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Submachine 6: The Edge


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Rating: 4.7/5 (646 votes)
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JerradSubmachine 6: The EdgeFans of the Submachine series, your time has come at last. After more than a year and a half, Mateusz Skutnik is back with Submachine 6: The Edge, an all-new installment in the enormously popular Submachine series of escape/adventure games.

As with previous games in the series, Submachine 6: The Edge is a point-and-click adventure set inside of a series of submerged machines, or Submachines. Like any good escape game, the goal is to find your way out of the area that you're stuck in. All navigation is done with the mouse, and any inventory items you pick up on the way are displayed at the bottom of your screen. You won't need any sort of special knowledge to get through, just determination and a head for solving puzzles.

Best of Casual Gameplay 2009With the number of escape and adventure games out there, it takes more than just clever puzzles and pretty graphics to make a game really stand out. With a story that has already spanned 5 previous games, simply trying to find your way out as quickly as possible would result in missing what makes the Submachine series so great. With hidden areas and notes left behind from previous explorers, the game is filled with a personality that makes it stand out as much more than just a simple escape game. In this newest installation, we get treated to more of the story and mood that made all of the previous games so compelling to play.

submachine 6: the edge.jpgAnalysis: Fans of the series will find little fault in the newest addition to the already iconic series. The graphics and sounds are perfect for creating the ominous atmosphere present in all of the earlier games. The puzzles are fair enough that they're not completely unsolvable, although they do provide enough of a challenge to keep you busy for a while. As always with Mr. Skutnik's work, it's the small details that make the game so enthralling. From the sound effect to the way the landscape reacts to your actions, every aspect of the game perfectly captures the environment, turning what could have been a basic point-and-click escape game into a fully immersive experience. It's worth noting for newcomers to the series that this game picks up right where the previous installment left off, so while it is not necessary to have played the earlier games in the series, you may want to do so in order to understand everything that is happening.

While getting lost in the machine is part of the fun, it may be wise to make a map as you go. This is by no means a small game, and it's easy to lose track of where you've come from and where you're going if you don't pay attention. Aside from that minor quibble, there's really not much else to fault in such a wonderful game. Fans of the series will find more of what they already love, while readers who are new to Submachine should have no problem getting hooked like the rest of us.

For those of you who have been eagerly awaiting the newest installment in the legendary series, what are you waiting for?

Play Submachine 6: The Edge

We've been here covering the entire Submachine series since the very beginning with reviews and walkthroughs for all of them...

Outside the main storyline, and yet still another great Submachine, is a game created for the band Future Loop Foundation:

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Submachine 6 walkthrough

  • Click the lever on the right

  • Exit through the door.

  • Once you arrive in the new area exit to your right.

  • Drop your items into the trash bin in the center of the wall, or the scanner in the next room wont let you pass.

  • Move right

  • Click on the scanner.

  • Move right

  • Click any four areas, it doesn't matter you will be sent to the same spot.

  • Go all the way left

  • Click up on the edge of the wall and you should go around the corner

  • Keep going left until you find the loose pipe cover, and enter that pipe.

  • Go right, up, up.

  • Get the key card.

  • Go down, left.

  • Spin the wheel once, to move the pipe outside the room.

  • Go right, right.

  • Push the mechanism into the wall, to open up an area a few rooms below.

  • Go left, left.

  • Spin the wheel twice.

  • Go right, down, right.

  • Enter the pipe.

  • Go right.

  • Enter the upper pipe on the left wall.

  • Go up, the go up again.

  • There are three pipes at the top of this room, You need to move the ladder to the two outer ones and press a button in the to get into the middle one.

  • Gown down then left.

  • Use this machine to move the ladder.

  • When the lights are both facing one direction thats where the ladder will be.

  • The wheels work like this:

    When you turn a wheel, the one you click moves 1/4 turn, and the other moves 1/2 turn.

  • Once you have go into the left and right tubes in the room with three, go into the center one.

  • Once you are outside, go right once.

  • Place the key card in the hole and push the button.

  • Enter the elevator that came down and go to the third floor.

  • Go left.

  • Click on the monitor and turn off the security system, by clicking each ball so it moves down.

  • Go back to the elevator and go to the second floor.

  • Keep going left until you get the cube.

  • The monitor asks for your I.D. to open the cube, but you don't have one so leave.

  • Go back to the elevator and go to the first level.

  • Go all the way back to the room where you took the upper pipe on the left wall, only this time go up.

  • Go up one room and turn the wheel to open up the other tunnel.

  • Go down this tunnel into the bottom pipe on the right wall.

  • There is a plate blocking the upper tunnel

    Use the levers to unhook it.

  • Now go back and enter the upper tunnel on the right wall, where you just removed the plate.

