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Sparkman: Stop World


  • Currently 3.9/5
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Rating: 3.9/5 (35 votes)
Comments (4) | Views (2,160)

Sparkman Stop World

KimberlySparkman: Stop World is a creative puzzle platformer from Gamezhero. Sparkman may not be able to shoot or slide like Megaman, and since there's no backstory, I can only assume Sparkman is going to destroy humanity out to save the world. And don't worry, he's got some tricks up his sleeve (or whatever the robot equivalent of a sleeve is). Sparkman spawns on a portal of sorts. Your goal is to get to the other portal located somewhere on the level, collecting discs along the way. If you happen to touch a bomb or other hazard, you'll reset at the beginning of the level. There's also a reset button if you should find yourself trapped somehow.

Run and jump with the [arrow] keys, and you can go through the sides and top of the screen Pac-man style. Pushing down stops the screen from scrolling as you move, which then allows you to loop through from one side of the screen to the other where you might not have been able to before. You'll have to use this trick in various creative ways to get where you need to go. The jumping feels slow at times, and the game can lag a bit if you try to play it in full screen mode. But it's a small complaint in an otherwise clever game. The futuristic atmosphere is perfect, and the game mechanic is fresh and fun. So let's hope Sparkman IS saving the world, or we could be in a lot of trouble.

Please note that this game may take some time to load.

Play Sparkman: Stop World

4 Comments

eamurdock January 14, 2013 1:35 PM

Oy. SO SLOW.

Reply
silent george January 14, 2013 2:26 PM

Any tips on the third (highest on the level) disk on level 8? I'm through lvl 14 getting all disks but that one is unachievable for me.

Reply

@silent george:

When standing on the platform below it, jump and freeze the screen at the point when the disk is on screen, but the ceiling isn't. Now you should be able to reach it with a jump from the platform to the left of it.

Reply
silent george January 15, 2013 12:26 PM

Ah, headroom, of course!

Reply

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