The future is awesome! Cats and dogs play together, nobody ever gets sick, wars are a thing of the past and everyone who wants a pony gets one. There is absolutely nothing ever that can go wrong. Ever. Unless "ever" happens to get interrupted by the landing of a hostile alien ship. That's why we keep these Galactic Commandos around.
The Galactic Commandos are a paramilitary trio that get called in to do the dirty work like fighting off bad guys while the rest of us lounge about eating mint chip ice cream and riding ponies. In this action/puzzle platformer you control all three unique future soldiers. There's your cigar-smoking heavy weapon specialist who can launch explosive rockets and perform a seriously destructive ground pound. There's your defense specialist who fires a pea shooter and totes an impenetrable energy shield. Last but not least there's your stealthy scout, capable of double jumps, balancing on narrow platforms, and sliding unnoticed past enemies to stab them in the back with his ninja-like sword.
Control of your assault team can employ two different control sets. You can move, duck and jump using either [WASD] or the [arrow] keys (it is recommended for IE users to use the [WASD] configuration, as the [arrow] keys will scroll your browser along with controlling your characters). Cycle back and forth between your characters using [<] and [>], or [C] and [V]. Each character can also attack using [N] or [Z], while the [M] or [X] keys activate that character's special ability.
With this highly trained team at your fingertips, you must infiltrate the alien craft and nullify the threat so the rest of us can continue to enjoy our ice cream and ponies. And by "nullify the threat" I do mean blow the thing to smithereens.
Analysis: Take the Lost Vikings and Megaman and kind of smoosh them together real nice and you have a pretty fair idea of what Galactic Commandos is like. You get the puzzle aspect from the former, but with a nice bit of futuristic action from the latter.
On the whole, Galactic Commandos is a nicely executed game. It's visually clean, employing a nice cartoony future motif backed up by an upbeat, chipper soundtrack. The only way to really describe the overall effect is Megaman-like.
While the controls are not exactly airtight they do get the job done, and actually manage to help give the different characters personality. The scout's light and speedy feel contrasts beautifully with the sluggish heavy artillery expert.
The balance between the three characters is impressive and after the opening few levels you really do need to use all of their different abilities to see your way to the end of each level. It's also quite nice to know that inactive units are rarely in trouble, since they all rest in a safe state. The scout becomes invisible, the defense character keeps his shield activated, and the heavy artillery specialist automatically fires his rocket launcher (when he's not puffing at a cigar mind you).
Galactic Commandos does suffer from its flaws, chief among them being rather uninspired level design. Unfortunately, the level design doesn't allow the player to take full advantage of the three-character dynamic. There was the potential here to create a game that really made you think about how to make it through each level. As it stands, this aspect of the game never really provides much of a challenge. Indeed, Galactic Commandoes overall is not that hard, and shouldn't give most of you much trouble. On the positive side, the lack of challenge makes this action/puzzle platformer an extremely casual experience.
The less-than-amazing level design also results in a tendency towards repetition. Perhaps being able to upgrade old abilities or gain new ones later in the game could have spiced things up a bit, but as it stands, it totters dangerously between good action packed fun, and tedium.
Still, Galactic Commandoes remains a light romp that may not put your skills to the test, but manages to hit the fun button all the same.