An adventure of epic proportions. Perfect for young readers.

Submachine 7: The Core


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Rating: 4.8/5 (556 votes)
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DoraSubmachine 7Mateusz Skutnik's Submachine series has kept puzzle and adventure game fans guessing for over five years. With its eerie atmosphere and mysterious narrative, each subsequent installment has only served to raise more questions and wild speculation amongst its fans. If you've been waiting patiently (or not so patiently) for another chapter, your loyalty is about to be rewarded. Submachine 7: The Core is finally here... and it's waiting for you to unlock its secrets.

Best of Casual Gameplay 2010Use your mouse to interact with your environment and pick up items, which are stored in your inventory on the right. You can click once on an item you're carrying to pick it up, and then again anywhere else on the screen you want to try using it. Investigate everywhere, sometimes more than once; if something has happened and you've made progress, it's worth revisiting old areas to see if anything has changed, or if you can interact with something new. Since the game saves your progress automatically, you can take time out whenever you want to scrawl "What does it mean?!" over and over on your walls (it's very therapeutic) before picking up right where you left off.

Analysis: I am going to be honest with you; until now, I had never played any of the Submachine games, and playing them all back to back to prepare myself for this review was a lot like wandering around inside a M.C. Escher painting with H.G. Wells and H.P. Lovecraft as travelling companions. (Hunter S Thompson might have been there too, flicking the back of my head every few minutes.) The series is baffling and intriguing, and has only gotten bigger and more complex as it's gone on. To say it's ambitious is putting it mildly, and the fact that Mateusz appears to have only gotten more creative with his brainchild with each chapter is really impressive.

Submachine 7It's easy to see why the series has earned such a devoted following. Not only is it extremely well made, with subtle ambient noise and clean visuals, but its sparse narrative revealed in notes and snippets for years has fueled a lot of wild speculation. By now Mateusz has his series down to an art and exploring the game just for the sake of enjoying the gorgeous design is rewarding too. The biggest problem you might run into is that like most other games in the series, The Core is prone to giving you very little direction. You might spend a while flailing at switches or spinning valves, not realising that your monkey-like problem solving antics have actually triggered something in a different area even if there was little or no indication anything had changed. You'll also have to keep your eyes open for small items, and be willing to examine all corners of each area; I spent a while going around in circles, not realising I'd actually missed an area transition next to another one.

Play the entire Submachine series:
Submachine 1Submachine RemixSubmachine Zero: Ancient AdventureSubmachine 2Submachine 3Submachine 4Submachine 5Submachine 6Submachine 7Submachine FLFSubmachine FLFSubmachine: 32 ChambersSubmachine 8: The PlanSubmachine 9: The Temple

Although it initially seems like a very small game, The Core quickly reveals itself to have a big environment for you to explore... provided, of course, you can figure out how to unlock it all. Players hoping for more brain-teasing puzzles such as those found in Submachine 3: The Loop might wish the Core found more balance between those and "use this item here" school of puzzling typically found in adventure games. The game is definitely challenging and requires you to keep your eyes peeled and be diligent in exploring your environment, sometimes more than once. Compared to most other games in the genre, making even a little progress in The Core (or even any game in the series) tends to feel like a big achievement, so go ahead... pat yourself on the back now and again. If you've come this far, you've certainly earned it.

Now available: Submachine 7 HD!! Play offline and in fullscreen for only $2. Help support Mateusz and his future games.

If you're hoping for a resolution and answers to all your questions, you might find the "To Be Continued" finale just another reason to camp outside Mateusz's doorstep. Submachine 7: The Core still offers a lot more pieces of the puzzle, and provides a fantastic realm full of secrets to uncover them in. And, perhaps most important for an adventure game, the series as a whole actually feels like an adventure. So, I've got to ask... why are you even still reading this when there's a whole new world out there for you to explore? Allons-y!

Play Submachine 7

We've been here covering the entire Submachine series since the very beginning with reviews and walkthroughs for all of them...

Outside the main storyline, and yet still another great Submachine, is a game created for the band Future Loop Foundation:

Walkthrough Guide


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Submachine 7: The Core Walkthrough

General Information

  • The names for the areas and the sub-sections of the game are my own.

  • To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). If the cursor becomes a hand you can click and move in that direction.

  • Watch for cursor changes that indicate clickable areas. The cursor will change to a hand.

  • There are 5 secrets in the game. These secrets are tokens that can be used in the super special secret section of the game.

  • Good luck!

Outside the Barrier

  • You begin in front of a strange machine with a coiled blue light bulb. Go left.

  • Okay, you are at a barrier that you cannot go through. Notice the machine leaning against the square stone block appears to need a key card.

  • Go right back to the blue light machine and go right again.

  • More odd machinery, including something that is sitting on what looks like a broken column.

  • On the ground, to the left of the column, is a long steel tube, pick it up.

  • Go right.

  • Now you're at a double light stand, with more bits and pieces of machinery.

  • To the left of the double light stand is what looks like a stack of round stones in a pile, with a couple of pieces of wood leaning against the pile.

  • Click on the pieces of wood to move them and pick up the key stone.

  • Go right.

  • This looks like a makeshift outdoor dining area, including a cup of coffee on the table.

  • On the table are two pieces of paper, take them and examine them both. One is a picture (triangle stone key clue) and one is a document.

  • On the ground next to a large spool of electrical cord is a swipe card, take it.

  • Notice the box to the right of the spool of cord looks like it needs a key.

  • Go right.

  • Okay, looks like the edge of a cliff, no going any further right. On the ground next to the light stand is a picture, take it (key stone clue).

  • Go left five times until you are back at the barrier.

  • Put the key card in the machine slot and pull the handle.

  • The light will go out and the barrier will drop.

  • Take the light bulb from the lamp and go left.

  • Behind two partial columns is another barrier.

  • On top of the taller column (on the right) is a rock, click on it to move it.

  • Notice that the rock is able to go through the barrier. These barriers are created by the special light bulbs in the round lamps.

  • Use the steel tube from you inventory on the round light (on the left) to break the bulb and drop the barrier.

  • The barrier is now down.

  • Go left.

Inside the Barrier

  • You should now be at an area with three columns and a pipe running through the bottom of the scene. On the ground in front of the far right column is a valve, take it.

  • Go left.

  • A hole has been knocked into a wall on the left to allow cables and pipes to go through. Go left through the hole.

  • You've arrived at a statue of Buddha, surrounded by glowing blue plants.

  • To the right of the base of the statue, below a satellite dish looking thing, is a brass gong stick. Take it.

  • Go left.

  • Here you will see what looks like two machine guns. On the ground are some of those round stones. To the right of the lower machine gun, on top of one of those round stones, is a key. Take it.

  • Move left.

  • There are three flower pots here. The two on the left have some of those blue plants in them, the one on the right is empty. Click on the one on the right for a close up.

  • There's a red object inside the planter, take it (key stone).

  • Back up from the close up and go left.

  • There's nothing here but some broken stone columns. Go left again.

  • Okay, now we have a brass gong with three planters behind it.

  • Use your gong stick to ring the gong.

  • Click on the middle planter (the one with no plants).

  • Inside you will find a picture (round stone key clue).

  • Take the paper, back up from the close up, and go left.

  • More planters here, these ones are overgrown with the glowing blue plants.

  • There's a clickable area between the middle and the right pots. Click on it for a close up.

  • Take the token, back out of the close up, and go left.

  • This is a dead end with another Buddha statue. Notice that this one has something in his outstretched right hand. Take the object (key stone).

  • Go right fourteen (14) times until you are back at the makeshift outdoor dining area.

  • You may notice as you go past that the area with the broken stone columns has now become a gateway of some kind.

  • Once you are back at the table, look at the box to the right of the spool of electrical wire.

  • Use the key on that box to open it.

  • Click on the box for a close up and take the object from inside (energy gem).

  • Back up from the close up and go left eleven (11) times until you are at the gate (what used to be the broken stone columns).

  • On the side of the gateway is a diamond shaped notch the exact same size as the energy gem. Place the energy gem in that notch.

  • Symbols on the gateway will now light up.

  • To the right of the gateway is a pedestal, click on it for a close up.

  • This is where you will place your three key stones. In your inventory you should have a piece of paper titled "winter palace south garden entry" which is the clue to the placement.

  • The roundest stone goes in the top, the more oblong shaped stone goes in the bottom left, and the diamond shaped stone goes in the lower right.

