Dibbles: For the Greater Good
For the Greater Good! By which I mean my good. For I am Greater; greater than you, my fellow (though inferior) bipedal arthropods. You can tell because I'm the one sporting the jeweled crown and the purple-and-ermine cloak. Seriously, do you know how hard it is to find ermine in my size? Clearly the one who can wrangle such sartorial finery is the one who must survive the trek from one perilously located toadstool hut to the other, even if that means that all of you lesser creatures must smash, break, and contort yourselves to provide the means for my safe arrival. I recommend you play Dibbles: For the Greater Good, a puzzle arcade game from The Podge Studios, to accustom yourselves to the idea of your noble sacrifice on my behalf.
Anyone who has ever played the classic PC game Lemmings will recognize the gameplay in Dibbles. In each level, a troop of marching ant-like critters (who I suppose are the eponymous Dibbles) must be ferried to the exit point with as little loss of life as possible, taking special care to spare the life of the chief monarch Dibble, who always enters the game last. To do this, select one of a limited number of commands available each level. This will tell one Dibble to perform one of several tasks; to turn into a bridge, springboard, or bungee chord, or to dig through terrain or block the path of other Dibbles. This sacrifices the Dibble in question, but allows for the survival of others. So far this is almost exactly like Lemmings, but there is one difference: While you issue commands to Lemmings by clicking on them, you order Dibbles about by placing the command where it should be executed on the screen. When any Dibble comes across a command marker, they carry out the command. To me this is a great improvement over the standard Lemmings formula, as my frustration was always with the unnecessary difficulty in clicking on the fast-moving Lemmings at the proper time. The Dibbles method seems so obviously better that I'm surprised it wasn't used originally.
The presentation in Dibbles is merely fair. Music and sound effects are rote, though they are easily muted. The artwork is cute and whimsical, but it's also a little crude. That said, I did enjoy the animation, particularly the various twisted ways your Dibbles off themselves as they carry out your orders. For most levels, the difficulty is mild, though there are a few challenges; and you can fast-forward through levels once you have all your command markers set, making each level pretty quick. The fun in Dibbles is in breezing through the levels and seeing what other gruesome tasks you can set your Dibbles to executing. All For The Greater Good, of course.
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The objective is to save the king. Don't worry about saving Dibbles, but use them smartly. You only get a limited number.
Dibbles that bounce or fall into water will float.
You can place totems on a floating Dibble.
You can assign a task with a totem on the ground or clicking the totem directly on a Dibble.
Not all the items need to be used.
Some levels require you to place a totem beyond the landing zone of a bounce pad.
A simple tutorial. Place the bridge totem where the game indicates.
Place three bridge totems next to each of the thorny gaps.
Use a block totem across the gap.
Use two block totems to redirect the Dibbles, then two bridge totems to cross the gaps.
Use a block totem to redirect the Dibbles, then a climb totem to get them up the cliff.
Place a bridge totem by the gap. Place a climb totem at the bottom of the cliff.
Use a climb totem to get up the cliff, then two bridge totems to cross the gaps. Use another climb totem to get up the second cliff, and a block totem to redirect the Dibbles.
Use two bridge totems to get over the gap, then one bounce totem to get across the big gap.
Use two climb totems to get up the cliffs, then a bounce totem at the top of the cliff. Place a block totem at the far end to redirect the Dibbles.
Place a dig totem next to the first low cliff, then place another dig totem at the end of the gap in the lower level. Place a climb totem to get up the high cliff.
Place a dig totem just after the lower area starts. Place two bridge totems to cross the gaps, then another dig totem at the edge past the gaps.
Use three dig totems to dig steps down to the lower level. Then use two bounce totems and a bridge totem to cross the gaps.
Use three dig totems to create steps down, then use two bridge totems to cross the gaps. Use a climb totem to get up the cliff.
Use three float totems and a bounce totem to cross the gap. Place the new totem on top of the floating Dibbles.
