Quick, hug the wall! Now appear across the room, crouched down! Now fling yourself on top of the filing cabinet... somehow! If you can't do it, that's because you're not the Ninja, the hero of a new point-and-click adventure from Japanese developer Dassyutu. You start the game outside of a building being guarded. Obviously, you must get in. The rest is for you to discover.
Since it's a point-and-click game, you point your cursor at things and... wait for it... click on them. I know, what a concept, huh? If you're familiar with the conventions of the genre of Japanese escape games, you'll settle into the Ninja fairly quickly. If you're not, here's the skinny. This particular point-and-clicker doesn't highlight the cursor when you move over a hotspot, but click areas are fairly large, so it doesn't become a game of pixel hunting. In general you click on obvious objects, hoping that they will leap obligingly into your inventory, but there are a few times when you must click at the side or under an object to switch the camera view and snag an object hidden from the main view. Once you've got a few items in the inventory, look around for places to use them. Don't forget to take notes if you see anything that looks like a clue.
The utterly charming animation of the Ninja cannot be captured in a screengrab. The impression his quick, dramatic poses give is less "deadly assassin of the night" and more "seven-year-old who's discovered that a balaclava and black pajamas look totally cool POW POW!" Puzzle solutions make sense. I wouldn't say that it's a logical game, exactly, because I figured things out more by flash of intuition than deductive reasoning, but once you get it, you see all the links of the chain. And for those of you wary of another untranslated or badly translated Japanese game, I'm happy to report that the Ninja's English translation is easy to understand, with the slight irregularities only adding to the quirky feel.
The titular Ninja, with his "Gaaaaaaa..." response to any sign of danger, and his total lack of preparation for his mission (seriously, Mr. Ninja, you're just lucky people leave keys and buckets of paint around), may seem a sorry excuse for his profession. Clearly it must all be a feint. While you're chuckling at his merry squid dance, that's when you get the shuriken to the jugular. Desensitize yourself to his shenanigans by playing the game.