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Escape From Bed Room

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Rating: 4.6/5 (126 votes)
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Weekday Escape

GrinnypIt seems that designers of escape games today have branched out a little. Although you still find the classic one room escape around, many have moved to escaping buildings, snow-covered fields, or even islands. Still, it's nice to return to the classics, isn't it? Welcome to Escape From Bed Room, a simple room escape by Tesshi-e that returns to the basic form: escaping from a room. Mind you, it's a room with a loft, but still a room.

escapebedroom_bed3.jpgQuite a beautiful room it is, too. Of course, it's not many folks who have the bed in what looks like the living room. Unless you're Quagmire from Family Guy, that is. So it's up to you to explore the area, picking up anything that isn't nailed down, and attempting to use the objects and solve the puzzles to escape. Although Tesshi-e's games are usually known for their construction, you're not going to find a lot of that here. Lots of use of found objects to be had, though, so examine everything you pick up very carefully.

Navigation is accomplished by bars at the sides and bottom of the screen, with the exception of the stairs to the loft, which require clicking on a handy green arrow when you hover the cursor over the stairs. Inventory control has an "about item" button which allows you to pull up anything that you've picked up. And hopefully, you've picked up a few things while exploring.

Tesshi-e games rarely look bad, and Escape From Bed Room is no exception. This is a warm, inviting space that practically glows from the light coming in through the windows. The accompanying soundtrack might sound a bit familiar, but it can be muted if you like. Although the game is in Japanese, you don't need to be able to read the language to finish the game. In fact, surprisingly, every now and again you might see an English phrase pop up.

Analysis: Another Tesshi-e game, and the games can feel a little sterile, but the solutions from puzzles flow logically and the use of found objects also follows the rules of logic. No constructing anything, just using what you've found in conjunction with some brainpower to find your way out of what is, actually, quite an inviting place. Shame you can't just sit down and relax a while with that large screen TV.

Although you might spot a few familiar objects in the room, for once there's not a lot of recycling of puzzles this time around. No pictures with clickable corners, no dolls to manipulate, no cranks to turn. Of course, there are two ways out, because it wouldn't be a Tesshi-e game without the happy coin, would it?

So there's no theme, no cutesy cartoons, and not a lot of humor to be found. What there is, though, is pure escaping goodness, something to stretch your brain without straining. All in all, Escape From Bed Room is an entertaining, challenging way to spend 10 or 20 minutes. Although it perhaps lacks the complexity present in some games, there is still a lot of escaping fun to be had. Time to get off the couch, stop watching the tube, and expand your mind a little as you try to Escape From Bed Room.

Play Escape From Bed Room

Walkthrough Guide

(Please allow page to fully load for spoiler tags to be functional.)

Escape From Bed Room Walkthrough

General Information

  • To pull up items from your inventory, click on the item then click on the "about item" button and they will come into close up.

  • Once items are in close up, click on and around them to turn them around or otherwise manipulate.

  • Remember to check every item you pick up, it may have hidden surprises or more than one use.

  • Enjoy!


  • You begin facing the staircase, with an odd set of shelves underneath. Click on the shelves for a close up.

  • Click on the basket in the lower left of the shelves. Click inside it to take the item (battery).

  • Notice the odd arrangement of items in the shelves. Back up.

  • To the left of the shelves is a nook. Click on the nook for a close up.

  • There are four photos in colored frames (from the left, blue, red, yellow, and green), and an odd device on the right. Click on the device.

  • You should now be in a close up of a black item on a white base. Look closely at the base, there is a large button below the black object. Click on it.

  • Okay, it's a digital clock! And some of the numbers are in color. Wait a minute and watch the seconds tick by.

    • 2 = red, 3 = green, 5 = yellow, and 7 = blue. I'm sure that will become important.

  • Back up twice.

  • Turn left.

  • Okay, there's the door. Of course, it's locked.

  • Click on the potted plant to the right of the door for a close up.

  • There's something in the plant. Take the object (fuse).

  • Back up.

  • Click on the door for a close up. Yes, it's locked. But look, there's a panel to the left of the door. Guess we need a key.

  • Back up.

  • Click on the sofa for a close up.