Use a bounce totem to cross the first pool and two float totems to cross the second. Please once bounce and one block totems at the bottom edge of the cliff. Place a climb totem at the bottom edge of the higher cliff. Use five bridge totems to cross the gaps at the top.
Use three dig totems to carve steps. Place a bridge totem next to the bottom gap and use three float totems to cross the water. Place the new totem on top of the floating Dibbles.
Use a climb totem to get up the first cliff, then a bungee totem to go down the other side. Place a bounce totem next to the water.
Use a bungee totem at the edge of the cliff, then a bounce totem. Place a second bounce totem on the floating Dibble (after it uses the bounce pad). Place a third bounce pad on the edge of the small piece of land.
Use a climb totem to get up the cliff, then place a bounce totem in the corner, not next to the edge. Place another jump pad on the edge of the higher cliff. Place a third bounce totem at the right edge of the tall cliff and use a block totem on the third cliff to redirect Dibbles.
This is all about timing. You objective is to fill the bottom lake with three floating Dibbles. Use dig totems to cut away the dirt to allow a Dibble to fall in the right spot. Then use two dig totems to cut steps at the bottom of the incline.
Use a bungee totem to reach the bottom, then place five float totems at the water to cross it. Place the new totem on top of the floating Dibbles. Place a bounce totem on the final floating Dibble.
Use a bounce totem to reach the higher area, then a bungee totem to reach down to the water. Use a float totem on the third Dibble to complete the floating bridge over the water. Use two bounce totems to cross the gaps.
Place a climb totem by the first cliff. At the top, place a dig totem. At the next cliff, place a blow-up totem, then use two dig totems. Use a blow-up totem on the last cliff.
Place a bounce totem at the edge of the cliff. Place a dig totem on the next cliff and a bridge totem next to the gap below. Use two blow-up totems on the far wall, then a bungee totem.
Place two dig totems on the highest area, then use a bungee totem.
Place a bounce totem at the edge of the cliff and a dig totem on the distant outcropping. Use two dig totems before the bounce totem and then place a bounce totem on the lower outcropping.
Place a dig totem at the far end of the top landing. Place a second dig totem against the edge of the gap on the second landing. Use blow-up totems on the two bottom cliffs.
Place a bridge totem by the first gap. Use three dig totems at the bottom of the stairway on the far right, then place a bungee totem.
Use a dig totem on the top landing, then a block totem on the lower landing. Place another block totem at the far left of the lower landing, then use two blow-up totems to tunnel through. Use three float totems at the water and a bridge totem on the final gap.
Use bridge totems to cross the first two gaps. At the third gap place a dig totem. After a Dibble falls into the water, place a blow-up totem. Place a float totem in the new gap and then a climb totem on the floating Dibble. Use a bridge totem at the top gap.
Let a Dibble drop through the top gap, then place a bridge totem there. Place a blow-up totem in the far right top gap. Let a Dibble fall through that gap to float, then place a dig totem at the end of the first landing. After a dibble drops down the right of the lower landing, place a block totem there. Let a Dibble drop down the left of the lower landing, then place a bridge totem. Place three float totems next to the water.
Place a bungee totem at the edge of the first landing. Place a bounce totem on the first pillar of the lower landing. Place a float totem on the floating Dibble and a block totem on the second pillar. Place a bounce totem on the new floating Dibble. Place another float totem on the third floating Dibble. Use a bridge totem to cross the gap and a climb totem next to the cliff.
Place a climb totem next to the cliff. Place a bridge totem next to the gap. Allow a Dibble to drop down the left of the landing below the chute, then place a dig totem on the left edge. After a Dibble drops down again, place a blow-up totem on the left edge. Allow a Dibble to drop off the gap on the right of this landing, then place a dig totem on the right edge. After another Dibble drops down, use a dig totem on the final piece of the landing. Place a blow-up totem on the lower area next to the climb totem. Use another blow-up totem to open the gap to the water. Use a third blow-up totem to open up the final pillar.
Posted by: James Francis | June 14, 2011 4:18 PM