  • Once you've placed the key stones place the valve in the hole in the center of the pedestal.

  • Screenshot.

  • When everything is in place click on the valve to turn it.

  • Back up from the close up. The gate is now activated and glowing blue.

  • Click on the gate to enter the Winter Palace.

The Winter Palace Gardens

  • You are now at the Winter Palace gardens. There is a note on a music stand next to the gate, take it and read it.

  • Go left.

  • There is a fountain here, and an archway to the left. Between the fountain and the archway is a plaque welcoming you to the south gardens.

  • Go left through the archway.

  • There is a note here tacked on a map stand. Take the note and read it.

  • Click on the map stand for a close up.

  • This is a map of the gardens, with a blue "you are here" dot showing your position. This map will become very important later.

  • Back up from the close up and go left.

  • You are now looking at four stone gateways, only one of which is "active" (glowing blue), the third from the left.

  • Click on the glowing gateway to enter it.

  • On the other side of the gateway there are a lot of blue plants. There is also another map stand, click on it for a close up.

  • Once again there is a "you are here" dot, showing you in your new position.

  • Back out of the close up and go right.

  • Sitting in the middle of the walkway is a key, take it.

  • Go right.

  • You've reached the end of the path. To the right is a stone door with a square notch in it.

  • Go left twice to the square gateway and go through.

  • Back up from the view of the four gateways.

  • Go right twice until you see the gateway that brought you here.

  • Go right from the gateway (not through the gateway).

  • This is the entrance to the Winter Palace. There are two ways to go from here: you can click on the open doorway to go inside, or you can click to the right of the doorways to go along the outside of the building.

  • Go right along the outside of the building.

  • You can't go any further right from here, but there is a ladder going down. Go down the ladder.

  • At the base of the ladder is a note, read it.

  • Go right.

  • Another dead end, this one with what looks like cables clamped to it, running off into the distance.

  • Go left to the ladder and left again.

  • At the very edge of the walkway is a triangular shaped object, take it (stone key).

  • Go right, then go up the ladder.

  • Go left to the palace entrance, then go inside the palace.

The Winter Palace

  • The first thing you see inside is a portable stand. Click on the stand to get a brochure about the history of the palace.

  • Go right.

  • There's a locked door here. On the wall above the door is a massive crack. Hover your cursor in the center of the crack and a blue portal will appear.

  • Click on the portal to travel through it.

  • There's a note on the wall about the portal, take it and read it.

  • Go right.

  • There's a stone wall here preventing you from going further right. There is also a 3 x 9 grid of holes on the wall.

  • Go left twice.

  • There is a barred door on the left, click on it to remove the bar.

  • If you go out the doorway you will be back in the area where you found the first portal.

  • To the right of the door is a doorway with what appears to be a spiral staircase.

  • Click on the spiral staircase door to enter, then go up the staircase.

  • At the top of the staircase is a window. You can click on the window to look out and see a platform hovering in the distance.

  • Go left from the staircase.

  • Left of where the floor ends a piece of wall appears to hover in space. If you move your mouse over the large crack in this wall fragment another portal will appear.

  • Click on the portal to travel through it.

  • You are now on that platform that you saw through the window by the staircase. On the left edge of the platform is a square shaped object (stone key), take it.

  • On the piece of wall hovering above the platform is the portal back to where you were, click on it to travel.

  • Once you are back go right to the top of the staircase, then right again.

  • There is a locked door here. On the floor near the door is a note, take it and read it.

  • Notice the large crack in the wall directly in front of you. Hover your cursor over the top left of the crack and watch for it to change to a hand. When it does, click for a close up.

  • In the crack you will find a second token. Take the token and back up from the close up.

  • Use the key from your inventory to unlock the door.

  • Once the door is open click on it to enter.

  • You are in what appears to be an office. On the desk is a piece of paper, take it and read it.

  • Above the desk on the wall is another copy of the garden map, this one with no "you are here" dots.

  • On the desk is a machine of some sort, click on the machine for a close up.

  • Notice the switches on the machine. Three of them are in the up position, and one is in the down position. The one that is down is third from the left.

  • This is just like the portal gates in the garden, the third from the left was the only one that was activated.

  • Pull all of the switches into the down position then back up from the close up.

  • Go left twice to the staircase, then down the spiral staircase.

  • Once you are at the bottom of the stairs, go left through the door, then left twice more to the entrance of the Winter Palace.

The Winter Palace Gardens (Part 2)

  • From the entrance of the Winter Palace go left four times until you are facing the four square gates.

  • Notice that all of the gates are glowing now.

  • Click on the far left gate to enter it.

  • This little platform is a dead end. The map stand appears to have been destroyed.

  • Go back through the gate.

  • Now go through the gate on the far right.

  • Next to the gate is another of those maps showing your location. Go right.

  • The way appears to be blocked by an enormous tree. On the right, in the roots of the tree, is an object, take it (circle stone key).

  • Go left and then back through the gate.

  • You've already been through the third from the left gate, so all that is left to explore is the second from the left gate.

  • Click on the second from the left gate to enter it.

  • Now you're on a really cool floating platform. There's another map stand here, showing your location.

  • There is also a note stuck on one of the broken columns. Take the note and read it.

  • Go left.

  • More cool floating platforms. There appears to be a trail going to the upper right, but it isn't complete.

  • Go left.

  • This appears to be a crossroads. Click on the trail that goes to the lower left of the screen.

  • There is an odd machine here. Click on the valve of the machine and part of it will lower.

  • There is also a picture on the machine, take it. This is the clue for the square stone key.

  • Go right.

  • At the crossroads, click on the path that goes to the upper right to move in that direction.

  • That incomplete trail has now turned into stairs. Click on the stairs to go up.

  • At the top of the stairs is a machine with a switch. Flip the switch to the down position.

  • Go back down the stairs and then go to the left.

  • Notice that the upper left path, which was a dead end, now has a ladder. Click on the ladder to go up.

  • Up at the top of the ladder is the other part of the machine we saw at the top of the stairs. There is also a portal gate.

  • On the machine, above the belt, is a plaque. Click on it for a close up and make a note of the symbol there.

  • Back up from the close up of the plaque and click on the gate to enter it.

  • You are now in another part of the garden. Near the gate in front of you is another map stand, which you can click on to check your location.

  • Go left.

  • At the very edge of the platform, click on the base of the arch post to see another mysterious symbol. Make a note of it.

  • Back up from the close up of the symbol, go right to the gate, then right again.

  • On the floor, mostly hidden by a post, is a picture, take it. This is the final clue for the stone keys.

  • On the fragment of wall to the right is a small portal, click on it.

  • You are now on the other side of the portal. The portal back is in the wall floating to the left.

  • Hover your cursor over the large crack to the left of the back portal and click for a close up.

  • Here's another token, take it.

  • Go right.

  • There is a pretty tree with blue leave here. Go right again.

  • There is a ladder here, attached to some sort of control box. Look at the box closely and you will see that the lever has been broken off.

  • Use the gong stick on the broken lever.

  • Now that the lever has been repaired, click on it.

  • The ladder will drop down, enabling you to continue to the right. Go right.

  • On a stone overhang above the middle of the walkway is another one of those plaques with yet another mysterious symbol. Make a note of the symbol, then go right.

  • Recognize this place? This is the dead end platform that you access from using the far left garden gate.

  • Click on the gate to enter.

  • You are now back at the view of the four garden gates. Back up and go right three times to the entrance of the Winter Palace.

The Winter Palace (Part 2)

  • Click on the doorway to enter the Winter Palace.

  • Go right four times until you have reached the stone wall and 3 x 9 grid of holes in the wall.

  • Time to solve the stone key puzzle.

    • To solve the puzzle you need to have found four pictures: One picture showing the order the shapes go in, and three pictures, one of each shape, showing them in a 3 x 3 grid.

    • Picture the holes in the wall as three 3 x 3 grids side by side.

    • Place the stone keys in the appropriate holes in the grid.

    • Screenshot.

    • Screenshot.

  • Once the stone keys are in their proper places the wall to the right will lift up.

  • Go right.

  • This is the entrance to a large atrium with several observatories. Go right.

  • You are facing a statue of a woman and some empty sign posts. There is a doorway in front of you, click on it to enter.

  • Leaning against the left wall is part of a transmitter, take it.

