Magic Pen 2 is the sequel to Alejandro Guillen's Magic Pen, the popular and fairly faithful Flash adaptation of Petri Purho's Crayon Physics Deluxe. This edition features 32 more puzzling levels, all selectable from the moment you start the game, mostly set in various crayon-rendered versions of historical locations. The level designs feel a bit more intricate this time, with more on-screen obstacles and even a few moving contraptions to cope with. The usual nice coloring book illustrations and relaxing music round out the package.
The idea, as always, is simple. Get the red ball (or square) to touch all the flags by drawing physical objects directly onto the screen with your crayon-like cursor. Drop a large sphere from above to knock the ball to one side, draw ramps to help it roll up large steps, attach hammers to the landscape with hinges and knock it over gaps. Your abilities are limited only by your imagination and the shape recognition algorithm's inability to recognize concave angles.
Press [S] to place a fixed pin, and [D] for a rotating hinge. Press [A] to erase a shape. A welcome addition to Magic Pen 2 is the wind cursor—press [W] and click near the red shape to give it a little nudge in the right direction when your plan isn't quite unfolding perfectly.
There are no major improvements to the formula, but such a childlike, pure idea doesn't need them. This is a heap more Magic Pen for everyone who loved it the first time. Enjoy.