Grozzler's puzzle platforming series of games, Fractured and Fractured 2, has always been both strangely intriguing and perplexing, as you guided children through a broken, topsy-turvy series of levels into what appeared to be the arms of a spectral mother or father figure while mysterious poetry was read throughout. Fractured 3 continues that tradition, though it ditches the level-based format and the spectral adults to send our two wayward tots staggering throughout a broken landscape filled with posters, platforms, and also lava. The controls are the same, with [WASD] or the [arrow] keys to move and jump, while trying to figure out which was is up since each area has been broken into pieces and jumbled every which way. As you move from piece to piece, the challenge is properly orienting yourself and adjusting your navigation accordingly whether you're upside-down or otherwise flipped around, made even more difficult by the fact that area pieces are often lain out in no particular order. Miss a step and land in the lava and... well... you'll see. Despite the soothing soundtrack and narration, some players may find Fractured 3's maze-like layout too much of a nightmare to navigate, especially given how little variation there is between areas, but if you want more mind-bending platforming with a dreamy atmosphere, you'll gird your loins and persevere.
JiG is on Patreon and Needs You! Click here for more information
also on Jayisgames
chrpa—
Jayisgames really needs your help to continue providing quality content. Click for details Hi everybody, this is Christmas Special Weekday Escape! Prepare for a big fat Weekday Escape! Three new big games from top developers arrived and two excellent retro...
...
chrpa—
Jayisgames really needs your help to continue providing quality content. Click for details Hello, the latest Weekday Escape has just arrived! New and talented Japanese developer highbman opens this week's parade, and though their escape's short it may keep your...
...
chrpa—
Hi, it's Wednesday! Time to escape! Traditionally, we start with Amajeto and their escape apartment with several one scene rooms. Cute GuyUngerNL and cobcris's game follows, and apart from being sweet, it's original and artistic. And fun! Pleasant Akatsuki...
...
chrpa—
Hi, Retro Weekday Escape is here! Since the first game is by No1game, you are supposed to catch ten green men as usual. After a successful escape you'll find yourself in Yomino Kagura's room filled with devices, and then, suddenly,...
...
Recent Comments
- You Are Games:
Letters In Boxes #25 by Stevie Ray. 19 hours ago - Gridland by Rhodes235 2 days ago
- Gridland by Zefus 3 days ago
- Mousebreaker Flash game dev contest by Course 1 3 days ago
- Mousebreaker Flash game dev contest by Course 1 3 days ago
Display 5 more comments
- Weekday Escape N°284 by chrpa 3 days ago
- Weekday Escape N°284 by ExtremelyE. 3 days ago
- The Trader of Stories - Chapter 2 by Gallegos56. 3 days ago
- Weekday Escape N°284 by paulmashtv 4 days ago
- Weekday Escape N°284 by chrpa 4 days ago
Limit to the last 5 comments
RSS Feed
Legal notice
All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).
All other content is Copyright ©2003-2021 JayIsGames.com. All Rights Reserved.
Well, I'm on the verge of giving up. The mazelike, nonlinear layout of the "levels" makes it difficult if at all possible to tell which way I need to go to progress in the game. I can't keep track of everything in my head...
...especially when I've got to keep track of two mazes at the same time!
I. am. hopelessly lost.
Mazes are hard enough to keep track of when each level or room is put together as the should be, but they're even worse when each screen is jumbled into pieces. The signs pointing in conflicting directions definitely don't help.
And I can't figure out if I'm supposed to keep track of two separate mazes or one in which the girl traverses it by daylight and the boy by night. Shoot, at one point I saw the boy when I played as the girl, and he was a spectre, but I couldn't get to him.
This whole game is a convoluted mess that makes my head hurt. It's a great concept and I love the poem as I have thus far heard it, but I just want the pieces put back together so that I can have a less difficult time in actually figuring out where I'm supposed to go and what I'm supposed to do. :/
Tips of how to finish the game
The two mazes are actually the same maze but with different textures. The boy and the girl have to trade places on where they start and finish at each end of the maze. The best advice I can give is to make a map; draw a square for every room and connect it with a line to the motion the screen shifts when you move from room to room. There are only 20 rooms.
This game runs very slowly on my computer. Possibly I could play it if there were a setting to turn the graphics down.
Having played the entire trilogy (I think)...
In the end did the girl and boy both died and become spectre, or that they can finally let go of the death of their dear ones?
Well, I'm completely lost.
Same as Ezra ... mine had too much of a lag to even play.
No. this update is insane.
My girl died on the 3rd screen.
I didn't even get off the FIRST screen with the boy.
There's being difficult and there's pointlessly stupid.
I know which this is.
Update