  • Click on the sofa cushions to lift them up. Take the object underneath the left cushion (battery).

  • Back up.

  • Turn left.

  • Well, it's a nice view of the window, but nothing can be done here. Turn left again.

  • Now you're facing the bed and the TV. Click on the left window above the bed.

  • Okay, we don't have a screwdriver yet. Back up.

  • Click underneath the bed for a close up. Hmm, it's dark down there, can't see a thing. Back up.

  • Click on the TV for a close up.

  • There are two cabinets underneath the TV. Click on the left one for a close up.

  • It appears to need a four number code.

    • Remember the clock and the pictures?

      • Put the clock numbers (2 = red, 3 = green, 5 = yellow, and 7 = blue) in the order of the picture frames (blue, red, yellow, and green). That gives you a code of 7253.

  • Enter the 4 digit code into the lock.

  • Open the cabinet and take the remote.

  • Click on the area at the bottom front of the remote. Looks like it needs batteries.

  • Place the batteries in the remote.

  • Click on the edge of the remote to turn it over.

  • Click on the lighter section on the back.

  • Yay, a key (spade key). Take the key.

  • Back up.

  • Click on the right cabinet. It needs a three digit code that we don't have yet. Back up.

  • Pull up the remote from your inventory.

  • Click on the remote button then put it back in your inventory.

  • Okay, there's something on the screen. Looks like some sort of a grid, with a cube, circle, and star overlaid. The arrow seems to imply that this is the password for the right side cabinet.

  • Pull up the remote and click the button again.

  • Close the remote, hey, the picture on the TV changed! Now we have what looks like a tool box and some mysterious squares and letters.

  • Looks like _ O _ _, then _ _ _ _ T, then _ _ _ O, then T _ _.

  • Pull up the remote a third time and click the button.

  • Now we've got GRGBRG. I'm sure it means something.

  • Back up.

  • Turn left.

  • You are now facing the staircase and the bookshelves again.

  • Hey, those shelves look like the grid on the first TV clue. Let's take a closer look at the shelves. Click on the shelves for a close up.

  • Those dice could be cubes, there's a ball on a stand, and that plate has stars on it.

  • The clue order was cube, circle, star.

    • There are five dice, one ball, and four stars, so you get a three number code: 5 1 4.

  • Back up and turn right.

  • Click on the TV for a close up and click on the right hand cabinet.

  • Enter the three digit code you just figured out from the shelves.

  • Open the cabinet. Take the item inside (fuse).

  • Back up twice and turn left.

  • Let's see what's in the loft, shall we?

  • Hover your mouse over the stairs until a green arrow appears. Click on the arrow.

  • Hover your mouse over the stairs again, and click on the green arrow.


  • Look, a briefcase!

  • Click on the briefcase for a close up.

  • Use the spade key on the briefcase. Take the fuse when the case is open.

  • Back up.

  • Turn left.

  • There's a toolbox in the middle of the room, and shelves at the end. Click on the toolbox for a close up.

  • This looks like the toolbox on the TV! What was the code again?

    • The code on the TV was _ O _ _, then _ _ _ _ T, then _ _ _ O, then T _ _.

      • That looks like words with letters missing. Maybe it is spelling numbers?

        • The code is 4 (FOUR), 8 (EIGHT), 0 (ZERO), 2 (TWO).

  • Enter the code into the toolbox.

  • Click on the top of the toolbox to open it. Take the screwdriver and tape.

  • Back up twice.

  • Click on the shelves at the far end of the loft.

  • Is that a miner's helmet? Take the helmet.

  • While the helmet is in close up, click on the lamp on the front to detach.

  • I'm sure the lamp will come in handy, but it's off.

  • Click on the back of the lamp to turn it around. Open the back.

  • Okay, it needs batteries.

  • Pull up the remote from your inventory and remove the batteries.

  • Pull up the lamp from your inventory, and place the batteries in the back.

  • Click on the edge of the lamp to turn it around. Yay, it's on!

  • Put the lamp back in your inventory and pull up the helmet.

  • Click on the top of the helmet to turn it over.

  • Yay, a key! Take the heart key.

  • Click to the right of the shelves. There's something back behind the shelves! Take the object (stick).

