Imagine that you want to get some delicious jelly beans. However, when you attempt to get them, you set the floor beneath you on fire, and if you're not quick enough, you drop into the unfathomable ocean. That would pretty much suck, right? How about if there were also disturbingly cheerful creatures hanging around who seemed to take unseemly joy into bursting into flames and setting ablaze floor you hadn't even gotten to yet? Such is the unfortunate life of Firebug, star of his own puzzle platform game from the Podge.
Firebug makes a lot of the right choices in its design: the whistling soundtrack is infectiously fun, the level design is clever, you don't have to collect every jelly bean (although you get a golden jelly bean if you do, which you can spend on presumably flame-retardant hats and shiny backgrounds), and if you fail a level too much, the game gives you a level skip option, which saves you from rage-quitting due to the occasionally wonky hit-detection or tricky (but unnecessary) double-jumping. With the level skip option you can skip the levels that are too frustrating and enjoy all the fun ones, which are still the majority of the game. So what are you waiting for? Get out there and grab those beans!
Argh, so many things on fire!
Interesting concept, maybe needs a slightly easier level of difficulty for the uncoordinated like myself.
Lots of fun - and I went through the whole game with every jelly bean without knowing there was a double-jump !
You have to essentially play through every level perfectly 6.88 times to earn enough Golden Jelly Beans (172) to unlock everything in the shop. I find this rather irksome as someone who always wants to complete a game with 100%.
It's a fun game, but the challenge came pretty much exclusively from racing against the fire. There were only a couple levels where you had to carefully pick which things to burn. I feel like this was a waste of a clever mechanism.