How's your week treating you, precious friend? No matter your answer, it's bound to get a lot better with Weekday Escape on the job! After all, there are few situations in life that aren't improved by being trapped somewhere and forced to solve a series of strange puzzles before you can escape... that's what makes the Saw franchise so uplifting! This week, we take a look back with two older titles, including a stage show gone wrong by Just Pine Games (now Pine Studio), and a loft apartment overflowing with gems by TeraLumina, and then cap it off with some refreshing summer treats from Funkyland!
Fruit Kitchens No. 23: Watermelon Green - I don't know about you, but it's been broiling every day where I am, so finding seven watermelon in Funkyland's perky retro kitchen sounds like a great idea, as long as you let me wallow in them face-first rather than eat them. You go ahead and solve all the cute little puzzles for me, okay? I'm just going to lie here under the table and sweat. No, it's fine. Just leave the soundtrack on and nudge me once in a while. One grunt for "I'm fine." Two grunts for, "Feed me watermelon."
Diamond Penthouse Escape - So here's something odd... though I discovered we had hosted this classic game from TeraLumina as I scuttled through the ancient recesses of JayisGames, I couldn't actually find a corresponding article... so let's do it now! You're stuck inside a swanky loft apartment, and before you can find your way out, you'll also need to fill your pockets with some multicoloured gems! Are you a thief? No, of course not. I'm sure you're just cracking all your own odd puzzles and finding all your own diamonds hid away from prying eyes.
Magician's Escape - Pine Studio, formerly Just Pine Games, have made a lot of escape games over the years, and we haven't featured all of them, so let's try this one on for size! After volunteering to be part of a stage magician's act, you suddenly find yourself in a room with a lot of locks on the door. This one's on the short side, which is nice, because social anxiety dictates that even if you got me on the stage for a trick like this, you have approximately five minutes before I start babbling. Let's see Penn and Teller sass their way out of this!
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.