This week's feature is a game dating allll the way back to 2006, the intriguing and extremely entertaining Diversity, created by a group of students from Sweden.
Diversity is more of an escape-the-house game, rather than escape-the-room; in order to finally achieve freedom, the player must exit first a bedroom, then an office, then a nursery and finally a bathroom. This aside, Diversity is a well-executed, if fairly standard, point-and-click game, no doubt inspired by the classic Crimson Room. The player must find and combine objects, solve puzzles, etc, in order to continue. As the game progresses, however, you might notice something strange: upon exiting each room, you will most likely have unused items in your inventory. How strange, especially considering that you begin each new room with the inventory wiped clean! Something else must be going on...
Here begins the real fun of the game. As its name might suggest, Diversity contains a multitude of slightly different endings, all dependent upon the choices of the player; in each room, many of the necessary objectives can be achieved by one "good" and one "bad" path. A bar at the bottom of the screen tracks the relative goodness or evilness of your choices, so you can gleefully watch yourself achieving angelic status or, if you're like me, descend into moral decrepitude. What I like most, however, about this particular feature is that it directly affects the game's environment; the darker your choices, the dirtier, more dismal and run-down the rooms become. This is especially profound in the bathroom, where—if you've been very bad indeed—you might have a few gruesome surprises in store.
With five separate endings, Diversity has significant replay value and will no doubt keep you entertained for a good while. If you've played it before, surely you'll enjoy revisiting the game; if this is your first encounter, you're in for a real treat.
Find your path: