I Made This, You Play This,
We Are Enemies
From Jason Nelson, the deranged creator of Game Game Game and Again Game, and Alarmingly These Are Not Lovesick Zombies, comes I Made This, You Play This, We Are Enemies, a platformer wearing the Web's skin and laced with hidden passages. Those who have no stomach for cognitive dissonance will want to move on, but fans of Nelson's previous work will find a funny onion to bounce around in.
Controls are what you would expect to find in a platformer, use the [arrow] keys to move, press [space] to jump. Each level is a single room, with the goal to reach an invisible door in the opposite wall, usually with arrows guiding the journey. Your conventional exploration will be stymied by crazy things that make you purchase a farm and restart the room, not to mention visual and auditory noise that keeps you on your toes. The game has some hidden levels, so you will have to explore to find the true ending.
Analysis: "We Are Enemies" plays off the notion that game designers and players are at odds, and that games are about hardcore challenge. He short-circuits conventional challenge by allowing you infinite respawns, and then launches into a gleeful exploration of Web noise culture, with all the poignancy of a William Burroughs cut-up (which means as much as you want to make of it). The gameplay is simple but that's alright, this is an aesthetic adventure and not as mind-blowing as the first time around, but worth drumming up a few wry smiles. My favorite part was T. Boone Pickens holding a wad of bills.
Get down with your Enemy.