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Weekday Escape N°85


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Weekday Escape

DoraSo you say your week is half over. Maybe it's been good to you, maybe it hasn't. Maybe it's just been a little eeeeeeehhhh. We've all been there, my friend. That's why Weekday Escape is here to shake things up a bit, or at least as drastically as a random trio of escape games can be said to do! This week, no1game gets goopy when you find your way out after a late night barred by a strange house guest, Esklavos introduces you to the least threatening vampires ever with their customary style, and Lu-taru knows you can open a door, but can you open it over and over when new complications keep getting added?

Art Walls Escape 3Art Walls Escape 3 - Lu-taru starts things off easy... just open the door and walk through it to progress to the next stage. But then things get trickier, as they often do when pitfalls, demons, cryptic codes, and other strange items are piled onto the mundane task of opening a door. As if I need this much trouble in my life... I have enough difficulty getting my brain to process whether the door says "push" or "pull"!

Vampire Escape 3Vampire Escape 3 - Don't let the title of Esklavos' moody escape game spook you... unless you fear bored looking girls with overbites lounging around in evening wear, there's very little to make you give even a squeak of fright. Trapped in a mystical realm full of said be-fanged girls, will you be able to find a way out before it's too late and they all make you read their My Chemical Romance/Harry Potter fanfiction?

Strange Slime EscapeStrange Slime Escape - This goopy game from no1game has a whopping ten endings to uncover, when you wake up from a night of partying to discover that there's something weird blocking the exit to your room. Getting out can actually be accomplished within a few seconds, but as the tentative "Congratulations?" screen may imply, you may not have actually "won" the game yet, and restarting it may bring some new challenges!

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.

Walkthrough Guide


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I don't think I've written an walkthrough before - most of these are not too hard to find but here they are anyway.

Strange Slime Escape walkthrough

Make sure you hit ”replay” and not ”new game” when you’ve seen an ending.

Codes:
Door in the bookcase

The first screen of mentions that it is a Sunday, and 仏滅 – Butsumetsu (an unlucky day)

Have you seen anything that has to do with the days of the month?

On top of the bedside table is a calendar.

The month is June (06)

The day, 仏滅, is the 21st of the month.

Combine the month and the day...

0621

Bedside table drawer

Four colours: pink, black, orange, purple.

What in the room has colours and numbers?

The books in the bookcase!

But not all the colours in the code are represented among the books

There’s an additional hint in the kitchen cabinet under the sink: ”red + yellow = and red + white =”

Combine the colours and add the numbers.

3758

Ending 1

There is a book in the bookcase that you can pick up.

You can't open it.

But you can give it to the slime.

Ending 2

For this one you need to open the door in the bookcase - see above for the code.

Take the rubber gloves.

Use them on the slime.

Ending 3

Befriend the slime.

That’s all.

Ending 4

Don’t befriend the slime.

You meanie.

Ending 5

Check the window.

Jump out.

Ow!

Ending 6

For this ending you need the bowl to the right of the sink, and the food colouring and the starch under the sink.

Put the starch in the bowl.

Ditto the food colouring.

Add water from the tap, and mix it all up.

Slime! Give it to the large slime.

Awww.

Ending 7

For this one you need to open the door in the bookcase - see above for the code.

Take the battery charger.

Plug it into the wall socket above the head of the bed.

Take it out, and click on it to open. Take the battery.

Give the battery to the slime.

Ending 8

For this one you need to open the bedside table drawer - see above for the code.

Take the blowdryer.

Plug it into the wall above the bed.

Aim the dryer at the slime. (Make sure you have the dryer selected, because otherwise you’ll have to choose between befriending or not, again.)

Mmm. Calamari.

Ending 9

Before you move right or left, check behind the slime.

Take the freeze spray.

Use it on the slime.

Ending 10

Pick up the bottle to the left of the sink - it’s hidden behind a white thing which you have to click on to find the bottle

Fill the bottle from the tap.

Open the window and hold the bottle outside.

Once you’ve found all ten endings

make sure you hit ”replay” again for the real ending!

15 Comments

RamblinRob July 22, 2015 4:51 AM

Weekday Escape has easily become my favorite part of Jayisgames. Especially since it's complimentary website I would also frequently visit (lazylaces) closed down into a collection of pictures.

I enjoy doing these in the morning and they definitely sharpen my mind getting ready for the day. That said, jayis user's help has been invaluable in figuring numerous of these out.

The team effort on this website is great and makes the games that much more fun to play.

Reply
expired July 22, 2015 5:32 AM

I'm stuck with those vampires -who are either bombarding me with friendly warnings or threatening me-anyway I think I need to perform some rituals

In my inventory I have shovel, garlic, axe and scroll and so far I've yet to use the axe and scroll. I also have skull and a cross inserted into the slots underneath those gargoyles

Reply
Dr4g0nfly July 22, 2015 5:57 AM replied to expired

Maybe you should

use your axe to cut that thorny branch in front of the portal,

somebody could get wounded... We don't want anyone to bleed with all those vampires hanging around, right?