  • Go right, the room on the right looks very pristine now.

  • Turn the wheel on the wall just outside the room.

  • Enter the room on the right, doesn't look so pretty now.

  • Use this room to gain access to whats in the cube.

    • Place the cube on the pillar when the room is new.

    • Make the room old again and pull the object out of the cube.

    • Make the room new, and then pick up the object that fell out of the cube.

  • Now that you have the Connection Pod, go back to the area where you got the cube.

  • This time go to the third level.

  • Go left, and there is a space in the wall, Put the connector in there.

  • Go up and then move the ball to the other side to open Door 5 of level 1 of the facility (Middle button on the elevator)

  • Don't forget to take the connector back out of the wall.

  • Go down one floor and into the room you now have access to.

  • Put the connector in the wall.

  • Go down and open level 2's 8 door.

  • Go back up a floor and enter the door on level 2.

  • There are two spaces for the connector in this hall

  • If you put your connector in the first one you will see there is a message but it is blocked.

  • Go to the second place to enter your connector. Take note of the protocol port.

  • Go right and open gate 3/18, by moving the ball.

  • Go back to the first connector. You can see that the message is being blocked by protocol 54-2

  • Go right twice. Unblock the protocols that you need.

    The bottom three but leave the top one.

  • Go back to the first screen of this terminal and you'll see the message is unblocked.

  • Read the message from Murtaugh. Note the things he needs you to disable.

  • Take your connector and go back to the second terminal.

  • Go up and move the e(lavator) block so it's next to where you are.

  • Exit the terminal and enter the elevator.

  • Press the middle button on the elevator

  • Exit the elevator and go up the ladder.

  • Put your connector in the wall and disarm both the turrets

    you need to disarm the one to the left before the bottom one.

  • Exit the terminal, go down the ladder and enter the left room.

  • Go up the ladder and use the connector on the wall to the right.

  • Remember the protocol you needed to disable from earlier? Go screw that one up.

    • It's protocol 2-18, go up and then left.

    • To screw it up you need to start the reset and then cancel before it finishes.

  • Go back to the elevator and go to the top level.(Right button)

  • Exit the elevator and go up the ladder. Ignore the things on the wall, they were shooting electricity but you've disabled it.

  • Go up and enter your connector on the wall.

  • Enter the mainframe.

  • You can only go places where the dotted line is connected.

  • Go left first.

  • Move the mouse around to move the circles. Try to make them meet up in the center and form a line.

    Your cursor should be in the middle and to the left of the grid of numbers in the background.

  • Go back to the main screen.

  • Click the circle in the middle to move the dotted line.

  • Move the line so that you can go right.

  • Go right then up, flip the ball to the other side.

  • Go down and then right.

  • Flip this ball to the other side as well.

  • Now go back to the main screen.

  • Make the dotted line go upwards, and go up two screens.

  • Press the button. You now have 5 choices.

  • You need to deal with the four lower ones before you can use the top one.

  • We will start with the top right corner.

  • This is just like last time, you need to move the mouse to where the dots meet up.

    If you put your cursor over the P in protocol, at the top right corner, and just keep moving left along that axis you should hit the sweet spot.

  • Now the bottom left corner, you just need to turn the switch off.

  • For the bottom right corner, you need to move the balls so the one at the end is in the circle. This shouldn't be too hard.

  • Now for the top right circle. Just move to the right, and click RESET on the human recognition pattern.

  • Now you can go to the top circle

  • Go up and turn off protocol 1-0.

  • After the scene, you will not be able to go back into the mainframe.

  • Go down the ladder and pick up the connector, then go left.

  • Uncover the fan, and make your escape.

  • Enter the connector in the teleporter.

Secret rooms

  • There are 5 secret rooms/screens in total.

  • To access the first one, once you get the connector key, go back outside to the rusty teleporter on the outer cliffs and insert the key.

  • Look at the square panel of 25 zeroes and ones near where you use the keycard. Match it on the round panel where you got the cube, then go down the tube on the screen with the square panel. (Thanks SonicLover!)

  • After disabling protocol 54-4, reuse the port next to door 8 (the one you used to unlock door 5) and follow the new path. (Thanks SonicLover!)

  • Turn the "hourglass" over (Degraded room position), leave the tunnels, go left around the corner of the cliff. You'll be greeted by a Thoth carving. Click the panel for more info. (Thanks Shudog!)

  • On the room with two wheels, turn them both to point down. Then backtrack. You will find another tunnel. (Thanks Rosedragon!)

98 Comments

Submachine 6 walkthrough

  • Click the lever on the right

  • Exit through the door.

  • Once you arrive in the new area exit to your right.

  • Drop your items into the trash bin in the center of the wall, or the scanner in the next room wont let you pass.