  • You can look through the telescope to see a view of...something strange.

  • Back up to the atrium and go right.

  • Now there's a statue of a man with his arm upraised. Ahead is another dark doorway, click on it to enter.

  • The telescope appears to be missing from its mount. At the base of the mount is a picture, take it (capsule call instructions).

  • There is a large crack in the right wall, click on it for a close up.

  • In the crack is a glowing box. Take the box and back up from the close up.

  • Click on the ladder on the left to go up.

  • There's a box up here that is locked.

  • Go back down the ladder, then back to the atrium.

  • Go right.

  • There's a control mechanism here. If you click on it for a close up you will see that some of the lights at the bottom are red.

  • You will also notice that you need to input five symbols, which look like the symbols you've been seeing in the Winter Palace Gardens.

  • Back up from the close up and go through the doorway in front of you.

  • There's a note on the floor, take it.

  • Back up to the atrium and go right.

  • On the floor to the left of the statue is a note, take it.

  • Go through the doorway ahead.

  • There's a lot of scattered paper on the floor. On the right, underneath the ladder, is one piece of paper that appears to have writing on it. Take it.

  • Click on the left of the telescope base for a close up. Here's another token. Take it and back up from the close up.

  • Click on the ladder to go up.

  • On the walls are three pictures, take them.

  • In the hole in the ceiling is another transportation portal. Click on it.

  • On the low railing to the right is an object, take it (solenoid).

  • Go left.

  • This appears to be the other side of the giant tree that was blocking the path in the garden. On the tree trunk is another plaque with a symbol, make a note of it.

  • Go right.

  • The portal back is in the center of the crack in the wall in front of you. Go back.

  • Go down the ladder and back to the atrium.

  • Go right.

  • There is a doorway in front of you and a break in the wall to the right.

  • Go right.

  • On one of the floating stones you will find a key.

  • Take the key and go left.

  • Now go forward through the doorway.

  • You are on a ledge outside of the atrium. Below the ladder on the right is a picture, take it (symbol combination).

  • Go up the ladder.

  • There is a communications dish up here that appears to be missing two solenoids and a transmitter.

  • Go down the ladder and go through the doorway.

  • Go left three times until you are facing the statue with the upraised arm.

  • Go forward into the doorway by the statue.

  • Go up the ladder and use the key on the locked box.

  • Take the solenoid from the box.

  • Go down the ladder and back to the atrium.

  • Go right three times and forward through the doorway.

  • Go up the ladder and place the transmitter part and the two solenoids in the dish to repair it.

  • Once the parts are in place, go down the ladder, through the doorway, and left twice.

  • Click on the machine controller for a close up and notice that the bottom lights are now green.

  • Now you just have to figure out the symbol order.

  • Back up from the close up.

  • Go left nine times until you are outside the Winter Palace.

Calling the Capsule

  • Go left four times until you are facing the four garden gates.

  • Go through the third from the left gate, then go right twice to the stone door with the square notch.

  • Place the glowing box in the square notch and the door will open.

  • This is the last symbol, make a note of it.

  • Time to determine the order of the symbols.

  • Back up from the close up, then go left twice and through the gate.

  • Back up from the gates and go right three times to the palace.

  • Enter the palace and go right eight times until you are back at the controller.

    • To determine the symbol combination you need to reference the picture you picked up called "symbol combination".

    • Combine this picture with a map of the gardens. This will tell you the order of the symbols that you found.

    • Enter the symbols in order and then flip the knob on the right of the machine.

    • Screenshot.

    • Screenshot.

    • Screenshot.

  • If the knob stays to the right after you turn it, you got the combination correct and you will hear some machinery rattling.

  • Back up from the close up of the machine, and go left nine times until you are at the entrance of the palace.

  • Now go right, past the palace doors.

  • Go down the stairs to the lower platform, and go right.

  • The capsule has come down the cables and is waiting.

  • Click on the capsule door to enter.

The Capsule

  • Click on the lever to move the capsule.

  • When you reach your destination the door on the right will open, go to the right.

  • You are now in a larger area. There's a switch above the capsule that you can pull to the right.

  • Go right.

  • There is a small switch on the wall, click on it and the floor will extend over to the ladder.

  • Go down the ladder.

  • At the bottom of the ladder, to the left, you can see where a lamp fixture has fallen down.

  • Put the light bulb on the pipe where the fixture sat and the grate to the left will open up.

  • You can go left into the grate, but it's dark and there's nothing there. Go back up the ladder.

  • Go up again and you are facing a large window.

  • Go left.

  • On the desk is a paper, take it.

  • Go right twice and you will find two more papers on music stands. Take them.

  • Go right.

  • There's a force field to the right. Pull the lever on the control panel to turn off the field.

  • Go right.

  • Go up the ladder.

  • To the left of the ladder is a portal, click on it.

  • You are facing a broken window. Below the window is a hatch. Move the levers and open the hatch, it is the way to the ladder.

  • Go right.

  • There is a letter on the desk, take it.

  • There is also another copy of the garden map leaning against the right wall.

  • There is a hotspit behind the left back chair leg of the desk. Click on it to get the last token.

  • Back up from the close up.

  • Go left twice.

  • There is a note taped to the fancy red chair, take it.

  • You can open the drawers on the desk, but they appear to be empty.

  • There's a lever to the left of the chair, pull it.

  • Go left and you will see the large portal through the break in the wall.

  • Click on the portal and you are finished.

  • Or don't click, and go find the super secret bonus special stuff.

Super Secret Bonus Special

  • Instead of clicking on the portal, go right to the fancy chair where you pulled the lever.

  • Go right, then down the ladder.

  • Go left three times, then down the ladder twice until you are back where you placed the light bulb.

  • Go left through the now open grate.

  • The tunnel has now gotten bigger. If you hover your cursor over the wall of the tunnel, you will find a portal. Click on it.

  • There's a sign here that welcomes you to the super secret bonus special place.

  • If you go to the right from here, you will find those observation machines like you find at tourist attractions. Each one has a comment from Matuesz Skutnik about the making of the game.

  • To make a machine work you need a token. To make all five of the machines work you need to have found all five tokens.

  • After you've spent the tokens, you can go back and go through the big green portal.

Submachine 7: The Core Super Secret Bonus Special Walkthrough

General Information

  • The super secret bonus stuff consists of six items to be found (a light bulb and 5 tokens) and a special area that can only be found with the light bulb.

  • Even if you find the special bonus area you need all 5 tokens to make it work properly.

  • The bonus consists of Mateusz Skutnik's commentary on the making of Submacine 7.

  • This walkthrough will list the location of the 5 tokens, the light bulb, and instructions on how to open the secret area.

  • It will also list a summary of the commentary.

Items and Their Locations

  • The light bulb: in the "Outside the Barrier" section of the game, after you turn off the first barrier take the light bulb from the lamp that put up the barrier. You will need this to open the secret space.

  • First Token: in the "Inside the Barrier" section of the game. It is in the section with 3 flower pots that is overrun with blue plants (one place to the right of the dead end Buddha statue). The token is between the middle and right planter.

  • Second Token: is in the Winter Palace, up the spiral stairs and to the right outside the locked door that leads to the machine that activates the garden gate. There is a giant crack in the wall outside the door, the token is in that crack in the upper left area.

  • Third Token: is in the Winter Palace garden, in the scene to the left of the tree with the pretty blue leaves. In that scene there is a portal in a wall to the left. The token is in a large crack to the left of the portal.

  • Fourth Token: is in the Winter Palace, in the atrium/observatories. In the observatory with the scattered paper, there is a token behind the base of what was once the telescope mount.

  • Fifth Token: is inside the ship. At the very top of the second ladder, to the right is a desk and a chair where you find a note and another map of the garden. The token is on the floor behind the back left leg of the chair.

How to Access the Secret Area

  • After you enter the ship and go right, there is a platform that you need to move (by throwing a switch) to a ladder that goes both up and down.

  • If you go down the ladder you end up in a small room with a circular door covered by a grate on the left.

  • At the bottom of the ladder, to the left, you can see where a lamp fixture has fallen down.

  • Put the light bulb on the pipe where the fixture sat and the grate to the left will open up.

  • You can go left into the grate, but it's dark and there's nothing there.

  • At this point you need to find your way to the upper levels.

  • At the very top level, just to the right of the portal that ends the game, is a fancy red chair and a desk.

  • There is a large lever to the left of the chair that you need to pull.

  • Then go back down the ladders to the very bottom room.

  • Go left through the now open grate.

  • The tunnel has now gotten bigger. If you hover your cursor over the wall of the tunnel, you will find a portal. Click on it.

  • There's a sign here that welcomes you to the super secret bonus special place.

  • If you go to the right from here, you will find those observation machines like you find at tourist attractions. Each one has a comment from Matuesz Skutnik about the making of the game.

  • To make a machine work you need a token. To make all five of the machines work you need to have found all five tokens.

  • After you've spent the tokens, you can go back and go through the big green portal.

Commentary Synopsis

  • This is a synopsis of the commentary from the super secret bonus area.

    1. The first machine covers the beautiful architectural drawings that you find during the game. Matuesz drew them when he was studying architecture 12 years ago.

    2. The second machine talks about references and tributes to things he likes, like TRON, Night Watch, Amanita Design Studio, etc.

    3. The third machine talks about bioluminescence, which Mateusz calls "flourescence", the glowing plants of the submachine environment.

    4. The fourth machine talks about the garden maps from the Winter Palace Gardens. The map is an actual garden map, that of the gardens of Versaille in France.

    5. The fifth machine talks about the future of submachine. Apparently there are only three episodes to go to the end.

89 Comments

a new submachine!! :D awesome sauce! too bad i have to go to school right now :( oh, well gonna try it out when i get back home :D

Reply

I have school in the morn, so I'll play it after.. also, is that a Doctor Who reference I see there at the end of the review?

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Cyberjar88 December 16, 2010 3:05 AM

To be continued... Great. Just great.

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This is going to be good, I'm sure. I saw Mr.Skutnik hint at this on Facebook yesterday, and I can't wait to check it out.

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Submachine 7: The Core Walkthrough

General Information

  • The names for the areas and the sub-sections of the game are my own.

  • To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). If the cursor becomes a hand you can click and move in that direction.

  • Watch for cursor changes that indicate clickable areas. The cursor will change to a hand.

  • There are 5 secrets in the game. These secrets are tokens that can be used in the super special secret section of the game.

  • Good luck!

Outside the Barrier

  • You begin in front of a strange machine with a coiled blue light bulb. Go left.

  • Okay, you are at a barrier that you cannot go through. Notice the machine leaning against the square stone block appears to need a key card.

  • Go right back to the blue light machine and go right again.

  • More odd machinery, including something that is sitting on what looks like a broken column.

  • On the ground, to the left of the column, is a long steel tube, pick it up.

  • Go right.

  • Now you're at a double light stand, with more bits and pieces of machinery.

  • To the left of the double light stand is what looks like a stack of round stones in a pile, with a couple of pieces of wood leaning against the pile.

  • Click on the pieces of wood to move them and pick up the key stone.

  • Go right.

  • This looks like a makeshift outdoor dining area, including a cup of coffee on the table.

  • On the table are two pieces of paper, take them and examine them both. One is a picture (triangle stone key clue) and one is a document.

  • On the ground next to a large spool of electrical cord is a swipe card, take it.

  • Notice the box to the right of the spool of cord looks like it needs a key.

  • Go right.

  • Okay, looks like the edge of a cliff, no going any further right. On the ground next to the light stand is a picture, take it (key stone clue).

  • Go left five times until you are back at the barrier.

  • Put the key card in the machine slot and pull the handle.

  • The light will go out and the barrier will drop.

  • Take the light bulb from the lamp and go left.

  • Behind two partial columns is another barrier.

  • On top of the taller column (on the right) is a rock, click on it to move it.

  • Notice that the rock is able to go through the barrier. These barriers are created by the special light bulbs in the round lamps.

  • Use the steel tube from you inventory on the round light (on the left) to break the bulb and drop the barrier.

  • The barrier is now down.

  • Go left.

Inside the Barrier

  • You should now be at an area with three columns and a pipe running through the bottom of the scene. On the ground in front of the far right column is a valve, take it.

  • Go left.

  • A hole has been knocked into a wall on the left to allow cables and pipes to go through. Go left through the hole.

  • You've arrived at a statue of Buddha, surrounded by glowing blue plants.

  • To the right of the base of the statue, below a satellite dish looking thing, is a brass gong stick. Take it.

  • Go left.

  • Here you will see what looks like two machine guns. On the ground are some of those round stones. To the right of the lower machine gun, on top of one of those round stones, is a key. Take it.

  • Move left.

  • There are three flower pots here. The two on the left have some of those blue plants in them, the one on the right is empty. Click on the one on the right for a close up.

  • There's a red object inside the planter, take it (key stone).

  • Back up from the close up and go left.

  • There's nothing here but some broken stone columns. Go left again.

  • Okay, now we have a brass gong with three planters behind it.

  • Use your gong stick to ring the gong.

  • Click on the middle planter (the one with no plants).

  • Inside you will find a picture (round stone key clue).

  • Take the paper, back up from the close up, and go left.

  • More planters here, these ones are overgrown with the glowing blue plants.

  • There's a clickable area between the middle and the right pots. Click on it for a close up.

  • Take the token, back out of the close up, and go left.

  • This is a dead end with another Buddha statue. Notice that this one has something in his outstretched right hand. Take the object (key stone).

  • Go right fourteen (14) times until you are back at the makeshift outdoor dining area.

  • You may notice as you go past that the area with the broken stone columns has now become a gateway of some kind.

  • Once you are back at the table, look at the box to the right of the spool of electrical wire.

  • Use the key on that box to open it.

  • Click on the box for a close up and take the object from inside (energy gem).

  • Back up from the close up and go left eleven (11) times until you are at the gate (what used to be the broken stone columns).

  • On the side of the gateway is a diamond shaped notch the exact same size as the energy gem. Place the energy gem in that notch.

  • Symbols on the gateway will now light up.

  • To the right of the gateway is a pedestal, click on it for a close up.

  • This is where you will place your three key stones. In your inventory you should have a piece of paper titled "winter palace south garden entry" which is the clue to the placement.

  • The roundest stone goes in the top, the more oblong shaped stone goes in the bottom left, and the diamond shaped stone goes in the lower right.

  • Once you've placed the key stones place the valve in the hole in the center of the pedestal.

  • Screenshot.

  • When everything is in place click on the valve to turn it.

  • Back up from the close up. The gate is now activated and glowing blue.

  • Click on the gate to enter the Winter Palace.

The Winter Palace Gardens

  • You are now at the Winter Palace gardens. There is a note on a music stand next to the gate, take it and read it.

  • Go left.

  • There is a fountain here, and an archway to the left. Between the fountain and the archway is a plaque welcoming you to the south gardens.

  • Go left through the archway.

  • There is a note here tacked on a map stand. Take the note and read it.

  • Click on the map stand for a close up.

  • This is a map of the gardens, with a blue "you are here" dot showing your position. This map will become very important later.

  • Back up from the close up and go left.

  • You are now looking at four stone gateways, only one of which is "active" (glowing blue), the third from the left.

  • Click on the glowing gateway to enter it.

  • On the other side of the gateway there are a lot of blue plants. There is also another map stand, click on it for a close up.

  • Once again there is a "you are here" dot, showing you in your new position.

  • Back out of the close up and go right.

  • Sitting in the middle of the walkway is a key, take it.

  • Go right.

  • You've reached the end of the path. To the right is a stone door with a square notch in it.

  • Go left twice to the square gateway and go through.

  • Back up from the view of the four gateways.

  • Go right twice until you see the gateway that brought you here.

  • Go right from the gateway (not through the gateway).

  • This is the entrance to the Winter Palace. There are two ways to go from here: you can click on the open doorway to go inside, or you can click to the right of the doorways to go along the outside of the building.

  • Go right along the outside of the building.

  • You can't go any further right from here, but there is a ladder going down. Go down the ladder.

  • At the base of the ladder is a note, read it.

  • Go right.

  • Another dead end, this one with what looks like cables clamped to it, running off into the distance.

  • Go left to the ladder and left again.

  • At the very edge of the walkway is a triangular shaped object, take it (stone key).

  • Go right, then go up the ladder.

  • Go left to the palace entrance, then go inside the palace.

The Winter Palace

  • The first thing you see inside is a portable stand. Click on the stand to get a brochure about the history of the palace.

  • Go right.

  • There's a locked door here. On the wall above the door is a massive crack. Hover your cursor in the center of the crack and a blue portal will appear.