  • Back up twice.

  • Turn left.

  • Hey, there's something on the ceiling beam!

  • Maybe we should try to snag it with the stick (cane).

  • Okay, that didn't work. How can we get it so it doesn't fall?

  • Pull up the stick from your inventory.

  • Use the tape on the bent end of the stick.

  • Close down the stick, now try to retrieve the object from the beam. Another fuse!

  • Back up three times to go back downstairs.

Downstairs (redux)

  • Turn right so that you are facing the bed.

  • Click underneath the bed for a close up.

  • With the lamp, you can see something way back there underneath the bed.

  • Use the stick to retrieve the object (another fuse).

  • Back up.

  • Now click on the left window for a close up.

  • Use the screwdriver to open the cover.

  • Yet another fuse! You should now have 6 fuses in your inventory.

  • Back up and turn right twice.

  • Click on the door for a close up.

  • Click on the panel next to the door for a close up.

  • Use the heart key on the panel.

  • Okay, there's a row of brackets and a number, 231332.

  • Pick up a fuse (any one) and put it in a bracket. Okay, when activated, they are colored.

  • For those with color blindness, the fuses in your inventory, from left to right on the top row, are blue, red, green, and from left to right on the bottom row should be red, green, green.

  • Decision time!

Regular Escape

  • There are two six-number (or letter) codes we've seen. If you use the one from the TV, then place the fuses in this order, from left to right, green, red, green, blue, red, green (that's the GRGBRG code from the TV).

  • Once the fuses are in place, push the small button at the bottom of the alcove.

  • The panel with the fuses lifts and a dial appears.

  • Turn the dial to the right.

  • Back up and go out the door.

Happy Coin Escape

  • For the happy coin escape, forget the code from the TV. Let's look at the code in the alcove.

  • The code is 231332.

  • It's almost like the code from the clock, but there was no color code for 1 on the clock.

  • Maybe it means something else.

  • Well, you have a unique number of each colored fuses.

  • You have 3 green fuses, 2 red fuses, and 1 blue fuse.

  • Perhaps that is the key to the code?

  • Place the fuses in this order: red, green, blue, green, green, red.

  • Push the button. This time the panel will sink.

  • There's the happy coin! Take the happy coin.

  • Turn the dial that is exposed.

  • Back up twice and turn right.

  • Go up the stairs and turn left.

  • Hey, there's a way out!

  • Happy Coin will bring happiness to you!! Enjoy the terrace.


the link takes you to a mild escape game that's been posted before, not "escape the bedroom"...


Just a quick note, the picture link goes to the pumpkin room escape, not the bedroom escape. I played for a long time, wondering where the rumoured loft was.


The text link in the review was correct, but image links have been fixed. Sorry about that.


finished, but no idea how to get special coin!
dunno if people want a walkthrough or not...


Love the music :D

nerdypants January 13, 2010 3:13 AM

I'm stuck.

I have the walking stick, the hardhat (disassembled), two batteries, a remote, two keys, and three fuses. I've already used the two keys and figured out the code for the left-hand cabinet under the TV, but now I don't know what to do.

Also, am I the only one having trouble seeing the spoiler tags? Sometimes they don't load, but if I restart my browser, I can see them. This has happened in both Firefox and IE.


Well, that's only part of a walkthrough, somebody hit submit instead of preview, I wonder who could have done that... here's the full thing:

Gathering items

First off, you should examine the shelving.
You should find a battery in the basket.

Then, back up and make a left turn and examine the plant. You'll find a fuse here.

Back up and you'll find a couch on the left side of the screen. Hmm, a couch, nothing is ever hidden under a couch cushion... you'll find a second battery under the left cushion.

Now it's time to head upstairs, back up, turn right, and head up the stairs. To the left you'll find another open shelving unit. There's a mining helmet here. You'll also find a walking stick behind the unit. Click on the right edge to find it. Take a moment to fully examine the mining helmet, you'll find that you can detach the light, and look inside the helmet, where you'll find a key.

Head back downstairs and make a right turn, you'll find a bed and a rather large TV. Take a look under the bed, kind of dark, right? If only we had a light that worked.

well, you can turn your light around and open up the back, and plug in the 2 batteries you've found.

