JiG is on Patreon and Needs You! Click here for more information


  • Review

  • Browser Games

Scare Dare - The House


  • Currently 4/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4/5 (82 votes)
Comments (11) | Views (9,509)

Scare Dare - The House

DoraIn Stefanie Hartung's point-and-click escape horror game Scare Dare - The House, you go merrily barreling past the limits of good judgement and straight into Well-What-Did-You-Expectsville when you decide to enter a house that's been abandoned for years after its owners (and several other people who tried to explore it) mysteriously vanished. Shockingly, the door slams shut and locks behind you, and now if you ever want to find a way out, you'll need to find out what happened to the previous owners, as well as a way to thwart whatever force is keeping you prisoner. To play, just click when the cursor changes to show you can interact, and click an item in your inventory to use it. Keep your eyes peeled for clues, but don't be surprised if the jump scares come looking for you...

Despite the misspelling of "abandoned" on the title screen, Scare Dare - The House is a simple and satisfyingly solid escape game with a great atmosphere. The plot is fairly straightforward apart from a bit of a twist, and it fleshes out the usual "find a way out because reasons" gameplay of the genre with just the right level of creepiness. While the art and overall style works as far as creating a dilapidated and ominous environment, however, it does make details bleed into the background and doesn't make for a visually interesting experience. Most players will likewise find the game on the easy side, with puzzles tending to be perhaps a little too obvious, but Scare Dare - The House is still an enjoyable and promising first effort from a developer we hope we see more from, combining all the staples of a fun escape game with a heaping helping of spookiness that goes down just fine no matter what time of year it is.

Play Scare Dare - The House

11 Comments

No links appear to be working for me
Nothing loads

Reply
ninjamomma November 3, 2014 2:33 PM

Also working in chrome

Reply
ninjamomma November 3, 2014 2:38 PM

I have

4 documents, floor plans, a pink flower and a blue flower

given the synopsis, I expected better luck. I am either really dumb or way over thinking it.

Reply

It's so dark! It's so dark!! ...no, really, I can't see anything.

But seriously, the map at the very beginning helped out. I did spend several futile minutes

at the end, trying to find the object I knew was there. Somewhere.

Even with the changing cursor, the contrast is still way too muddy. What really didn't work was the underwhelming scattered clues puzzle, everything else fit nicely into the narrative.

I like what they're doing, but there has to be light to make the shadows darker. Remember that, programmers and sorcerers.

Reply

Made it out, but I could never find the 6th note. I agree that the lighting was too low, it was less of a shadow and more a confusing mush of things you can't make out.

Reply

Art was way too dark for me to see much of what I was trying to do, and that killed any fun I hoped to have, so I quit playing.

Reply

I managed to find

a few of the pages and four fabric flowers (red, blue, purple, and yellow)

and then hit a wall. Bummer, cause I was enjoying it. if anybody made it through, please post a walkthrough...?? Please?

Reply

I stopped playing because I couldn't see what I was looking at.

Reply
George011 November 4, 2014 2:54 PM

Walkthrough

All the room names are in lower case, strangely enough; (especially strange if it's a translation from German!)

entrance hall

Get the red fabric flower from the vase, then turn around (click bottom of screen)

front door

Get the floor plans on the door frame, and notice 3=3 on the door.
Turn around again to the entrance hall then left.

parlour

Get page 1 from under the chair.
Forward to the dining room.

dining room

Get the purple flower from the vase.
Back to the parlour. Right to the corridor.

1st floor corridor

Ignore the vase of flowers in the foreground, all the other flowers are important, but this one is just a faded brown herring. Ha, ha.
Second right to the staircase.

1st floor staircase.

Notice 4=6 at the right.
Up the stairs, and forward.

2nd floor corridor.

Left to the bathroom

bathroom

It says "find the crystal" but you'll figure that out from reading the pages.
Forward to the lavatory.

lavatory

Get the kitchen key from the sink at the right.
Back twice to the corridor. 2nd right to the first floor staircase.