  • Click on the portal to travel through it.

  • There's a note on the wall about the portal, take it and read it.

  • Go right.

  • There's a stone wall here preventing you from going further right. There is also a 3 x 9 grid of holes on the wall.

  • Go left twice.

  • There is a barred door on the left, click on it to remove the bar.

  • If you go out the doorway you will be back in the area where you found the first portal.

  • To the right of the door is a doorway with what appears to be a spiral staircase.

  • Click on the spiral staircase door to enter, then go up the staircase.

  • At the top of the staircase is a window. You can click on the window to look out and see a platform hovering in the distance.

  • Go left from the staircase.

  • Left of where the floor ends a piece of wall appears to hover in space. If you move your mouse over the large crack in this wall fragment another portal will appear.

  • Click on the portal to travel through it.

  • You are now on that platform that you saw through the window by the staircase. On the left edge of the platform is a square shaped object (stone key), take it.

  • On the piece of wall hovering above the platform is the portal back to where you were, click on it to travel.

  • Once you are back go right to the top of the staircase, then right again.

  • There is a locked door here. On the floor near the door is a note, take it and read it.

  • Notice the large crack in the wall directly in front of you. Hover your cursor over the top left of the crack and watch for it to change to a hand. When it does, click for a close up.

  • In the crack you will find a second token. Take the token and back up from the close up.

  • Use the key from your inventory to unlock the door.

  • Once the door is open click on it to enter.

  • You are in what appears to be an office. On the desk is a piece of paper, take it and read it.

  • Above the desk on the wall is another copy of the garden map, this one with no "you are here" dots.

  • On the desk is a machine of some sort, click on the machine for a close up.

  • Notice the switches on the machine. Three of them are in the up position, and one is in the down position. The one that is down is third from the left.

  • This is just like the portal gates in the garden, the third from the left was the only one that was activated.

  • Pull all of the switches into the down position then back up from the close up.

  • Go left twice to the staircase, then down the spiral staircase.

  • Once you are at the bottom of the stairs, go left through the door, then left twice more to the entrance of the Winter Palace.

The Winter Palace Gardens (Part 2)

  • From the entrance of the Winter Palace go left four times until you are facing the four square gates.

  • Notice that all of the gates are glowing now.

  • Click on the far left gate to enter it.

  • This little platform is a dead end. The map stand appears to have been destroyed.

  • Go back through the gate.

  • Now go through the gate on the far right.

  • Next to the gate is another of those maps showing your location. Go right.

  • The way appears to be blocked by an enormous tree. On the right, in the roots of the tree, is an object, take it (circle stone key).

  • Go left and then back through the gate.

  • You've already been through the third from the left gate, so all that is left to explore is the second from the left gate.

  • Click on the second from the left gate to enter it.

  • Now you're on a really cool floating platform. There's another map stand here, showing your location.

  • There is also a note stuck on one of the broken columns. Take the note and read it.

  • Go left.

  • More cool floating platforms. There appears to be a trail going to the upper right, but it isn't complete.

  • Go left.

  • This appears to be a crossroads. Click on the trail that goes to the lower left of the screen.

  • There is an odd machine here. Click on the valve of the machine and part of it will lower.

  • There is also a picture on the machine, take it. This is the clue for the square stone key.

  • Go right.

  • At the crossroads, click on the path that goes to the upper right to move in that direction.

  • That incomplete trail has now turned into stairs. Click on the stairs to go up.

  • At the top of the stairs is a machine with a switch. Flip the switch to the down position.

  • Go back down the stairs and then go to the left.

  • Notice that the upper left path, which was a dead end, now has a ladder. Click on the ladder to go up.

  • Up at the top of the ladder is the other part of the machine we saw at the top of the stairs. There is also a portal gate.

  • On the machine, above the belt, is a plaque. Click on it for a close up and make a note of the symbol there.

  • Back up from the close up of the plaque and click on the gate to enter it.

  • You are now in another part of the garden. Near the gate in front of you is another map stand, which you can click on to check your location.

  • Go left.

  • At the very edge of the platform, click on the base of the arch post to see another mysterious symbol. Make a note of it.

  • Back up from the close up of the symbol, go right to the gate, then right again.

  • On the floor, mostly hidden by a post, is a picture, take it. This is the final clue for the stone keys.

  • On the fragment of wall to the right is a small portal, click on it.

  • You are now on the other side of the portal. The portal back is in the wall floating to the left.

  • Hover your cursor over the large crack to the left of the back portal and click for a close up.

  • Here's another token, take it.

  • Go right.

  • There is a pretty tree with blue leave here. Go right again.

  • There is a ladder here, attached to some sort of control box. Look at the box closely and you will see that the lever has been broken off.

  • Use the gong stick on the broken lever.

  • Now that the lever has been repaired, click on it.

  • The ladder will drop down, enabling you to continue to the right. Go right.

  • On a stone overhang above the middle of the walkway is another one of those plaques with yet another mysterious symbol. Make a note of the symbol, then go right.

  • Recognize this place? This is the dead end platform that you access from using the far left garden gate.

  • Click on the gate to enter.

  • You are now back at the view of the four garden gates. Back up and go right three times to the entrance of the Winter Palace.

The Winter Palace (Part 2)

  • Click on the doorway to enter the Winter Palace.

  • Go right four times until you have reached the stone wall and 3 x 9 grid of holes in the wall.

  • Time to solve the stone key puzzle.

    • To solve the puzzle you need to have found four pictures: One picture showing the order the shapes go in, and three pictures, one of each shape, showing them in a 3 x 3 grid.

    • Picture the holes in the wall as three 3 x 3 grids side by side.

    • Place the stone keys in the appropriate holes in the grid.

    • Screenshot.

    • Screenshot.

  • Once the stone keys are in their proper places the wall to the right will lift up.

  • Go right.

  • This is the entrance to a large atrium with several observatories. Go right.

  • You are facing a statue of a woman and some empty sign posts. There is a doorway in front of you, click on it to enter.

  • Leaning against the left wall is part of a transmitter, take it.

  • You can look through the telescope to see a view of...something strange.

  • Back up to the atrium and go right.

  • Now there's a statue of a man with his arm upraised. Ahead is another dark doorway, click on it to enter.

  • The telescope appears to be missing from its mount. At the base of the mount is a picture, take it (capsule call instructions).

  • There is a large crack in the right wall, click on it for a close up.

  • In the crack is a glowing box. Take the box and back up from the close up.

  • Click on the ladder on the left to go up.

  • There's a box up here that is locked.

  • Go back down the ladder, then back to the atrium.

  • Go right.

  • There's a control mechanism here. If you click on it for a close up you will see that some of the lights at the bottom are red.

  • You will also notice that you need to input five symbols, which look like the symbols you've been seeing in the Winter Palace Gardens.

  • Back up from the close up and go through the doorway in front of you.

  • There's a note on the floor, take it.

  • Back up to the atrium and go right.

  • On the floor to the left of the statue is a note, take it.

  • Go through the doorway ahead.

  • There's a lot of scattered paper on the floor. On the right, underneath the ladder, is one piece of paper that appears to have writing on it. Take it.

  • Click on the left of the telescope base for a close up. Here's another token. Take it and back up from the close up.

  • Click on the ladder to go up.

  • On the walls are three pictures, take them.

  • In the hole in the ceiling is another transportation portal. Click on it.

  • On the low railing to the right is an object, take it (solenoid).

  • Go left.

  • This appears to be the other side of the giant tree that was blocking the path in the garden. On the tree trunk is another plaque with a symbol, make a note of it.

  • Go right.

  • The portal back is in the center of the crack in the wall in front of you. Go back.

  • Go down the ladder and back to the atrium.

  • Go right.

  • There is a doorway in front of you and a break in the wall to the right.

  • Go right.

  • On one of the floating stones you will find a key.

  • Take the key and go left.

  • Now go forward through the doorway.

  • You are on a ledge outside of the atrium. Below the ladder on the right is a picture, take it (symbol combination).

  • Go up the ladder.

  • There is a communications dish up here that appears to be missing two solenoids and a transmitter.

  • Go down the ladder and go through the doorway.

  • Go left three times until you are facing the statue with the upraised arm.

  • Go forward into the doorway by the statue.

  • Go up the ladder and use the key on the locked box.

  • Take the solenoid from the box.