  • Move right

  • Click on the scanner.

  • Move right

  • Click any four areas, it doesn't matter you will be sent to the same spot.

  • Go all the way left

  • Click up on the edge of the wall and you should go around the corner

  • Keep going left until you find the loose pipe cover, and enter that pipe.

  • Go right, up, up.

  • Get the key card.

  • Go down, left.

  • Spin the wheel once, to move the pipe outside the room.

  • Go right, right.

  • Push the mechanism into the wall, to open up an area a few rooms below.

  • Go left, left.

  • Spin the wheel twice.

  • Go right, down, right.

  • Enter the pipe.

  • Go right.

  • Enter the upper pipe on the left wall.

  • Go up, the go up again.

  • There are three pipes at the top of this room, You need to move the ladder to the two outer ones and press a button in the to get into the middle one.

  • Gown down then left.

  • Use this machine to move the ladder.

  • When the lights are both facing one direction thats where the ladder will be.

  • The wheels work like this:

    When you turn a wheel, the one you click moves 1/4 turn, and the other moves 1/2 turn.

  • Once you have go into the left and right tubes in the room with three, go into the center one.

  • Once you are outside, go right once.

  • Place the key card in the hole and push the button.

  • Enter the elevator that came down and go to the third floor.

  • Go left.

  • Click on the monitor and turn off the security system, by clicking each ball so it moves down.

  • Go back to the elevator and go to the second floor.

  • Keep going left until you get the cube.

  • The monitor asks for your I.D. to open the cube, but you don't have one so leave.

  • Go back to the elevator and go to the first level.

  • Go all the way back to the room where you took the upper pipe on the left wall, only this time go up.

  • Go up one room and turn the wheel to open up the other tunnel.

  • Go down this tunnel into the bottom pipe on the right wall.

  • There is a plate blocking the upper tunnel

    Use the levers to unhook it.

  • Now go back and enter the upper tunnel on the right wall, where you just removed the plate.

  • Go right, the room on the right looks very pristine now.

  • Turn the wheel on the wall just outside the room.

  • Enter the room on the right, doesn't look so pretty now.

  • Use this room to gain access to whats in the cube.

    • Place the cube on the pillar when the room is new.

    • Make the room old again and pull the object out of the cube.

    • Make the room new, and then pick up the object that fell out of the cube.

  • Now that you have the Connection Pod, go back to the area where you got the cube.

  • This time go to the third level.

  • Go left, and there is a space in the wall, Put the connector in there.

  • Go up and then move the ball to the other side to open Door 5 of level 1 of the facility (Middle button on the elevator)

  • Don't forget to take the connector back out of the wall.

  • Go down one floor and into the room you now have access to.

  • Put the connector in the wall.

  • Go down and open level 2's 8 door.

  • Go back up a floor and enter the door on level 2.

  • There are two spaces for the connector in this hall

  • If you put your connector in the first one you will see there is a message but it is blocked.

  • Go to the second place to enter your connector. Take note of the protocol port.

  • Go right and open gate 3/18, by moving the ball.

  • Go back to the first connector. You can see that the message is being blocked by protocol 54-2

  • Go right twice. Unblock the protocols that you need.

    The bottom three but leave the top one.

  • Go back to the first screen of this terminal and you'll see the message is unblocked.

  • Read the message from Murtaugh. Note the things he needs you to disable.

  • Take your connector and go back to the second terminal.

  • Go up and move the e(lavator) block so it's next to where you are.

  • Exit the terminal and enter the elevator.

  • Press the middle button on the elevator

  • Exit the elevator and go up the ladder.

  • Put your connector in the wall and disarm both the turrets

    you need to disarm the one to the left before the bottom one.

  • Exit the terminal, go down the ladder and enter the left room.

  • Go up the ladder and use the connector on the wall to the right.

  • Remember the protocol you needed to disable from earlier? Go screw that one up.

    • It's protocol 2-18, go up and then left.

    • To screw it up you need to start the reset and then cancel before it finishes.

  • Go back to the elevator and go to the top level.(Right button)

  • Exit the elevator and go up the ladder. Ignore the things on the wall, they were shooting electricity but you've disabled it.

  • Go up and enter your connector on the wall.

  • Enter the mainframe.

  • You can only go places where the dotted line is connected.

  • Go left first.

  • Move the mouse around to move the circles. Try to make them meet up in the center and form a line.

    Your cursor should be in the middle and to the left of the grid of numbers in the background.

  • Go back to the main screen.

  • Click the circle in the middle to move the dotted line.

  • Move the line so that you can go right.

  • Go right then up, flip the ball to the other side.

  • Go down and then right.

  • Flip this ball to the other side as well.