Now you can actually see underneath the bed, and it looks like something is down there. Unfortunately you can't reach it. Unless you get crafty and try to snag it with that walking stick. Of course, you do, and you find another fuse.

Solving Puzzles!

Back to the downstairs shelving units, you'll see 4 picture frames and a glass thing in an alcove. Zoom in there, and then further zoom in on the glass object. It's actually a clock that you can turn on by clicking on the base. Notice anything interesting?

some of the numbers are colored!
2 is red
3 is green
5 is yellow
7 is blue

Well, that's interesting, but is it useful? Let's look for something that matches those colors.

Luckily, the picture frames are the exact same colors as the numbers were.

Unfortunately, clicking on the picture frames doesn't do anything, so they must be telling us something, perhaps indicating a 4 digit code?

yes, it's a 4 digit code, but where to use it?

Remember the TV? Underneath it, on the left side there's a door with a 4 digit combination lock. Enter the combination to open it up and find a remote.

You forgot the 4 digit code didn't you? Well, it's 7253, but that's the last time I'm doing this for you.

Ok, now you've got a remote control, but it doesn't work!

Click on the right portion of the remote to open up the battery chamber, looks like it's missing batteries too. Just transfer them from the light to the remote.

Oh, you'll also want to flip the remote over and open the bottom compartment to find a key there.

Now that you've got a working remote, it's time to turn the TV on. Just clicking on the TV should turn it on.

Clicking on the TV again will bring up a new image. There are 3 total images, each of which is a clue to a different puzzle.

Let's start with the first image:

Ok, 3 rows of squares, and superimposed on that, a cube, a circle(actually a sphere), and a star. Now, what could that mean? Do those images remind you of anything?

Well, the background image indicates the shelving underneath the stairs, let's go look at that.

Ok, now, does anything jump out at you? Maybe cubes, spheres and stars?

Well, now that you've got all the information you need, it's time to find where to use that code.

Luckily, the image tells you exactly where it is, thanks to that down arrow saying pass on it. Click on the right side door underneath the TV and enter the code there to get your 3rd fuse.

Ok, I lied, I will tell you the code again, it's 514.

Now, for the second image:

Well, that's obviously the chest upstairs, but what do the filled rectangles, ts and os mean?

Did you take a look at the chest yet? If you didn't it has a 4 digit combination lock too.

Note that there are 4 sets of rectangles and letters. Perhaps each set indicates a number?

Each is actually a 1 digit number spelled out in english. i.e. one, not 1

The code is four eight zero two (4802)

You'll find some tape and a screwdriver inside the chest.

And then the third image:

You'll actually need to gather some more items before tackling this puzzle.

Take a look at the leftmost windowsill behind the bed, you'll find a plate screwed into the sill. Unscrew it to find a 4th fuse.

Head upstairs and open up the case with the top key (the spade key) for your 5th fuse.

Also upstairs, make 2 left turns after coming up the stairs, and you'll see a fuse out of reach on a beam. Unfortunately, you can't just snag it with the walking stick because it'd fall and break.

Luckily, you've got something sticky. Examine your walking stick and use the tape on the end of it. Now you can grab that last fuse

Ok, now that you've got everything, we can get back to the puzzle at hand.

Ok, so, a black screen with just GRGBRG in white on it? what could that possibly mean?

Well, there's one place we haven't looked at yet, and that's the locked panel next to the door. You can open it up with the bottom key (heart key). Hmm, looks like you can place the fuses here, but GRGBRG is still pretty cryptic. Note that it also says 231332 in the corner.

Until you put a fuse in, when you notice it light up.

Now, here's where you make the decision on which ending you want to get.

Normal Ending:

GRGBRG is pretty clear when you realize that each fuse is colored. Just put the fuses in so that you have it: Green, Red, Green, Blue, Red, Green.

Hit the button underneath and the fuses will slide up to reveal a switch, turn the switch and the game will tell you that the door is unlocked. Head out the door for the the regular ending.

Better? Ending:

Hmm, so, GRGBRG is pretty clear, but what does 231332 mean?