  • Go down the ladder and back to the atrium.

  • Go right three times and forward through the doorway.

  • Go up the ladder and place the transmitter part and the two solenoids in the dish to repair it.

  • Once the parts are in place, go down the ladder, through the doorway, and left twice.

  • Click on the machine controller for a close up and notice that the bottom lights are now green.

  • Now you just have to figure out the symbol order.

  • Back up from the close up.

  • Go left nine times until you are outside the Winter Palace.

Calling the Capsule

  • Go left four times until you are facing the four garden gates.

  • Go through the third from the left gate, then go right twice to the stone door with the square notch.

  • Place the glowing box in the square notch and the door will open.

  • This is the last symbol, make a note of it.

  • Time to determine the order of the symbols.

  • Back up from the close up, then go left twice and through the gate.

  • Back up from the gates and go right three times to the palace.

  • Enter the palace and go right eight times until you are back at the controller.

    • To determine the symbol combination you need to reference the picture you picked up called "symbol combination".

    • Combine this picture with a map of the gardens. This will tell you the order of the symbols that you found.

    • Enter the symbols in order and then flip the knob on the right of the machine.

    • Screenshot.

    • Screenshot.

    • Screenshot.

  • If the knob stays to the right after you turn it, you got the combination correct and you will hear some machinery rattling.

  • Back up from the close up of the machine, and go left nine times until you are at the entrance of the palace.

  • Now go right, past the palace doors.

  • Go down the stairs to the lower platform, and go right.

  • The capsule has come down the cables and is waiting.

  • Click on the capsule door to enter.

The Capsule

  • Click on the lever to move the capsule.

  • When you reach your destination the door on the right will open, go to the right.

  • You are now in a larger area. There's a switch above the capsule that you can pull to the right.

  • Go right.

  • There is a small switch on the wall, click on it and the floor will extend over to the ladder.

  • Go down the ladder.

  • At the bottom of the ladder, to the left, you can see where a lamp fixture has fallen down.

  • Put the light bulb on the pipe where the fixture sat and the grate to the left will open up.

  • You can go left into the grate, but it's dark and there's nothing there. Go back up the ladder.

  • Go up again and you are facing a large window.

  • Go left.

  • On the desk is a paper, take it.

  • Go right twice and you will find two more papers on music stands. Take them.

  • Go right.

  • There's a force field to the right. Pull the lever on the control panel to turn off the field.

  • Go right.

  • Go up the ladder.

  • To the left of the ladder is a portal, click on it.

  • You are facing a broken window. Below the window is a hatch. Move the levers and open the hatch, it is the way to the ladder.

  • Go right.

  • There is a letter on the desk, take it.

  • There is also another copy of the garden map leaning against the right wall.

  • There is a hotspit behind the left back chair leg of the desk. Click on it to get the last token.

  • Back up from the close up.

  • Go left twice.

  • There is a note taped to the fancy red chair, take it.

  • You can open the drawers on the desk, but they appear to be empty.

  • There's a lever to the left of the chair, pull it.

  • Go left and you will see the large portal through the break in the wall.

  • Click on the portal and you are finished.

  • Or don't click, and go find the super secret bonus special stuff.

Super Secret Bonus Special

  • Instead of clicking on the portal, go right to the fancy chair where you pulled the lever.

  • Go right, then down the ladder.

  • Go left three times, then down the ladder twice until you are back where you placed the light bulb.

  • Go left through the now open grate.

  • The tunnel has now gotten bigger. If you hover your cursor over the wall of the tunnel, you will find a portal. Click on it.

  • There's a sign here that welcomes you to the super secret bonus special place.

  • If you go to the right from here, you will find those observation machines like you find at tourist attractions. Each one has a comment from Matuesz Skutnik about the making of the game.

  • To make a machine work you need a token. To make all five of the machines work you need to have found all five tokens.

  • After you've spent the tokens, you can go back and go through the big green portal.

Reply

OK, I've come up against a glitch that seems to differ with the video walkthrough that's linked to at the bottom of the game. In the area with the tile floor that seems to move when moused-over, I cannot

go up the stairs that are activated by turning the crank at the far left of the scene.

When I checked this against the walkthrough there didn't seem to be any difference between what I had done and what the walkthough showed, yet somehow I can't access that new area.

Anyone there yet? Suggestions?

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BTW, guys, that walkthrough I just posted currently lists only three of the five secrets (tokens). Please let me know if anyone finds the other two. We'll update the walkthrough later. Thanks! :)

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The Logical Ghost December 16, 2010 4:00 AM

Only 1/5 secrets. I had to take screencaps to get the symbol code...

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JIGuest -

When you are at the path crossroads, click on the path that goes to the upper right, not the lower right. If you click on the lower right path you will go right and you can see the stairs, but you can't click on them. You can only click on them if you go right using the upper right path.

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I think this is the first submachine I beat with no hints. 3/5 secrets too. I'll cross check the walkthrough to see if any are different.

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One other token:

In the rightmost part of the area with the green glowy thing (the last area), there is a chair and a desk beside the wall. Look behind the leg of the desk for a token.

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Fourth token found:

It's three screens to the right of the final (green) portal, behind the desk.

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I think I have hit an extremely annoying bug: I unknowingly entered what ended up being the final portal without having explored some parts of the last zone. Then I tried to use the autosave function to complete the exploration, but it didn't allow me to track back to the moment before exiting. When I load it, it just replays the exit sequence.

So, beware and don't enter the

green portal

before having thoroughly explored the rest of the building if you want to get the whole experience.

Now I have to start anew :_((((((

For the rest, amazing, as usual. Great ambience, art, soundtrack and gameplay. Puzzles are quite logic. There's some hot spot hunting if you want to get the secrets.

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the last token ist

one screen left of the glowing tree, just a little bit to the left of the portal

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Yay! New Submachine!

Managed to beat this one without any help, though I cheated on the 5-symbol combination because I didn't want to have to go backtracking across the place. I had figured out how to do it, and had all the necessary bits of info; I just took a small shortcut.

I also did not find a single secret. :( Though there is one "secret" that I figured might be true.

I think you, the player, are Einstein! :O Based on Murtaugh's note to Elizabeth, telling her to protect Einstein, and all of the notes you find that aren't to Murtaugh from her are instructions to you, with the apparent intent to keep you safe. DUN DUN DUNNNNNNN!

The ending was vaguely confusing, though if I'm interpreting all the notes that I found correctly,

Submachine 8 will involve you running around somewhere in the Outer Rim. Calling it "The Plan" would indicate that the plan for the Outer Rim that was discussed in the notes (the one that failed) will be involved.

Anyways, another great game! If anybody would be so kind as to post the text contained within the secrets, or screenshots, I would much appreciate it. :D

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niftysnail December 16, 2010 6:49 AM

found last token

start at the glowing tree then go left till you reach the Karma portal and search the floating rocks till you find a click-able spot that isn't the Karma portal

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Woke up after five hours of sleep. Couldn't get back to sleep, figured I'd check Facebook updates from my phone and then try again. Saw this was posted, immediately leapt out of bed and turned the computer on to play.

Needless to say, I'm a fan.

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steelstrings December 16, 2010 7:34 AM

Wow! New SM7!!! Xmas comes early..yeay!!

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Is it only me who's annoyed by the fact that 1-1 cm of the roughly 10 cm wide screen is allocated for scrolling (that's 20 percent of the screen...) - and to top that, the scorlling cursor is the same as the operation cursor?

Annoyes me in a huge way.

bio

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Hahaha00000 December 16, 2010 7:51 AM

I can't seem to find the light bulb to open up the grate.
By the way, I was sad at first cauz I thought that this was the last submachine, and was extremely excited to play it, but was more excited than ever to see the short ending.

There's gonna be a Submachine 8 : The Plan

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Patreon Contributor kingjulien86 December 16, 2010 8:11 AM

Wow. That was fascinating. I almost had to ask for help a few times but the answer is staring you right in the face (as always). Now for the secrets. I think I'll use the walkthrough for those. And no bioLarzen, the scrolling does not bother me. But maybe I'm the only one.

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Patreon Contributor kingjulien86 December 16, 2010 8:18 AM

Can some one post just the five secrets (in spoiler tags)? Also, Jay (or another moderator) please take care of the spammer.

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gotta love submachine, especially all the pretty plants that would move as you passed your cursor over them

the secrets were really interesting especially the 5th

3 more games, that makes 10 in total, do you think he meant for there to be such a round number?

