Dojo of Death
Nico Tuason's Dojo of Death is best described as a simplified arcade high score spin on Hotline Miami's unforgiving one-hit mutual KO... with ninjas. The game takes place on a single screen, in a single room, with a single objective... take down as many of the endlessly spawning enemies as you can before they take you down. It's less "Fruit Ninja" and more "OH GOD THERE'S RED EVERYWHERE Ninja". The character follows your mouse, and clicking will cause them to strike forward in a line for a short distance, slicing up anyone in their path.
It's a great idea, at least as far as simple arcade action goes, but it does feel almost more like a prototype than a full game. There just isn't enough variety to go around, and it seems like a few more locations with some boss battles and more baddies would really make this one shine. There's a ton of potential here, and the stylish pixellated presentation combined with the addictive mechanics of the gameplay makes Dojo of Death fun while it lasts, and one that deserves to be revisited in the future.
This seems like a good basis of a game, but it needs more to it to keep me playing. There isn't even so much as a "your best score" to try to beat. There needs to be some kind of goal, some benchmark, to make the scores meaningful. having more things show up as you progress could also make it more exciting. As it is, it just ends up getting repetitive very quickly.