This week... randomized dungeon delving with some seriously weird parties. An expedition to find a magic ruby and avoid food poisoning. A rubber ducky in a locked room, which totally isn't creepy at all. And some... unintentionally unsettling racing.
- Dungeons and Parties - Though not yet fully translated (and what is, is a little rough around the edges) or completed, this quirky little HTML5 RPG holds a surprising amount of depth if you've got the patience. You're in charge of randomly rolled parties of everything from rogue lizardmen to fairy clerics as they delve through dungeons to earn you treasure and gold to upgrade your abilities. Battles are "active time battles" in the style of Final Fantasy (the good ones) or Chrono Trigger, and you can either let your party handle things themselves, or use a surprising amount of abilities to help them defeat bosses and traps. Very old school, and very worth a revisit on our part later when it's complete.
- Dakota Winchester's Adventures - Sadly, the Winchester in Carmel Games' latest point-and-click adventure lacks either pie fetish or fabulous flowing locks, but hey, they can't all come with their own bewildered angel in a trench-coat. Search for a lost ruby that makes up part of a key needed to unlock a mystical box deep in the dungeon because of... reasons, I guess.
- One Duck - It's just you and a single rubber ducky in this bizarre little physics webtoy from NostraDamon, and all you can do is click to pick it up, and release to throw it. Say, do you suppose strange things might start to happen at specific numbers of duck bounces? It's a little light on content, though it was made for Ludum Dare, and there's something oddly therapeutic (and sinister) about all this squeaking. Rubber ducky, you're the one, you make enforced isolation so much fun... What do you think? After the ducky, will there be cake?
- Heat Rush Future - I didn't realize you could make racing freaky, but hey... learn something new every day. longanimals throws tracks upon upgrades upon tracks on you in this futuristic racer, where you can scream down eerie otherworldly highways with unidentifiable monoliths appearing at random intervals, and the unearthly howl of the void filling your ears and the creeping suspicion that if you were to look at your other competitors, you might bring unwelcome attention upon yourself from the coldness behind their racing helmets where exists only the soft, encompassing hush of static. Hey, I think we found a racing game for Clive Barker!