doors)/shelves area.
There are still two cabinet doors here that we've not been able to explore.
Let's try opening the right door first with the silver key.
Cool, we have a bag of doughnut mix.
Now examine the left door.
We need to type in a code of some sort.
We still have that unexplained arrow on the rainbow picture.
We also have the mysterious wine bottles with colored and numbered labels.
I wonder what would happen if we combine the two?
The order of the stripes under the arrow is: cyan, blue, purple, red, orange.
Each bottle with the same colored labels has a number.
The cyan bottle = 1, blue = 5, purple = 3, red = 7, and orange = 2.
The code created is 15372.
Type in the code from the rainbow painting and the wine bottles (see above spoiler) then click the handle.
Take the machine and back up.
Turn left twice until you are in the sink area.
We now have everything we need to get out of the room.
First, click on the hutch for a close up.
The machine we just picked up has four legs that would fit perfectly in the four mysterious holes in the right of the hutch.
Place the machine in the holes. It looks like some sort of cooker.
But it is an electric cooker.
Back up until you see the long view of the sink/hutch area. Notice the cord hanging down?
Click on the plant for a close up.
Click on the cord and it will plug itself in. Back up.
Let's follow the book instructions, shall we?
First, pull up the piping bag from your inventory.
Use the scissors to snip off the bottom tip of the bag, then place the metal insert into the bag.
Close the piping bag and pull up the bag of doughnut mix.
Use the scissors to cut open the bag.
Close the bag and pull up the bowl of water.
Add the bag of mix to the bowl then stir with the spatula. You now have dough!
Close down the bowl and pull up the piping bag. Put the contents of the bowl into the bag. Time to pipe! Close down the bag.
Click on the waffle iron looking cooker for a close up, then click on it again. It opens to reveal a series of doughnut-shaped holes.
Click on the piping bag and put dough into one of the holes (the lower left hole). Close the machine.
Open the machine again and you have a burnt doughnut. Yay!
Wait a minute, how are we going to use a doughnut to get out?
Remember way back in the beginning, we saw a picture of a furry little creature eating a doughnut?
Isn't there a furry little creature in the rafters?
Maybe if we lure it down from the rafters we can use it to somehow escape.
Back up twice and turn left until you are at the art nook.
Notice the plate on the table?
Click on the plate for a close up, then put the doughnut on the plate.
Back up, go left and look up. Our furry friend is no longer there.
Back up and go right, then click on the plate for a close up.
What a nice little furry creature, it left us a present!
Take the gold key, turn left twice, and use the gold key to open the door.
Wait a moment and enjoy the lunar rainbow.
Posted by: grinnyp | November 11, 2009 3:50 AM