How many fuses of each color do you have?

1 blue, 2 red, and 3 green

Place the fuses in this order: red, green, blue, green, green, red (RGBGGR)
Hit the button and the fuses will slide down, revealing a coin covering a switch. Take the coin, flip the switch, and... the door is locked

Head upstairs and you'll see that the wall has opened up, head out there for your better ending.

nerdypants January 13, 2010 3:21 AM

Nevermind, figured out the remote!


Reiss, you forgot the

6th fuse

Go upstairs to the loft and face the white shelves at the end of the loft. Turn left.

There it is! That tricky last fuse, out there on the beam over the lower room!

You have the walking stick...um, no, it says that the object will fall....hmmm.

If only you had something sticky.

Hey! There's a roll of tape we haven't used!

Click on the walking stick, then click "About item". Click on the tape, then click on the walking stick. Shazam. Sticky walking stick.

Use the sticky walking stick to retrieve the last fuse. (how did it get there in the first place?!)


Naw, it's there, it's just hidden in the nest of spoiler tags I've got there.

Anonymous January 13, 2010 6:16 AM

is it just me who cant see any spoiler tags?

Hedodnista22 January 13, 2010 8:28 AM

I can't figure out the three digit code for the right side drawer under the TV. Can anybody help. I know it's something to dowith the cube, circle and star, but I've tried everything.


I can't see any spoiler tags either, weird.


I couldn't see the spoiler tags at first but i refreshed the page and they showed up


I can't get it to load. It keeps freezing at 6% :(


I actually did this one by myself! The only thing I checked the comments for were to double check how to get the Happy Coin ending! But everything else I did all on my own! Yay!


why are they advertising cheesecake next to the game? I"m DROOLING over here!!! lol. god game I like it so far.


hmmm.... I can't see spoilers either. I tried refreshing.

[Edit: They should be fixed now. It was a glitch we found. -Jay]


need help towards the end

It says to Push the button and it's supposed to lift up. It never does. Am i missing something?



no matter what tube i put in,the colors you mentioned show up,so i am doing it right. unless random tunes change color according to position,but i haven't noticed that.


grinnyp, regarding your walkthrough:

You indicate to click the remote each time you want to change the "channel" on the TV, but you really only need to click the remote once. After that, clicking directly on the TV will change the channel.


yay got with happy coin by myself! :D
the music is so adorable!


I am becoming a Weekday Escape addict, and GrinnyP has attained rock star status. This was fun, with very nice visuals, but there were a few too many numbers/colors/combination locks. I only needed to look at the walkthrough for two things:

I didn't realize what the remote was,


I didn't realize that the letters on the TV (under the toolbox image) represented spelled-out numbers.

I hope I got the spoiler tags right. Anyway, the walkthrough was perfect. Thanks!

Markonite2 January 14, 2010 3:06 AM

It took me forever to realize:
Zero has an 'O' at the end.


I'm having trouble manipulating the remote. I can turn it around and open the battery compartment, but the batteries will not go in. The compartment simply opens and closes. Is there a picky hot spot I'm missing?


*headdesk* Never mind. Turns out

I was trying to put the batteries in the spot where the key was.

By the way, Markonite2 --
Spoiler tags take < and >, not [ and ].

nerdypants January 14, 2010 10:12 PM

ray9na, I totally made the same mistake.

On all my remotes, the batteries go in the back!


How do you get it in english? ): I always have this problem with these games. Is it possible, or do you have to figure it out without text?


Regular escape without a walkthrough! I liked this one - the puzzles were all logical and within reach of normal humans.


Actually, it turns out I did the happy coin escape first :D I was wondering what that

TV code was for!

wildflower12 January 16, 2010 12:23 AM

Almost completed without walkthrough. couldn't find the

spade key


That took me quite a while. And I didn't get the happy coin ending. But I got out.

Mt favorite type of games are escape games. These folks always deliver a good one.


What is that song that is playing in the background????

It is SO familiar - but I don't know the name or composer offhand!

anyone? thanks.


Paul -- Regarding the order of the fuses:

All green fuses are not created equal. It wants particular green fuses in a particular green fuse space. I assume the same would be true of the red ones as well.


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