Mateusz Skutnik brings the story that began over ten years ago to a close in this tenth installment of his wildly popular point-and-click adventure series. But though the end may be in your grasp, getting there will be anything but easy.
Mateusz Skutnik's beloved and celebrated Submachine series returns for a vengeance in this meaty point-and-click adventure. You awaken on top of a strange, otherworldly temple with only a hammer and some seemingly broken electronics. Finding a way out will take both an eye for detail and a clever mind to solve the inventive puzzles in this stunning games.
We've waited nearly 2 years for the next installment in Mateusz Skutnik's enigmatic Submachine series, but the wait is over. Submachine 8: The Plan is here at long last with more mysterious mechanical contraptions to figure out, more mysteries to be revealed, and maybe even some long overdue answers to questions that have been nagging at us since the last chapter. Portals within portals? This changes everything.
Go deeper into the subnet than ever before in the seventh installment of the wildly popular adventure game series from Mateusz Skutnik. Within the ruins of an otherworldly garden, will you finally find the answers you've been seeking, or will more questions arise to taunt you? The Core combines clean, beautiful visuals and top-notch atmosphere with some wonderfully tricky gameplay to create an experience that will draw you in and keep you guessing.
In Submachine 4, there was a note mentioning thirty-two chambers filled with sand. Somehow, you've gotten teleported into this subterranean world. Do you need to escape? Or is there some higher purpose that's summoned you here? In addition to the obvious sand, Submachine: 32 Chambers evokes the exploration mood associated with sandbox games. There's no obvious goal at first; you need to figure that out yourself. Submachine: 32 Chambers was fully worthy of its prizes, and you won't want to miss it.
Before I played the Submachine Network Exploration Experience, I didn't know just how involved fans of the series were in discussing its mysteries and mythologies. Like the various alternate reality games involved in the marketing of Lost, although not really a game at all, the Exploration Experience gives fans of the series the chance to delve into the Submachine world like never before.
Fans of the Submachine series, your time has come at last. After more than a year and a half, Mateusz Skutnik is back with Submachine 6: The Edge, an all-new installment in one of the most popular series of point-and-click escape/adventure games the Web has ever seen.
It's here. The next installment in one of the most popular and critically acclaimed Flash point-and-click adventure series ever created. Submachine 5: The Root promises to take us to the very first (historically speaking) built submachine structure. At least as we know it.
Just when you thought you had seen the last of the Submachines for a while, Mateusz Skutnik comes around full circle and delivers another installment in one of the best point-and-click room escape game series on the Web. Submachine: Future Loop Foundation features music from a band of the same name (Future Loop Foundation) and it sets the mood very nicely for another enjoyable adventure.
The wait is over. The next installment in the Submachine series is finally here. Submachine 4: The Lab again submerges you inside a vessel that you must escape from. The author promises that this fourth chapter takes us to the heart of the submachine, the place where all the questions will finally be answered. So grab your mouse and your favorite comfy chair, and prepare to embark on a journey you won't soon forget.
Submachine Zero: Ancient Adventure is a spectacularly detailed Flash point-and-click puzzle game from one of the leading designers of the genre, Mateusz Skutnik. This competition entry also placed within a tight group of puzzles that resembled a photo-finish at the horse races. In other words, it was difficult to pass this entry by as a prize winner.
Submachine 3 is a point-and-click game of exploration and puzzle solving created by Mateusz Skutnik. As the intro so cleverly notes, there are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. It's just you, the machine, and an infinite metallic world to explore one screen at a time.
A sequel to Mateusz Skutnik's excellent point-and-click adventure series, Submachine 2 will have you mapping out tunnels as you explore the dark recesses of this classic-style Flash game. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one.
Mateusz Skutnik has created an extended version of his recent point-and-click game, Submachine. Boasting twice as many rooms, a new puzzle and an alternate ending, the new version is something of a remix to tide you over until he creates a sequel, which he promises is on the way.
Submachine is a relatively easy, simple and straight forward point-and-click game of the escape-the-room variety. It will engage your puzzle-solving skills for about 10-15 minutes, and if you haven't played this one already you're in for a treat. So very popular that it spawned a 'remix' and a sequel.