The recipe for GroZZleR's Fractured 2 goes as follows. Take one MC Escher, add a bunch of his little sister's drawings and blend them nicely until you have a handful of cheerful, but dizzyingly bizarre images. Then take your sharpest kitchen knife and chop them up. Finally, put it all into your blender and hit the "emo" button, adding a hearty dose of poetic narration and some slightly morose music. Just like the original game, Fractured 2 is an interesting puzzle platformer of the soulful kind, where your task is to traverse increasingly deconstructed levels. Use the [arrow] keys to move the little girl and help her reach the ghostly gentleman. Her father? Brother? Long lost Ken doll? It's not exactly clear, but it is touching to see her run into his arms, only to fall into the next level once again.
The story is deliberately vague, but there is a prevailing sense of loss, angst and disorientation, so the Escher-esque mechanics complement all this quite perfectly. You'll often have to take literal leaps of faith, jumping out of one level piece, hoping to land on a firm platform in the next one. With no particular objective in sight, the game can become a metaphor for all manner of situations in life where you are unsure of the right direction or losing sight of your goals. Depending on your sensibilities, the narration can seem a tad heavy-handed or melodramatic, but even if you can't identify with its message, there is no doubt that it accompanies the gameplay nicely. If Fractured 2 has a flaw, it is the fact that there is no level select, but your game will be saved when you quit. Also, as far as sequels go, this one isn't the most innovative, mostly repeating the same tricks used in the first installment, but it's a well executed exercise in expressing complex feelings through the (perhaps somewhat unlikely) medium of browser games.