Worry not, witch lovers of the world! No witches were harmed in the making of Godseed's new tower defense game, Witch Hunt. In fact, it's the witch herself doing the hunting! Saucy young sorceress Lucrea has discovered that the giant crystal obelisk she's defending contains a demonic entity of greed, and any living thing that dies in its presence gets immediately transformed into money. And if a bunch of common sense-challenged goblins happen to try attacking her to steal it, well, she's only making the best of a bad situation! Using her mystical powers of fire, ice, and lightning, she'll drive away the goblin army and make a literal killing doing it. Oh, and something about getting the crystal to a magical tower or something, but more importantly, money. Swap between her three elements with [Q], [W], and [E], and aim her attacks with the cursor. You can click to fire at will, or even enable automatic shots if your trigger finger isn't that itchy. Blast away everything that wants to get its mitts on your crystal, and reap the delicious rewards! It's an intense, high-action, almost shooter-like take on tower defense, and it also packs a killer sense of humor. How many other games let you summon fiery penguins to do your bidding?
One of the first things you'll notice about Witch Hunt is simply how funny it all is. This is a game where you earn your first achievement in a cutscene, and one of your skills is known as "itchcraft" because Lucrea can't stand the "W" word. The artstyle also has quite a bit of character, with the smugly-grinning Lucrea staring down armies of scowling goblins with a twinkle in her eye. Be warned, however, that the game does feature sexualized "fanservice" elements, and while these can be disabled, they're on by default. But as for how Witch Hunt actually plays? It's a long, tricky tower defense game absolutely stuffed to the gills with content. Its thirty storyline missions are all seriously beefy affairs, where you'll be fighting off swarms of more than a dozen enemies all at once, over several waves. The frenzied nature of the fights means you'll need to give the game your full attention in order to beat it.
Although Lucrea only has three basic elements to work with, each one offers its own unique playstyle right from the start, and the games' enemies have strengths and weaknesses that require you to make use of all three elements. Each one can be leveled up in a variety of ways, and the game actively encourages you to swap between different builds by making it trivially easy to re-distribute upgrade points. In fact, there's no way to fully upgrade all your spells' parameters until you beat the game, requiring you to specialize your builds and encouraging you to experiment and develop a favorite way to play each element. Add onto this a wide variety of "Arcane" spells with various battlefield-changing effects, and the game truly allows for a plethora of possible strategies and playstyles. However, all these options means that Witch Hunt uses a lot of keyboard keys to swap between skills and activate Arcane spells, and during the heat of battle, it's easy to get finger-tied even for practiced typists. The large numbers of spells flying on screen also means the game is prone to slowdown. But slaying hordes of foes with a single well-timed lightning blast, or trapping an entire battalion of goblins in ice, is an epic feeling. Witch Hunt is a game overflowing with energy, challenge, and charm.