  • Now go back to the main screen.

  • Make the dotted line go upwards, and go up two screens.

  • Press the button. You now have 5 choices.

  • You need to deal with the four lower ones before you can use the top one.

  • We will start with the top right corner.

  • This is just like last time, you need to move the mouse to where the dots meet up.

    If you put your cursor over the P in protocol, at the top right corner, and just keep moving left along that axis you should hit the sweet spot.

  • Now the bottom left corner, you just need to turn the switch off.

  • For the bottom right corner, you need to move the balls so the one at the end is in the circle. This shouldn't be too hard.

  • Now for the top right circle. Just move to the right, and click RESET on the human recognition pattern.

  • Now you can go to the top circle

  • Go up and turn off protocol 1-0.

  • After the scene, you will not be able to go back into the mainframe.

  • Go down the ladder and pick up the connector, then go left.

  • Uncover the fan, and make your escape.

  • Enter the connector in the teleporter.

Secret rooms

  • There are 5 secret rooms/screens in total.

  • To access the first one, once you get the connector key, go back outside to the rusty teleporter on the outer cliffs and insert the key.

  • Look at the square panel of 25 zeroes and ones near where you use the keycard. Match it on the round panel where you got the cube, then go down the tube on the screen with the square panel. (Thanks SonicLover!)

  • After disabling protocol 54-4, reuse the port next to door 8 (the one you used to unlock door 5) and follow the new path. (Thanks SonicLover!)

  • Turn the "hourglass" over (Degraded room position), leave the tunnels, go left around the corner of the cliff. You'll be greeted by a Thoth carving. Click the panel for more info. (Thanks Shudog!)

  • On the room with two wheels, turn them both to point down. Then backtrack. You will find another tunnel. (Thanks Rosedragon!)

Reply

Anyone know when the rest of the world will get access - I'm based in Australia and no joy so far!

Reply

A secret room:

Turn the "hourglass" over, leave the tunnels, go left around the corner of the cliff. You'll be greeted by a Thoth carving. Click the panel for more info.

Reply
Kurdt Skjærgaardsø October 15, 2009 10:30 AM

I'm really looking forward to this game, but the links in the article all point to nowhere. I hope you can fix it ASAP.

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How did you create a walkthrough without any way to play the game online?? What site currently has this game available online??

[Edit: It will be released soon. Check back later. :) -Jay]

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YES! It's out! Although all of the links lead to the JIG homepage instead of Submachine 6, and the walkthrough button doesn't work. Help?

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I'm gonna guess it comes out tomorrow or Saturday. Quite a tense past few weeks.

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eek - there go the next few days of my life... and now this is out i guess he'll be working on the next covert front, which is an exciting thought in itself!

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I just got the connection pod, but have no clue what to do next. I tried following the walkthrough posted, but it has failed me so far. Help?

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Oh the power of posting, I am such a fail.

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That was disappointingly straightforward. I just finished it in around 20 minutes and Submachine games usually take a lot longer.

There was essentially no 'Hmm, where do I use this item'; all of the tasks were either within one connection or one small set of nearby rooms, and the hints were obvious. I didn't need to make a map, I just used the 'follow the left maze wall' rule and did whatever I could in each room.

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This is awesome! Imagine what direction Room-Escapes will take 20 years from now! Talk about virtual reality...

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fifth's secret:

On the room with two wheels, turn them both to point down. Then backtrack. You will find another tunnel.

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That was fun! Not as complicated as some in the past, and definitely even more abstract than the previous ones.

Did anyone else get a little freaked out that you were going to get sliced up or something else awful?

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I cannot get the

second secret room to work. I put in the square 0-1 pattern on the screen where you get the cube, but the pipe under where you get the pattern is not opened.

Any help?

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nerdypants October 15, 2009 11:57 PM

Aw man! I'm at work right now and I don't have time to play... but I wanna play now...

Sigh. I'll have to wait till I get home.

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Duscha? All good here in Australia? just played it.... very noice.

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Dragonfang October 16, 2009 12:05 AM

Can someone please post the storyline? I'm not a big fan of point and click but i tried one of these and the plot interested me.

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@aylakat : perhaps you make a wrong pattern.. the pattern is..

00000
01110
01010
01110
00000

@dragonfang : it got a lot of mysteries.. imo, it would be subjective to say since a lot of the 'story' is on the mysterious graphic. submachine series is a worth trip, if you don't like the puzzle finding, use the walkthroughs :D .

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@Rosedragon: Thanks. I was doing it right, I think it didn't work because it bugged out.

The first time I tried to do it, I had already touched the numbers on the panel (made them all 1s for no reason, really), then came back in to edit them. It didn't work. I restarted the game and put in the code and it worked just fine.

