From the creative mind of comic strip artist Daniel Merlin Goodbrey, Icarus Needs is a drolly piquant story adventure in which you play Icarus, stuck a dream world in need of many things, but mostly in need of rescuing Kit and waking up. Gameplay is reduced to a minimum: use [WASD] or [arrows] to navigate through each panel of the comic until you encounter a needed object, then travel back to where it's needed so you may move on.
There are some ups and downs, but the environment is never too mazelike and the puzzles are never abstruse. Because of this and the simpler mechanics, you're able to relax and be entertained by the color block artwork, Icarus' amusing bons mots and the surreal encounters. Often something this basic doesn't work as a game, yet Goodbrey perfectly balances witty remarks with just enough imagination so that it isn't contrived or forced. Some players might wish for more challenge but I don't think it's needed here: both the gameplay and the story work seamlessly together so neither feels tacked on. Icarus Needs works well in all the ways a game should: it holds up as its own character, engaging players and providing a satisfying bit of entertainment. You can smile at the end and say to yourself "This was time well spent." And that's all we need to enjoy it.