If you've never played a point-and-click or room escape game before, then the Submachine games are a very good place to start. They are simple and straightforward, and don't require alot of precise clicking on obscure pixels to advance.
If you haven't already done so, be sure to check out my review of the original Submachine game.
We've been here covering the entire Submachine series since the very beginning with reviews and walkthroughs for all of them...
Outside the main storyline, and yet still another great Submachine, is a game created for the band Future Loop Foundation:
- The original Submachine
- Submachine Remix (extended version)
- Submachine Zero: Ancient Adventure
- Submachine 2: The Lighthouse
- Submachine 3: The Loop
- Submachine 4: The Lab
- Submachine 5: The Root
- Submachine 6: The Edge
- Submachine 7: The Core
- Submachine Network Exploration Experience
- Submachine: 32 Chambers
- Submachine 8: The Plan
- Submachine 9: The Temple
- Submachine: Future Loop Foundation
(Please allow page to fully load for spoiler tags to be functional.)
For the people screaming for a walkthrough... (this is my first attempt at making one)
Go up. Click on the switch.
Go down. Go left three times, and then up. Click on the wheel behind the pipes, and click on the switch.
Go down once and left once. Drag and drop the wheel onto the hole in the pipe.
Go right once, and then down, left, down. Click on the coin on the floor.
Go up and right (to the room with the lighthouse picture). Go down and click on the switch and the paper. (You can read the paper in your inventory, but it doesn't help with the game much).
Go down again, and left. Click the metal box on the wall. Then click on the coin in your inventory. There are four numbers on top of the coin. Enter them into the box.The big brown box opens. Click on it and get out the fuse.
Go right twice. Make all the small boxes float by clicking the bells. Bell solution:
Click the bells like so: (1 is far left, 4 is far right) 1, 2, 3, 4, 3.
Click on the small oannel that opens in the grey box to get out tile D.
Go left and look at the three circles on the wall. Memorise the pattern and go up twice, left once, and replicate the pattern by clicking on the circles in this room.
Go right twice, down once and put the fuse into the empty space.
Go right once and hover over the right button on the radio (don't click it). When the draw opens get the spoon.
Go left, up, left, up, right, right and pull the lever on the big machine. Go left three times and turn the wheel.
now go right, down, right, down, right, up. Click on the tile in the machine.
Go down twice and click on the small ball on the floor.
Go up, left, up, left, up, left, left and put the small ball in the clock. Get the tile out of the hatch that opens.
Go right four times and put the spoon between the lightbulbs. Get the last tile out of the hatch.
This next bit is not necessary to complete the game. Go left, left, down, left, down and click on the lever.
Then go up, right, up, right, up, up and click on the wisdom crystal. Then go down twice and left once. Put the four tiles on the diamond on the wall.
Click on the door that appears, then click the top button. When the lift stops click the lower button.
There are two doors in front of you. Clicking either will end the game. The left door (blue) will take you outside while the right door (red) will take you into a different part of the building.
Posted by: Talps | January 14, 2007 2:36 PM