Thanks again <3 :)

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yeah i can only seem to get the last 2 secrets. i have no idea what i'm doing wrong...

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It's here!!! Been waiting ages for this one...

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Dooreatoe October 16, 2009 1:43 AM

extremely excited!

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Really nice! :D
The only thing that bothers me is the storyline.. confusing as it is already, it's been so long since I played the previous games that I have no clue of what's going on!

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Okay, I think i did something wrong. The electric current's still going and I followed the walkthrough exactly

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zbeeblebrox October 16, 2009 4:25 AM

@OverZealous - I got the same vibe! When you click into that first cube, and the scanner turns on, I was like, nooo! This room must not have been divisible by a prime number!

@dragonfang - the story of Submachine is that you're trying to figure out the story of submachine. It is a mysterious device(s) built by an unknown person/persons/alien race/ancient civilization/ who knows, which is both very old, very new, very commonplace, and extremely futuristic, and was/is designed to do god knows what for reasons yet to be understood. There's a lot of teleportation, a little time manipulation, and many, many, many rooms.

And you have been trapped inside this(these) device(s) for a length of time roughly equivalent to 6 episodes.

Now you're caught up! :D

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Gabe: Which electric part are you at? The building with the first elevator or the second?

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The first, I think. After

disabling the turrets

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Hi!!!
i need help! I'm stuck in the elevator part... I have the connection key...but I don't know what to do with it...

I have done the thing in the spoiler..after connecting the pod,but then it says "go up" up where? there's only a room on the right with the security level... hEeelp!

Reply

Oh.

From where you disabled the turrets, go down the ladder, the room left, up that ladder. There is a spot on the right side of the wall for your connection pod. Go to 2-18, and click to reset turrets, but cancel before it finishes.

Hope that helped.

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Sheer_Cold October 16, 2009 7:20 AM

I'm having the same problem as aylakat...

I put the combonation in the display, and nothing happens. Do you need to get that one first or something?

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Oh wow. No time to play right now, but I had to click in just to sniff the atmosphere.
Been waiting for this. I think googling for Submachine was actually what first made me find JIG back in the day.

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Tobberian October 16, 2009 8:54 AM

Gabe puratekauta

The detailed solution:

(I though I reset it by pressing the ball but that's wrong).

The cancel button is inside the display square . Then you get a YES/NO confirm promt.

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I can never get enough Submachine. Although it is starting to resemble Cube more and more...

If I were forced to nitpick though, I would have say that, once you overcame the "weird" factor, this one is perhaps the easiest yet. You can basically brute force through it in 15 minutes or so (although I guess finding all the secret rooms takes a bit longer).

One thing I didn't like is that while advancing is pretty linear, the game still allows you to go back in previous areas so as you progress through the game the previous portions become an increasingly daunting red herring. Thankfully I never really got stuck, but I guess some players could easily get frustrated mid-to-late game when they are unsure what they have to do next and there is an entire bunch of screens just taunting them with possibility they perhaps missed something tiny yet crucial.

But all in all this is still one of my favorite flash point-and-click series of all times. Bundled together all the Submachine entries could truly present a stellar title, a product of much higher quality then many of the recent commercial offerings..

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Fascinating. I needed help with the secret locations, and to start figuring out the "hacking" sections - I was going about them all wrong, I thought I actually had to figure out the binary, hahaha - but after that, it was pretty straightforward. Not as scenic as the usual, but I see this game as being in the Submachine 3 mould. It was more cryptic.

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I've been sad enough to decode some of the binary dotted around the game:

inf_log

The files, from 1-6, as well as 0 and F, decode as the titles of the previous games in the series, with 0 and F being Submachine 0 and Future Loop Foundation respectively. I think. I only did the first file and then guessed the system.

1-12

Literally "Human Recognition Pattern", I think. I only did "human re" before I got bored.

The final message:

"this is the end of the secret defense system", which is fair enough.

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Yes!! Its finally here. :D

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Only have lunch breaks to play these days. No more internet connection at home. :(

I played until I got to the part where you...

disable the turrets. It seems that I did it wrong and that you only get one chance to disable. The turret on the left, is now stable not disabled. I did not see a way to "cancel" anything at the point. Now the path no longer exists. And I have run out of time. more :(

You know it is a good game when even if you get totally stuck and can't finish it, you still have a good time playing it. :)

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Commented too soon. I had to go back to the right side turret and I think I put things back the way they were and then started over and ... I really have no idea.

Now I am at the point where...

you use the mouse to make the crazy swinging arm looking things line up their elbow looking parts and hold hands or something like that. But it is making me get kind of nauseated. So I have to look away right now.

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Well that was fun. Used up half of Monday's lunch break time but it was worth it. :D

Only found 1 secret. Still fun though.