Reply
expired July 22, 2015 6:32 AM replied to Dr4g0nfly

Thanks :D

Reply

@RamblinRob ...
the owner of lazylaces moved from britain to the states, got married, had 2 kids and is very happy enjoying real life :)
he hopes to be back someday :)

Reply
RamblinRob July 22, 2015 7:06 AM replied to wyatt

Ahhhhhh, real life. That thing. What's it for again?

Anyways... I'm stuck on Art Walls Escape 3. I've gotten to the room with the

cat

and I know

you can increase/decrease the size of it's eyes with the lightbulb and cattail(hahaha) on the table and that there is a pattern on the wall that matches the size of the kitty's eyes. I've followed it though and nothing happened. What gives?

Reply
expired July 22, 2015 7:13 AM replied to RamblinRob

RamblinRob

I had trouble with that because I did not click and hold an object until I could see it effecting the cat, I just assumed it did

Reply
RamblinRob July 22, 2015 7:37 AM replied to expired

Thanks. I had already figured that part out, my mistake was actually

counting each part twice instead of once

I'm out now!

Reply

I don't think I've written an walkthrough before - most of these are not too hard to find but here they are anyway.

Strange Slime Escape walkthrough

Make sure you hit ”replay” and not ”new game” when you’ve seen an ending.

Codes:
Door in the bookcase

The first screen of mentions that it is a Sunday, and 仏滅 – Butsumetsu (an unlucky day)

Have you seen anything that has to do with the days of the month?

On top of the bedside table is a calendar.

The month is June (06)

The day, 仏滅, is the 21st of the month.

Combine the month and the day...

0621

Bedside table drawer

Four colours: pink, black, orange, purple.

What in the room has colours and numbers?

The books in the bookcase!

But not all the colours in the code are represented among the books

There’s an additional hint in the kitchen cabinet under the sink: ”red + yellow = and red + white =”

Combine the colours and add the numbers.

3758

Ending 1

There is a book in the bookcase that you can pick up.

You can't open it.

But you can give it to the slime.

Ending 2

For this one you need to open the door in the bookcase - see above for the code.

Take the rubber gloves.

Use them on the slime.

Ending 3

Befriend the slime.

That’s all.

Ending 4

Don’t befriend the slime.

You meanie.

Ending 5

Check the window.

Jump out.

Ow!

Ending 6

For this ending you need the bowl to the right of the sink, and the food colouring and the starch under the sink.

Put the starch in the bowl.

Ditto the food colouring.

Add water from the tap, and mix it all up.

Slime! Give it to the large slime.

Awww.

Ending 7

For this one you need to open the door in the bookcase - see above for the code.

Take the battery charger.

Plug it into the wall socket above the head of the bed.

Take it out, and click on it to open. Take the battery.

Give the battery to the slime.

Ending 8

For this one you need to open the bedside table drawer - see above for the code.

Take the blowdryer.

Plug it into the wall above the bed.

Aim the dryer at the slime. (Make sure you have the dryer selected, because otherwise you’ll have to choose between befriending or not, again.)

Mmm. Calamari.

Ending 9

Before you move right or left, check behind the slime.

Take the freeze spray.

Use it on the slime.

Ending 10

Pick up the bottle to the left of the sink - it’s hidden behind a white thing which you have to click on to find the bottle

Fill the bottle from the tap.

Open the window and hold the bottle outside.

Once you’ve found all ten endings

make sure you hit ”replay” again for the real ending!

Reply

@RamblinRob ...
real life... i guess that can be anything you want it to be as long as it's tangible...
ya know... something outside of the internet world...
it's a balance :)

Reply

Having trouble with level 6 on Art Walls.


No idea how to get the key.

Reply
expired July 22, 2015 10:49 AM replied to Paula

paula you need to

reach the key by creating something out of the drawers for you to climb on

which is stairs. Pull the lowest drawer out the furthest (but it shouldn't be all the way removed and tossed aside) and pull the middle drawer out a little less etc

Reply

although i loved the idea of the 10 different endings in Strange Slime Escape, and the possibility of replaying the game to see them all, i gave up after 3 because there was an important feature missing: you had to re-collect all objects every time, instead of having the game make you restart before the last critical Y/N decision. and fetching the same items again & again, well... bit boring. a pity though the idea was fun.

Reply

portisHeart, if it helps

unlocking the different endings doesn't require you to have all the items in your inventory every time. Some of the endings only need one or two items, some of them don't need any!

Anyway, this was an interesting bunch of escape games! Art Walls Escape was neat. It reminded me of a Bart Bonte game whose name I can't remember, but it had a similar sort of thing where you were trying to get to different floors and had to figure out the puzzle to unlock the door each time. This one was a little more off the wall than that one, which made it fairly entertaining! The Vampire one was kinda meh, and the Slime one was very silly!

Reply

"Asexual Reproduction Ending: END 6 of 10"? lol! :-P

Reply

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