At first, To Nothing sounds like a misnomer for SuzumeDr's newest escape game. You start out in a somewhat sparsely furnished room with nothing in your hands except a black-and-white sports bag. You dump out the bag's contents and instantly all the slots in your inventory are full.
You navigate around the room by clicking the edges of the screen when the arrows appear, and clicking on anything worth investigating. You manage things in your inventory by clicking them to select them for use, or double-clicking to examine them more closely. The catch? As you go around and solve puzzles, every object in the room and in your inventory will... disappear, one by one. That nightstand by the bed? First thing to go. The TV on top of the minibar? Try not to grow attached to it. That pair of pliers? Its minutes are numbered, too. The cabinet by the door? Poof. The pack of chocolate candy? Hope your sweet tooth wasn't aching.
It's hard to be original in a well-established genre like the room escape, but SuzumeDr is definitely good at his trade. As with his previous works (Triangle, Lift for Life), the puzzles are well-designed (albeit a little obscure in one or two places), the graphics are clear but not distracting, the sound effects are fitting, and the theme's execution is simply perfect. The game's a little on the easy side, but there's nothing wrong with that. To Nothing is a game worth playing through for your weekday buzz. Just be careful, there's no telling what will vanish from the room next. Possibly even you!