The students at DADIU (the National Academy of Digital, Interactive Entertainment in Denmark) want to take you out of this world for a while with RaaSool, a beautiful point-and-click puzzle adventure. In it, you control the titular character, who is in fact the Sun of another universe, who has fallen from the sky and needs to climb back up. The world he finds himself in is more than a little alien and surreal, but with your help and a very Majora-esque time-manipulating mask, he can find his way home. Just click on the screen to interact with objects; the cursor will change to a paw if you can use something, or an arrow if you can move to the location. Clicking on RaaSool's mask will move time forwards or backwards, which affects the surrounding land in different ways depending on what you've done. In each area, you'll need to figure out how to change it in order to proceed to the next one.
While chances are you're not going to be familiar with most of the... I don't even know if this stuff is flora or fauna... the environmental obstacles you'll encounter in the game unless you're a resident of Whoville, the game still won't be particularly difficult for most players. The biggest challenge lies in figuring out how to manipulate the landscape, and a few clicks back and forth through time after fiddling with everything you can will probably set off a light-bulb before long. In this, however, RaaSool displays its best quality; imparting a sense of wonder and exploration that other point-and-click games lack with more familiar settings or clearly defined rules. The game is, unfortunately, only three levels long, which will run most players about fifteen minutes or so of play.
For such a little game, it had a surprisingly large team behind it; director Claudia A. Bille Stræde, designer Paul Brinkkemper, project manager August Ras Jørgensen, a host of programmers (Jakob Udsholt, Rune Holm, and Michael Jensen), even more artists (Stephanie Degiorgio, Pernille Sihm, Elisabeth Atlandó ttir, and Stinna Frydkjær), a pair of animators (Josefine Hannibal, Thomas Mortensen), and sound designer Bjørn Jakobsen. Phew! That's a lot of names, and a lot of talent... almost a sequel's worth, wouldn't you say? (Hint, hint.) With its comparative brevity and limited narrative, RaaSool does wind up feeling a little like more of a prototype than a complete game, but while it lasts it's a beautiful, otherworldly little adventure that everyone can enjoy.