I hope everyone has a really good weekend.

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Ahhh, finally...been waiting for another Submachine fix for longer than I can remember. Beautifully done as always.

The ending threw me for a bit of a loop, though...

Murtaugh, I suddenly find myself questioning your trustworthiness.

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I can't say how much I love this! The details like the tiny tinkling sound cue when you

change dimensions in the plane of the game,

the scrape marks on the walls, the architecture and

characters from previous games,

the way clues are laid out in a repeatable pattern which doesn't need words.

The best part is that you know *exactly where you are* despite not having any windows. Skutnik mentioned wanting to introduce

a 3D element to the exploration, and he succeeded in the wildest way.

The edge / dimension theme was well done. This is game+narrative taken to the limit, in a creepy and invitingly logical way. I can't wait for more.

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Vogonviking October 16, 2009 4:15 PM

I am really lost with the connection pod (which I have found)and opening Door 5. I think I have very bad spatial awareness. Please could someone do me an idiot's guide!

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for anyone confused about the connection pod thing and unlocking Door 5: when you put the connection pod into a hole, you are moved to another screen. Click on any green line going off the screen to enter another screen where you can click balls and disable things (in the first case you disable door 5).

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Vogonviking October 16, 2009 4:51 PM

Sorry for the double posting but I've got it now. Didn't realise I could follow the green line up! Duh!!

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one word:WOA!
really cool game here
cant wait for next one
even though i always need the walkthrough

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Anyone have any idea if the pipe that's to the right of the area where the elevator comes down (the key card elevator, not the elevator at the beginning of the game) - an area that can't be accessed anymore after the elevator has come down - can be unlocked/used in some way?

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This is one of the game families that got me hooked on casual gaming in the first place. I make all kinds of funny happy noises when I see something like this. Can't WAIT to dig in!

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Hmpf, it's just to emphasize that you can stand on the pipe.

And there's no way out of the pit from there.

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@Shudog: no, I mean the key card elevator, not the elevator at the beginning of the game. If you walk all the way to the right before the elevator comes down, there is a pipe that you can go into but that's blocked inside by two rows of sliding bars (like the ones in the pipe labyrinth that you had to unlock earlier).

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nerdypants October 16, 2009 8:49 PM

That was awesome. Not my favorite Submachine, but still highly enjoyable. Especially

that secret room with the information on Thoth.

I do wish there'd been more actual rooms to explore, rather than so much computer stuff. It was still fun, but those endless black and green screens get a little boring.

Can't wait for #7!

@Hmpf: I don't think there's a way to get through that pipe. If there is a way, then it's not in the walkthroughs or comments. I'd love to know, though. It bugs me when I can't get places.

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Agh! Over too soon! But wonderful installment nonetheless - not too difficult, not too easy, and deliciously creepy.

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I've beaten the game twice, but has anyone figured out if the

link with the fans in upmost left console

does anything? I mouse over them and they stop, but that's about it for me.

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brokenrecord October 17, 2009 12:17 AM

OMIGOD how did I miss this! Super psyched to play!

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Sheer_Cold October 17, 2009 7:37 AM

Actually, the second secret...

After you enter the room where the cube was, enter
0 0 0 0 0
0 1 1 1 0
0 1 0 1 0
0 1 1 1 0
0 0 0 0 0 into the display.
After that's entered, go back to the elevator. Go to the bottom level, and exit the elevator and go left (3?) times until you get to a screen with a panel that has the code you just entered on it. Go down the pipe, you'll notice the gates are down.

You find a room with a letter about Liz, the girl Murtaugh wrote a letter to in Submachine 2.

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Fabulous. A bit easier than previous installments - nothing stumped me for more than a moment, but still, incredibly satisfying. I haven't been on this site in ages, and probably still wouldn't have been except I got the email newsletter saying the game had been released, and as soon as I finished, I wanted to know what JIG had to say about it. I like the added bits of story - it certainly was more uh... suspenseful. Part of what I love most about this series is that it doesn't have creepy stuff around the corner, you never meet up with anyone trying to destroy you, but it has this great vibe that makes you think something's there. Of course, maybe some day there will be something, and the series will end with a monster holding a toothpick with which it plans to slaughter you. Still, an awesome addition to the series. I hope we don't have to wait another year.5 for the next one.

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FINISHED!!!
It was a bit short though... you know.. after waiting for it so long (actually didn't he promised that the game would finish by the end of 2008??) and it just end within an hour! I REALLY hope that I can explore more room!!!

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OMG NO. I have homework to do. Why. But...can't...resist....

Reply
RedRevolver October 18, 2009 3:50 AM

I *think* I've said this before, but just in case I haven't...

Can I please have Mateusz's children?

