You're probably familiar with level editors, where you can take all the time you want to make the perfect level of your favorite game, picking out blocks and lovingly arranging them into a path. In Level Editor 2 from Sigma Studios, you have to do all that level building stuff as you platform, so not only do you have to figure out the puzzle of the path to the door, but you also need to avoid seemingly heat-seeking spike balls, plus the timer is constantly ticking down... down... down to your doom. Also, don't press [shift]. Seriously. Just don't.
In our review of the previous game, Jerrad suggested that the game should be a little more challenging, and Sigma Studios apparently heard that opinion loud and clear, because this sequel definitely requires both more precision and skill for the platforming and more brain cells for the puzzling. With a further 35 levels, people who've cut their teeth on the first game should be ready to ace this one, and those who passed over the first as too easy might want to give this one a go.