JiG is on Patreon and Needs You! Click here for more information

  • Review

  • Browser Games


  • Currently 4.6/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.6/5 (377 votes)
Comments (9) | Views (9,855)


DoraShane Here's Dungeonfield is a sandbox-style RPG action adventure game that might feel a bit familiar if you've ever played Terraria. Plunked into a 2D, side-scrolling world randomly generated and populated with dangerous dungeons, and you'll need to smash, stab, dig, and otherwise destroy your environment to gather the supplies you'll need to craft and survive day-to-day. Turns out in a great battle, the kingdom was destroyed and all its people carted off to dungeons, and only you can save them. Right after you replant these tulips. And chase that kitty. And build a giant stone sign saying BUTTLORD and wait until your husband notices because that's how you show you care.

DungeonfieldYou can generate any size world you want, and choose to play to rescue and rebuild, or simply enjoy creative mode. If you've never played a game like this, you might want to run through the tutorial to learn the basics first. You move with [WASD], use [1] and [2] to cycle between available items, and click on most things to interact by hitting them. If the object, anything from the ground to trees and more, can be destroyed, you can pick up the remains by walking over it and using them as ingredients to craft other helpful items. Though you start out with just the basics, as you explore and find new materials, you can make a wide variety of items, from simple decorations to bling out the fortress I'm sure you plan on building, to tunnels you can link up to travel instantly anywhere in your newly generated world. Die? Don't worry. You'll just respawn at your last save/load point.

As fun and cute as Dungeonfield is, however, definitely has its frustrating... kinks. Destroying a tree base with anything other than an axe will render the rest of the tree magically untouchable, floating in midair, for instance, and you can traverse enormous bodies of water simply by running across the surface and holding down the jump key like a mad rabbit. More annoyingly, however, Swapping between items with [1] and [2] gets tedious when you have a lot of inventory to cycle through, and although the game tells you that you can use the mouse scrollwheel to cycle through items (which is true), it also makes the entire page scroll up and down, rendering it somewhat useless. Still, though the game could use a bit more polish and user-friendliness, it's still a fun little browser sandbox gem with enormous potential. The graphics are adorable, even when those same adorable monsters are chewing your face off, and exploring and saving people will keep you busy for quite some time. It's a simplified sandbox with a goal (namely, the rescuing of trapped folks), which is nice and casual, perfect for an afternoon, and if you don't want the added pressure of saving the kingdom, Creative Mode will let you explore with few real dangers through the addition of a whopping ten thousand hitpoints. Smashing, bashing, block-building adventuring in your browser? That's awwright by me.

Play Dungeonfield


starbeamrainbowlabs September 1, 2013 12:39 PM

The page keeps scrolling when you use the mouse wheel to scroll through your items!

It is really annoying.


Hi starbeamrainbowlabs. :) I actually mentioned that in the review, and even passed it along to the developer, who unfortunately decided not to fix it because there was the number key option apparently. It's disappointing, since it's part of that "needs polish" part I talked about.

Carny Asada September 1, 2013 2:42 PM

Love the graphics, love the concept, HATE the inventory system and find the crafting system not super intuitive. Maybe that was on purpose, like, part of the game is figuring it out? In the meantime, I am just digging my way around obstacles, like God intended.

I came over to the discussion to see if anyone had found ways to workaround the frustrating parts of the gameplay, but looks like not so far. If the controls were less idiosyncratic, it would be more fun.


Hi Carny Asada. :) Yes, I believe in the tradition of Minecraft and Terraria as the game was inspired by, the intent is for you to have to figure out how to craft things through trial and error. Some like it, some don't.



  • Not all dungeons have keys, but keys are common in the ones that do.

  • Many enemy spawn points can be destroyed/collected with the regular hammer. Block off the others. Ditto for dart shooters.

  • Almost everything can be destroyed. It's often easier to make your own path through dungeons rather than relying on what's there.

  • Build ropes or ladders at the bottom of long drops to cushion your fall.

  • Carry around a tunnel. You can lay it down to quickly rescue people. Simply pick it back up with the regular hammer to reuse it.

Resource Hints:

  • Wood: Walk along the surface and cut trees.

  • Iron: Common deep underground

  • Stone: Also common deep underground

  • Gold: Defeat enemies or loot chests in certain dungeons. You can also take advantage of deathtraps near spawn points to kill a bunch of enemies at once without risking your own safety.


Many thanks Bluemoose19!

starbeamrainbowlabs September 2, 2013 1:27 PM

@Dora Breckinridge

Thanks, I didn't see that bit :)


I played the game through long enough to rescue everyone in a large map (not recommended). It's a fun game, but it could stand to be polished up a bit. My main issue with it is that goals aren't tracked, and nothing changes when they're completed.

Here's a list of some features/bug fixes I'd like to see:

  • Track goal progress and reward completion (e.g. give reward when everyone's rescued)

  • Make new craftable items as rewards

  • Make convenience features as rewards (e.g. increase max health, give longer reach)

  • Make an autosort for inventory / containers

  • Make more female sprites; they're vastly outnumbered

  • Make keys available in all dungeon types

  • when uprooting chests or containers, make their inventories explode out rather than erasing them

  • Make trees growable

  • Fix the gold hammer; it doesn't do anything

  • Make water behave better (e.g. make it portable, make getting out of it easier)

  • Allow jumping at the lowest depth

emily79965 October 2, 2013 4:47 PM

Kind of reminded me of a 2D minecraft. Maybe that's just me.


^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Bomb Squad Academy> Arceus Normally, if someone tells you to have a blast, it's to wish you well and hope that you have a great time. Things are somewhat different, however, at your new job in the Bomb Squad Academy. As a matter of...  ...
Weekday Escape N°182> chrpa Hello! The new Weekday Escape has just arrived! Aries Escape takes you to a karaoke room - not to test your singing skills and voice, but to prove your escaping ability. In case you pass the test (you will, I'm...  ...
Monkey GO Happy Roundup 15> Arceus Another week and it's time for some more lovely monkeys. What lies below this time? Read below to learn more!...  ...
Cautionary Tale> Arceus Out of a bunch of visual novels I've checked out recently, Cautionary Tale is probably one had some of the most work and love poured into it. Despite the name, there are actually three stories contained within this game, and...  ...

Recent Comments


Display 5 more comments
Limit to the last 5 comments

Game of the week

Mystery Tales: The Reel Horror Collector's Edition

Your Favorite Games edit

Save links to your favorite games here. Use the Favorites editor.

Monthly Archives