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I think this game was ok but I think the walkthrough needs better directions. Like halfway through it reads:

Now go back to the place where you got the cube.

How am I supposed to know that? You should try saying

Now go left,up,down,etc.

This will give people with bad memories or at least people that forget how they got from that point an easy way back. Just my opinion though.

Reply
Black Drazon October 18, 2009 4:15 PM

I think it's funny how ratings vary between audiences. Right now, the Submachine games are hovering in the high 3/5's on Kongregate, all the Submachine games except FLF and this one (!!) are in the 4/5's on Newgrounds (but all except FLF are in the 9/10's in the reviews, which is always a more sensible score) and here this game immediately rocketed to #2 on the top rated list... behind Covert Front 3 of all things. I remember the creator of The Space game talking scores being the opposite between NG and Kong. There seems to be no predicting these things.

Reply
Black Drazon October 18, 2009 4:17 PM

Whoops, not The Space Game. But someone. Whichever.

Reply
Roseate Spoonbill October 19, 2009 1:05 AM

Why does Skutnik keep on making more and more Submachines? You know want I want? A Daymare Town 3. In my opinion, that is one of the top ten most respectable and artistic games of all time. I love all of his work, but the Daymare Towns especially. Why do I not hear more people talking about Daymare Town? Am I alone on this?

Reply

what is the telescope good for?

Reply
Light and shadow October 19, 2009 11:17 AM

Martin:

The telescope seems to have nothing to do with, but it shows SOMEONE has been here before, which is mention in the notes left behind by someone else.

And about Mur,

I think he need somebody to shut down the defense system and he knew that person 'cannot' get out as the whole base is operated by it.However,the player(us) somehow could get out of the base.[The sad thing is, at the beginning of the series, the player might be already under the control of Mur (while some say in Sub4).]

Reply
Black Drazon October 19, 2009 1:15 PM

Roseate Spoonbill: There actually hasn't been a new Submachine for over a year and a half. If you want to blame anything for the delay, blame the 10 Gnomes series or the House Escape series, which dominated 2008's update schedule. I wouldn't do that myself, since I like both of those, though a bit less than Submachine/Daymare/Covert Front.

Reply
Amor Lassie October 19, 2009 1:25 PM

I'm a little disappointed because the square panel of 25 zeroes did not do what I expected.

I thought I can login as THOTH by writing lines 10100, 01000, 01111, 10100, 01000. I even tried to write them vertically.

Reply
Gobsmacked October 19, 2009 5:35 PM

Woooooo-oot! Finally, another Submachine game. Second only to MoTaS for brilliant, low-to-no-pixel-hunting, doesn't-even-make-me-mad-when-I-need-the-walkthrough puzzling. Adds just enough story to be maddeningly addictive.

Awesome, awesome, awesome.

Reply

This game series reminds me so much of the tv series [i]LOST[/i].

I mean, the setting, the puzzles, the mechanisms, the messages... not to mention the countless impressions of time paradoxes.

And now in this new installment there are even heiroglyphics and ancient symbols.

Makes me wonder if the submachine series was inspired by that show.

Can't wait for SubMachine 7.

Reply
Anonymous October 20, 2009 4:34 AM

Roseate Spoonbill:

I think Mur's been alternating between Daymare Town, Covert Front, and Submachine for the last year or two. Since his last game before this was Covert Front 3, then Daymare Town 3 should be his next major project.

Although the SubNet Exploration Project should be before that.

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@Sgt. Major K

Yeah. LOST was one of the first vibes to get to my mind while playing deeper into the submachines. Glad to know I`m not the only one. :]

___

I love it. I really do! "Submachine" is my favourite point and click game ever made. Good work Mateusz, sir. And the music.....it was astonishing. I`m not sure why, but it was.

Reply

@Akina

Darn right. *ku-ku-ku* but really, I'm hoping Submachine 7 ends you up teleported to some island beach surrounded with plane wreckage. hehe.

I'm dying to play daymare town too and covert front has me a little confused story-wise so I may have to re-play the old ones.

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ARGH! The walkthrough doesn't make much sense! Im in the room with the zero panel and i randomly type in stuff? Then I went left in the room behind the panel and I'm stuck. Somone plz help!

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Great game! I've been waiting for Submachine 6 along with most of you ... I promised myself I wouldn't check any of the walkthroughs to make it last as long as possible. Unfortunately it's a little short - I finished it in a day (with a couple breaks while my mind worked on why I couldn't get past something), and found 3 of the secret rooms on my own before checking the walkthrough for the other two.

I get the impression that there may be even more secrets though - from the

telescope to the keypad with the ID code (I tried using the same one I "logged in" with at the beginning of the game") to the extra room location (when you disable 54-4 and can move the room next to you, there's a different location).

