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Hi! Weekday Escape and Weekday Puzzle are here!
The first comes Amajeto (yay!) and then tomoLaSiDo with their escapes, and then stone with a little bit unusual escape game where you solve puzzles only - and they are clever and original. The escape has a beautiful art.
Then come three puzzlers, and all are creative and amusing with simple graphics. Pet Pumpkin wants you to shake hands only, Neonesque to pass the intelligence test and competor...well you need to find out what's being asked of you.
Have a good time and enjoy!
Blue Islands
Amajeto locked you up in a room with a beautiful view of the sea and a small statue of a hungry dog. You need to "feed" him which means put into the box in front of him sixteen bones - and then the dog will give you a key. You are out!
The cursor isn't changing, save option, one ending.
Escape Challenge 167: Room with Fans
This tomoLaSiDo is pretty fast - you are supposed to find four fans only and you won't come across Japanese characters. Also, a nice wallpaper.
The cursor isn't changing, autosave, one ending.
Her Trees
In the game by stone you need to solve fifteen puzzles - and with each solved puzzle the tree above nine letters (and also on the girl's head) grows one fruit. To solve a puzzle, you need to enter the correct combination of letters and click the tree - if the solution is right, a new fruit appears. It may take a while to get into the game and understand what it wants for you, but if you give it a chance you will be rewarded with an excellent game!
The cursor isn't changing, autosave, one ending.
Handshakes
Pet Pumpkin's Sokoban-like puzzler has an original concept and it's playful. The goal is obvious from the game's name - the left and the right hand has to meet, and each hand has a certain number of moves. There are obstacles like crates (to be pushed away), buttons (to be pressed) and so on.
The left hand controlled by WASD, the right hand by Arrow keys, E to undo, R to restart a level. 29 levels, Ausosave.
A Slime's Test for Intelligence
Neonesque's games are alway fun and offer a lot more than they seem to. Your bright green slime has to absorb all yellow chunks in each level to clear it - and to do that, it needs to get to them first and to fiddle around with crates. Game's mechanics is original and inventive, and playing satisfying.
Controlled by WASD/Arrow keys, X to select, Z to undo, R to restart, autosave.
Cube
A great short puzzler by competor doesn't take much time after you realize what to do but before the aha-moment you may wander around the dice for a good while...don't give up, it's a good game.
Controlled by WASD/Arrow keys, Z to undo, X to make a checkpoint, R to restart from the checkpoint.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Amajeto and TomoLaSiDo in one week! 🙂🙂🙂
Her Trees is really lovely, but egads, it's hard. Pay extremely close attention to the artwork—there are fine details which you might overlook.
Not sure I'm fond of one puzzle having multiple solutions while others have only a single one—you don't readily know if you've completed a wall panel or not. An "X out of Y solved" might be helpful, or even better, the puzzles being locked out once their code has been entered.
Escape Challenge 167: Room With Fans was indeed short but quite sweet. If the solution for the lower drawer doesn't seem to be working:
Note the symbol next to the buttons. It gives you a clue that you might be doing something wrong.
I do like that snazzy wallpaper! 😁
Man, I must be having a puny mental day—Blue Islands was way harder for me than most Amajeto games. Keep an eye on the navigation indicators under the game area, as there's an area you might miss.
Not sure I understand the robots:
You would expect the third robot to be sporting two stripes, so you have a sequence of 1-3-2-4 to work with. But no stripe gives you 1-3-0-4—that's a really odd way to count to four! 🤔
Some of the puzzles in Her Trees were a bit obscure for me too, I had to resort to the hints a couple of times. But it was locking me out of the screens once I'd got all the puzzles on that screen.
Blue Islands did seem to be tougher than usual. For the robots
Count the blue stripes/areas - 2,3,1,4. But for the second robot puzzle, I guessed which was left and right.
Ahhhhh…
The blue parts are the stripes, not the white parts. That wasn't easy to distinguish. Now the numbering makes sense!
The third 'escape' ending for Cube is a bit obscure
Sorry about the formatting. It's supposed to follow the red clues shown at the end of the first two endings.
......+=====+............
......|OOO..|............
......|..OOO|............
......|.....|............
......|.....|............
......|.....|............
+=====+=====+=====+=====+
|O....|.....|...O.|..O..|
|.....|.....|...O.|..O..|
|.....|.....|...OO|OOO..|
|....O|O....|.....|.....|
|....O|O....|.....|.....|
+=====+=====+=====+=====+
......|O....|............
......|.....|............
......|.....|............
......|.....|............
......|.....|............
......+=====+............
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