That is the opening sequence that drops you into Industry 2, the sequel to last year's Industrial Place Thingy. Like the first game, this one follows the same point-and-click stick-figure formula popularized by Rob Allen's seminal work with the Hapland series of games.
At present, there are only two (2) levels to complete out of 8 or 9 the game author, James "Dangerskew" Trofe, has designed. Here is a little bit of advice to get you started:
- In "Landing," you must make your way over to and through the door guarded by the stick figure holding what looks like a trumpet (it's actually a gun).
- In "Elevator," the so-called elevator is the double-doored location at the top-left of the scene.
In each level, you are the stick figure that begins at the bottom left of the screen, and it is with that particular stick figure that you must accomplish the goal for the level. As is usual with these games in which you can reach a no-win scenario, a Reset button is provided with which to reset the level back to the beginning to try again.
Analysis: Although this appears to be a work-in-progress, there is already enough here to keep you busy for some lunch hour fun. The sound implementation could use some work however, as the carnival sing-song music loop gets tiresome all-too-quickly. There is a mute button provided, but an even better implementation would include a separate control to disable the game music while preserving the sound effects.
While not as compelling as the Hapland games, the Industry series is well made and will be appealing to anyone who enjoys this type of game. And with several more levels planned, there is a lot of Industry fun yet to come.
Cheers to Bryan and Shade for suggesting the game. Do *you* have a game to suggest for a review here? Use the now very handy Suggest a game form, a link to which is at the top right of every page just beneath the banner.