Candy Quest 3: Edge of Sweetness
If you think living in a magical land of candy is all about gumdrop bridges and lollipop lanes, think again. Sure, you might be able to bathe in chocolate when ever you want and have cupcakes for dinner, but all is not well. In Candy Quest 3: Edge of Sweetness, a Twine text adventure by Michael Brough, something dark is lurking. There is certain doom in the air. Until you show up, that is. Start off by selecting one of three character types. Each type has different special abilities which are made clear fairly early in the adventure. After reading each screen, select the action you want to take with a click.
There are several different areas to explore, each with their own quirky monsters to destroy and quests to finish. Instead of hit points, you possess a rechargeable sugar shield. If an enemy hits you when your shield is fully depleted, you fail at your quest and have to start the entire story over. Luckily there are plenty of tasty items you can eat that help you replenish your shield. Candy Quest 3, created for Candy Jam, never takes itself too seriously, which makes it a pleasure to read. It also gives the distinct impression that there's more than meets the eye in this world, and I'd love to hear your thoughts on the ending... yes, that's the way it's supposed to look and function. The battles take a surprising amount of strategy... having the right selection of candy in your arsenal can make the difference between the sweet life or a bitter death. An interactive map would make navigating easier than all the backtracking that happens, though the portals you can create do help a bit. Whether you are fighting a terrifying haunted grasshopper, or a sinister goblin, only you can repel the doom... one percentage point at a time.