I'll keep poking around to see if I can find anything else!

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What a nice gift for a dreary sunday... so I downloaded the free game. I played for a hour or so and than I quit the game, presuming the game would save my progress.... alas, that was not the case. So my question is: has anyone managed to save his/her progress? If so, how did you do it?
Please let me know!

Reply

AHH!!! i do not understand what the 2nd secret means about: (then go down the tube on the screen with the square panel.) in the secrets list.

HELP!!!!!!!

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OMG OMG OMG!!! How did I miss this? I'm slipping. I'm soooooo happy there is another Submachine. Thank you so much Mr Skutnik.
Phone off.... check
Door locked.... check
Lights dimmed.... check
Max volume.... check.
Me being a happy bunny.... check.
Playtime :)

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HELP i forgot to press cancel when reseting the turrets and im stuck

what do i do

do i got back to the core or be stuck

Reply

@Chris

If you got the correct code, and entered it where you get the cube, then just return to place where you got the code.

Reply

i sure have waited a while for this game. its pretty good, but i think its kinda short.

Reply
kyoger hunter October 28, 2009 10:13 PM

yes, FINALLY!!! lolz i loved it, great game, it kinda screwed me over through the whole electronic things lol but overall i say 10/10 exelent job Mateusz

Reply
ChrisForsyth October 29, 2009 5:59 PM

Hmm. So there's someone else using the name Chris around here now? Ah well.

Anyway--so basically the telescope is a red herring along with fans?

Reply
kyoger hunter November 1, 2009 1:12 PM

ok, uh im confused, how on earth do you get the secret with the

00000
01110
01010
01110
00000


thing cuz its not working! oh and chrisforsythe yeah i think so... if not, something for a future game to be exposed....

Reply
kyoger hunter November 1, 2009 1:27 PM

omg....theres another one comin out in 2010 .... holy cow batman....

Reply
Legolas5191996 November 6, 2009 4:15 PM

I can't wait for Game 7!

Reply
Anonymous November 7, 2009 4:34 PM

Kero, I did what you posted for the second secret room, and it didn't work.

Reply

For the second secret:

Go to where you picked up the cube and enter the pattern on the terminal on that wall.
The pattern is:
00000
01110
01010
01110
00000
.
Now go outside to where you first got on the elevator, and go to the left, go back the tunnel you came out of and keep going. There should be a second tunnel you can now get in, and the secret is down there.

Reply

Wonder if will bump into any of those elusive so-journers we keep reading about in the next episode.:)

Reply

AArgh! Got to the 5-pointed star of green balls, but the game in "down-right" just does not move. However much I click and slide and try: stuck.
Anybody else have that?

Reply

I finished it myself...

I WIN AT LIFE :D

Reply

So intricate, no wonder it took him a year and a half to put it out. It reminded me of why I fell in love with escape games to begin with, and then JIG. Thanks!

Reply

Oh...and I liked the "downloadable" option. Very nice.

Reply

I must say, the Submachine games are games that I almost NEVER have to use a walkthrough for. I can always, after playing them the first time, except for a few specifics, remember EXACTLY what to do. My main problem tends to be the secret balls, so I wonder if I'll forget about these secret rooms. On another note, ... I forget. My last thing, which I've been thinking about since October, ... I remember now. Anyway, since October, I've been thinking, "Is Murtaugh OUT OF HIS MIND, or did he simply have no way to help us out?" I can't wait until we find out why this happened, or at least until Submachine 7: The Core comes out. Secondly (this was supposed to be my second thing), I remember Thursday the twenty-second, way back in October, one week before my sister's birthday, incidentally, I was looking at NotDoppler, which was kind of my routine at the time, and saw this game. I was excited beyond comprehension. My thoughts were something like, "The next ... Submachine ... game ... is out? YAHOO!" Fun game, but a bit too short. There were also a few hints to the possibility of having a third elevator location, in the area blocked off when you first call the elevator. Still, it was fun. All the collecting and teleporting (well, it's more like Submachining) in the previous games bothered me, so that is a plus. Well, I had a lot to say there.

Reply

THERE'S GOING TO BE A SUBMACHINE 7!!! I'M SO EXCITED. :)

Reply
MrJolteon June 12, 2010 12:34 PM

@ anyone that can't wait for sub7:
It comes out this summer

@Sgt. Major K.
No, Sub7 will be called The Core, and will send you to the area of the core.

Reply

I think it's the best game in that series. It's shorter than the other games, but more mysterious, creepy and hard than the other games. I hope the next game will come soon.

Reply

The binary code does not work, it has been said to be
00000
01110
01010
01110
00000
but this just doesnt work... :/

Reply

The memories...

Reply

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