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omg this is immersive! I love the amount of story it have in both the texts and the artwork!

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Just finished it

That was amazing.

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@Hahahooo,
I couldn't find it either, but the light bulb

is alllll the way back at the beginning of the game, before you even drop the first blue barrier, in one of the lamps.

I too was (mildly) annoyed by the size and cursor-nature of the movement bars, but it wasn't game-ruining for me. I liked this Submachine; the puzzles seemed more straightforward than some of the earlier ones, or maybe I'm just getting used to Submachine puzzles. This one definitely has my favourite plot evolution/story, though. I liked

the growing tension between L and M, even the allusions to violence in the controversy, around the use of the subnet, and I'm super super curious about the next stage, which I assume to be a trip to the Outer Rim! Ooh! And I'm glad those blue screens near the telescopes did what I thought they should.

And the art was great.

I found *zero* secrets this time (no walkthrough help) though... boooo.

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It's nice too see that they finally finished with this, great game, puzzles, length. Keep up with this! Thanks for telling us JIG.

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Submachine 7: The Core Super Secret Bonus Special Walkthrough

General Information

  • The super secret bonus stuff consists of six items to be found (a light bulb and 5 tokens) and a special area that can only be found with the light bulb.

  • Even if you find the special bonus area you need all 5 tokens to make it work properly.

  • The bonus consists of Mateusz Skutnik's commentary on the making of Submacine 7.

  • This walkthrough will list the location of the 5 tokens, the light bulb, and instructions on how to open the secret area.

  • It will also list a summary of the commentary.

Items and Their Locations

  • The light bulb: in the "Outside the Barrier" section of the game, after you turn off the first barrier take the light bulb from the lamp that put up the barrier. You will need this to open the secret space.

  • First Token: in the "Inside the Barrier" section of the game. It is in the section with 3 flower pots that is overrun with blue plants (one place to the right of the dead end Buddha statue). The token is between the middle and right planter.

  • Second Token: is in the Winter Palace, up the spiral stairs and to the right outside the locked door that leads to the machine that activates the garden gate. There is a giant crack in the wall outside the door, the token is in that crack in the upper left area.

  • Third Token: is in the Winter Palace garden, in the scene to the left of the tree with the pretty blue leaves. In that scene there is a portal in a wall to the left. The token is in a large crack to the left of the portal.

  • Fourth Token: is in the Winter Palace, in the atrium/observatories. In the observatory with the scattered paper, there is a token behind the base of what was once the telescope mount.

  • Fifth Token: is inside the ship. At the very top of the second ladder, to the right is a desk and a chair where you find a note and another map of the garden. The token is on the floor behind the back left leg of the chair.

How to Access the Secret Area

  • After you enter the ship and go right, there is a platform that you need to move (by throwing a switch) to a ladder that goes both up and down.

  • If you go down the ladder you end up in a small room with a circular door covered by a grate on the left.

  • At the bottom of the ladder, to the left, you can see where a lamp fixture has fallen down.

  • Put the light bulb on the pipe where the fixture sat and the grate to the left will open up.

  • You can go left into the grate, but it's dark and there's nothing there.

  • At this point you need to find your way to the upper levels.

  • At the very top level, just to the right of the portal that ends the game, is a fancy red chair and a desk.

  • There is a large lever to the left of the chair that you need to pull.

  • Then go back down the ladders to the very bottom room.

  • Go left through the now open grate.

  • The tunnel has now gotten bigger. If you hover your cursor over the wall of the tunnel, you will find a portal. Click on it.

  • There's a sign here that welcomes you to the super secret bonus special place.

  • If you go to the right from here, you will find those observation machines like you find at tourist attractions. Each one has a comment from Matuesz Skutnik about the making of the game.

  • To make a machine work you need a token. To make all five of the machines work you need to have found all five tokens.

  • After you've spent the tokens, you can go back and go through the big green portal.

Commentary Synopsis

  • This is a synopsis of the commentary from the super secret bonus area.

    1. The first machine covers the beautiful architectural drawings that you find during the game. Matuesz drew them when he was studying architecture 12 years ago.

    2. The second machine talks about references and tributes to things he likes, like TRON, Night Watch, Amanita Design Studio, etc.

    3. The third machine talks about bioluminescence, which Mateusz calls "flourescence", the glowing plants of the submachine environment.

    4. The fourth machine talks about the garden maps from the Winter Palace Gardens. The map is an actual garden map, that of the gardens of Versaille in France.

    5. The fifth machine talks about the future of submachine. Apparently there are only three episodes to go to the end.

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Thanks guys! The walkthrough has been updated to include the missing two secrets and a bonus super secret special section has been added for those who are just interested in the bonus stuff.

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Did anyone find a use for the

glowing box

?
Loved this game, a different atmosphere than in the other Submachine games, also loved the little hints in the end at

other things that he loves, like the Amanita Mushrooms

.

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Patreon Contributor kingjulien86 December 16, 2010 2:07 PM

@Hespetre, the glowing box is used to unlock a glowing symbol.

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Crabbityjoe December 16, 2010 2:24 PM

another winner from Mr. Skutnik.

I only needed help on:

3 of the secret coin locations, and mostly because I was getting lazy.

the stone keys. I didn't get how the clues from the pictures translated into the final position of the keys. I kept trying to place them all in 3x3 sets of holes rather than spacing them out. I'd love to know how someone came to the leap of logic that led them to the correct placement.

I just can't say enough good things about Mr. Skutnik and all of Pastel's games. Casual gaming done right.

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ZOMGYAYIMPLAYINGITRIGHTNOW!!!

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Oh YES! So exciting! Also, I remember now that I forgot to play the Sandbox themed one... gotta go back to that.

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hm... the guys portals are wrecking the place and apparently the green one is the one he says he left by. its all coming together. and only three left...

i await the next one.
KEEP IT UP M!

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This game is fabulous. Can't wait for 2011 and Sub 8!

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IT'S OUT!!!

Okay, okay... THIS time I absolutely WILL NOT check the walkthrough, no matter how frustrated I get.

(after I finish the game, I'll let you know how many seconds that resolution lasted)

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Well, at least I lasted eight minutes instead of the usual three...

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I wrote down all the symbols that go in the controller. And I have the piece of paper that shows the order based on where they were found on the map. However, my order does not work. Resorted to the walk through and varified that I had done everything and got some help. Then I get to the screen shot of the symbols and I have it correct! But when I click the arrow it does not stay. It goes back to its original place and nothing happens and I am so stuck.

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Oh and the three lights - are - green. I didn't forget that part. I drew all 5 symbols and thought maybe my drawing stinks. But I have the 5 symbols on display right in front of me just like the one in the walk through and the arrow just flips back. Do I need to plug in something? has anyone else had this happen?

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FINALLY!!!!!!! I'VE BEEN WAITING FOREVER!!!! Really, I've been watching for it on the front page. But I can delay no longer… TO THE CORE!!!!

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I am going to kick myself. I just happened to notice that I had a thing called a transmitter still in my inventory. I went to the place where I put the two solinoids in and a nice click happened and NOW the fourth light is lit and NOW when I click the arrow.... it sounds like somebody had a wreck?

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4red3s -

Your problem may be the sybol in the middle, the third symbol. There are two symbols in the rotation on the machine that look very much alike, one is the correct one and one is incorrect. Keep clicking the buttons for that third symbol and watch for the two that look like the correct one. Try one and then the other. I think the minor difference in the incorrect one is that the arcs of the circle don't connect with the vertical line.

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4red3s -

Okay, sounds like the problem wasn't that third symbol but the fact that you handn't finished putting the transmitter dish together. If you got a sound "like a wreck" and the switch remains turned to the right, then you got it right. Now you just have to find the capsule.

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Founded1992 December 16, 2010 5:05 PM

WOOOO!!!!!!

im hooked on this series and im very (very) glad this one came out!

does anyone know if the creator opened up another game/series?

great game :D

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What an absolute joy. I saw a link in an earlier post that said an "easier on the eyes" version is on pastel portal. I am going to play this again.

Thank you Mr. Mateusz Skutnik.

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One more thing.... Thank you grinnyp for the beautiful and concise walk throughs and for being here when I got lost. Bless you!

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It felt at first to me as if something was missing from this installment that was present in the other games of this series. Maybe it was the sense of mystery, since this one spent less time hinting at the nature or designs of people within the subnet, instead outright stating its history.
Still, the mysterious beauty was replaced with a haunting one this time, and it did explain all the anachronistically mashed-up architecture around the place. I just hope he's going to let us turn the tables on his self-insert character at some point, what with all the constant taunting from him.

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Well, Submachine 8: The Plan, huh? I was thinking Submachine 8: The Collapse (or just Submachine 8: Collapse), but never mind that.

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Sorry for the double post, but I should mention that

Liz was right in SNEE. No, she was wrong. Murtagh didn't destroy the Sanctuary, he obliterated it.

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Death Road December 16, 2010 5:42 PM

Just wanted you guys to know. That I saw some people thinking this was the last game or the next might be.

Submachine will be a 10 game series.
As stated by Mateusz Skutnik himself.

You're Welcome.

Just so you know, Pastel Forum is the name of the forum that Mateusz has (so you understand the ending of my post).

Your Friendly Pastel Forum Moderator,
Death Road

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Livingpyramid December 16, 2010 6:01 PM

I finished the game, but I had to use the walkthrough. I'm a sucker for Mateusz's games. :D

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Wow...can I just say how amazingly fortunate we are to be able to play amazing games like this for free? I am overwhelmed by the detail, as always. This is maybe the most beautiful game from Mateusz yet. And that's saying a lot!!

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@4red3s

This happened to me too. Have you

Put the transmitter into the round source thing outside on the wall?

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Patreon Contributor kingjulien86 December 16, 2010 6:31 PM

@Crabbity There is a piece of paper right next to the karma portal that leads to the area with the glowing tree with the order of the pegs. I didn't find it until my second play through and is very easy to miss.

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Not sure if its on purpose or not, but the image in the walkthrough for the symbol machine is wrong. No I didn't have to use it, but I was just checking the walkthrough and noticed that mistake (if it is one)

- Gemini; Pastel Forum Moderator

[No, we're fairly certain the image in the walkthrough is correct. -Jay]

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Brilliant as always. I reckon the best bit about the Submachine series is the sound. I seriously get goosebumps from his use of sound. It's eerie and cavernous and suits the mood of the games so well.

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It worked for me, Gemini.

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Tears. Tears of Joy. Thank you for making my holiday dream come true.

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mario fan8 December 16, 2010 8:24 PM

When I saw that Sub 7 was out I exploded and confetti came out of me.

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Learning that a separate group of people tried to bury M in the Lighthouse and then seeing the bullet holes was definitely cool. Great plot development. M is in sheep dip. I never expected this at all. It's perfect to the theme of the games. (I knew he would get deep.)

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New Submachine! Yessssssssss! And I actually managed to finish this one without a walkthrough, which is probably because I had some self-control this time and didn't look for help the first second I got a little stuck.

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New Submachine is out!!!! Yes!! Yes!!

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I played it again. These games are like a good book. No matter how many times you read it / play it, the pleasure does not diminish. For me the second play was better. I understood and appreciated the story / game much better because I wasn't lost and fumbling and frustrated. I love the haunting music too. I have left it on for a little bit after finishing the game. Very soothing.

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@CrabbityJoe

I worked out the stone key puzzle by being a maths geek :-P

Basically, I saw that there were three stone keys, and that they had positions on a 3x3 grid. Then, of course, there was the picture you find that labels them 1-3. I then worked out the 9x3 grid was in fact three 3x3s. That was my favourite puzzle of the game :D

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YESSSSSSSSS!!!!!!!!!
Me like a lot of others, have been waiting for this for so long!
Thank you MS! I will have to use all of my power to get myself to wait for the other 3 episodes.

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Almost peed my pants when Skutnik posted "1+6=7" on twitter. Set my alarm extra early just for this game and finished it right the next moring. Now that a day has passed, I played the game about 3 times and - MAN now I have to play all the other parts again as well. I just love this series and now I can't wait for "The Plan".
Mateusz, you are such an inspiring person. Thank you for this most beautiful mindwarp the internet has ever seen :)

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thingthing December 18, 2010 2:32 AM

The glowing box is for the square at one of the four winter garden portals. It was going to be used for a symbol, right?

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AWESOME! Another awesome game from Mateusz Skutnik. Now I can't wait for Sub8! Unfortunately, I have to...

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I do wish -- especially given how long some of us have waited for this -- that the walkthrough had not been posted so quickly. Or that the users had been given a chance to put one together. Yes, I know, we don't have to read it, but it's entirely too tempting for a game (and series) whose primary feature is in its discovery.

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Amazing. Astounding. Terrific. Superb.

I just finished playing and I enjoyed it thoroughly. I refused to use the walkthrough, so it took me well over two hours. It's tough trying to figure everything out on your own without even reading the comments!

Nevertheless, to me that makes it all the more fun. One of the better chapters in the series (not all were great, in my opinion). I'm totally impressed with this one. THANK YOU to Mateusz & JIG for featuring it!

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KamenZero: I do believe you're right...and I do believe Murtaugh snuck one in as well, albeit kind of a frightening one...I can only describe the BGM of the area past the stone gate as the sound of a wounded, possibly dying TARDIS.

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wintergoat December 19, 2010 3:11 PM

Great game! Although I accidentally clicked on the end portal before I was done exploring... Christmas come early!

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Help with the drawers almost at the Green portal please!!!

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That's a great game! It's the best game in this series! But now I should need to wait 'till the 8th one will come...

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themilkthief December 20, 2010 2:35 PM

Ok, so very happy that Core is out. I still have all my christmas shopping left to do but that will have to wait... I do need help though and really would prefer not to use the walkthrough, so

I have the circle, square and triangle stone keys and no idea how to use them. I know they go in the one wall, but i don't understand the order from the pictures. plz help!

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themilkthief December 20, 2010 2:52 PM

Never mind. I stood up looked out my window, thought, and realized my mistake.

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Well, the game is awesome. I love Submachine.
But your walkthrough was awful to me !
You tells us to go up ladders only to see a locked box ! WTF is going on with you ?!

Anyway, have a happy life and keep playing Submachine and write EASIER TO-READ WALKTHROUGHS.

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A hint about the two plaques near the Winter Palace that begin "WE THE KING". I noticed there were areas where my cursor turned into a link pointer (although clicking did nothing), and spent a long time trying to figure out the significance - mapping out the "live" areas to see if the shapes meant anything, counting words and letters, here's what I found:

It means nothing. No clues here, so ignore it.

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I can't solve the stone key puzzle, help!!!

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terrorzord February 13, 2011 7:54 PM

5th token correction

back left leg of TABLE

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Ace Woodlink March 4, 2011 8:41 PM

Waycooler,

Since when do cats climb ladders?

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While I do enjoy the gameplay of the Submachine series, I decided partway through not to bother until or unless it's ever made clear if the creator is ever going to bother actually resolving any of the mysteries he's set up rather than just piling on more. I saw enough people make that mistake with Lost. I'd rather not end up wasting my time on something there's a chance the writer is just stringing along with no actual answers in mind.

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@Rev

There will be 10 games, only 3 left, so I guess the solution is near.

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please can anyone put the screenshot of the symbols that had to be put in the machine in the atrium....

please pleasee heelllppp me....

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hashembarudi January 20, 2013 5:40 PM

There is a particular staircase:

When you access this particular staircase that starts from straight line and then fixed to go up, when you enter the room, go left, then you have to pick roght up or right down.
Right up will let you go upstairs, and Right down will let you go down, its either or, but not both despite seeing the same screen with a go back and go upstairs.

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demigod163 January 12, 2015 9:12 PM

After each Submachine game, I keep thinking, "Okay, Mateusz. That's it. There is no. Freaking. Way. That you are going to surprise me any more than you already have. And then I wind up eating my words (and being, I must admit, pleasantly surprised) with the next game, which blows my mind yet AGAIN, like a lightbulb in a Submachine game. By the way, that reminds me--M.S. seems to have some kind of obsession with broken lightbulbs and pipes, cuz there's been at least one of the two in just about every Submachine game so far.

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kanna January 12, 2015 9:34 PM replied to demigod163

He kind of explained it in Sub4 or Sub5 (can't remember which) if you got all the secrets and read the extras. Anyway if you liked Sub7, you'll love Sub8 and Sub9. :D

(And save Network Exploration Experience for last or you might see spoilers!!!)

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