1st floor staircase, again.

Strangely enough you'll need to hit "back" twice to go down, even though you're coming from the second floor.
Use the kitchen key on the far center door.

kitchen

Get the knife from the table at the left.
Get the guestroom key from the table at the right.
Back up to the 2nd floor corridor.

2nd floor corridor again.

Use the guestroom key on the second door to the left.

guestroom

Boo. Hi, Dr. Ford.
Get page 4 and the yellow flower from the nightstand in the center.
You can read "his eyes are evil" from the wall.
You won't be able to open the small box in the nightstand drawer yet.
Back, then third left to the kid's room.

kid's room

Boo. Hi, Thomas.
Get the 2nd page from the desk.

Use the knife to cut open the cardboard box in the center.
Get the blue flower.

Back to the corridor, then first right from the corridor to the 2nd floor staircase.

2nd floor staircase

Click the vase to the left to break it and get the master bedroom key.
Go up to the attic, and note 5=4 on the floor.

Back twice to the 2nd floor corridor.
Use the master bedroom key on the far center door.

master bedroom

Get page 3 from the floor.
Read 1=2 from the far wall.
Go right to the hole in the wall.
Click the hole in the wall.

Put the 4 colored flowers in their respective vases: blue, red, yellow, purple
Get the study room key from the box that opens.

Right twice to the corridor. Back to the first floor.
Use the study room key on the first door to the right.

study room

Boo. Hi, Edwin.
Note 2=5 on the desk.
Get page 6 from the desk.
Get page 5 from the bookcase, upper right.
Click on the combination box.

Use the scrawled numbers you found earlier:

1=2, 2=5, 3=3, 4=6, 5=4. (Why roman numerals?) So the combination is II V III VI IV. Get the small key. Back up to the guestroom.

guestroom again

Use the small key on the small box in the nightstand.
Get the attic key and the mysterious crystal.
"I should check the attic" - wow, what an insight, given that it's the only room left, and you've just gotten the attic key, and that all the pages have told you that the big bad is in the attic?

Back to the 2nd floor corridor - page 7 drops to the floor. Pick it up. Aww, poor Lydia.

Up the 2nd floor staircase - why it's page 8! Bad, bad Lydia!

attic

Up to the attic, you don't even have to use the key on the door.
Read the text, click around a bit, Lydia's master eats you.
Again and again. I guess this is what hell is like?

Click the nearly invisible brick (ever heard the expression "subtle like a brick"?) in the lower left corner. Use the brick on the glass around the crystal in the lower right. Use the crystal on the mirror in the center. You win!

Almost. You need to get the key to the front door that falls down on the center of the floor, then back down to the front door, and use it on the front door.

Reply

Does not start. Instead, a black rectangle with "Error #2032" at the bottom. Flash player v15.0.0.189

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Monkey GO Happy Escape the Castle> Bindie The monkeys are back! In the latest instalment of PencilKids'' popular primate series, your little furry friends have gone walkabouts in the dungeon of a castle. This particular dungeon is infested with more goblins, ghouls and gargoyles than you can...  ...
Kentucky Route Zero: Act II> Rebecca Spoilers ahead! Kentucky Route Zero is an episodic point-and-click game in five acts. Before you dig deep into Act II, please do consider enjoying Act I first....  ...
2,122 Views
3 Comments
Frog Fable> Arceus You thought it would be a simple errand. Just run along and get some milk for the King of the Village's Friday pancakes, right? The trouble for protagonist Zbylut (pronunciation unknown) begins when guards block the entrance to the town....  ...
Greetings From Potato Island> Arceus Tell me--do you believe? Believe in what, I hear you asking. Santa? The Easter Bunny? The Tooth Fairy? All good guesses indeed, but the answer Carmel Games' Escape from Potato Island was looking for was actually potatoes! Eye couldn't believe...  ...
Mystery of the Ancients: The Sealed and Forgotten Collector's Edition

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week

Spellarium

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives